It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
man there are so many indies in this sale...
avatar
Niggles: man there are so many indies in this sale...
7 on the flash sale as we speak. Definitely a higher concentration, it seems.
Aw, I have missed out on the flash deal on Tales of Monkey Island. It looks fun, I also like point and clicks and it comes with a ton of bonus content. Hopefully it will come up once again (when I am not sleeping or something)
Post edited November 17, 2014 by vrick
avatar
Niggles: man there are so many indies in this sale...
avatar
CarrionCrow: 7 on the flash sale as we speak. Definitely a higher concentration, it seems.
I don't like it either. I usually buy older games on GOG.
avatar
CarrionCrow: 7 on the flash sale as we speak. Definitely a higher concentration, it seems.
avatar
klappis: I don't like it either. I usually buy older games on GOG.
Likewise. But my thoughts on independent games are a bit mixed. Had a great deal of fun playing Hotline Miami. It's a very good game. But, for every one good independent game, there are probably anywhere between 50 and 100 (at least) that are, to put it bluntly, complete crap.
Post edited November 17, 2014 by CarrionCrow
What to possibly expect until Day change...

Games that first appeared Day 2 and have not reappeared:
Brutal Legend
Disciples 2 Gold
Dyad
FTL: Advanced Edition
Kingdom Rush
Triple Town
Waking Mars

Games that first appeared Day 1 and have not reappeared:
Rise of the Triad (2013)

Games available at hour zero and have not reappeared:
Deus Ex™ GOTY Edition
Master of Magic
Omikron: The Nomad Soul
Shadowrun: Dragonfall - Director's Cut
avatar
RWarehall: What to possibly expect until Day change...

Games that first appeared Day 2 and have not reappeared:
Brutal Legend
Disciples 2 Gold
Dyad
FTL: Advanced Edition
Kingdom Rush
Triple Town
Waking Mars

Games that first appeared Day 1 and have not reappeared:
Rise of the Triad (2013)

Games available at hour zero and have not reappeared:
Deus Ex™ GOTY Edition
Master of Magic
Omikron: The Nomad Soul
Shadowrun: Dragonfall - Director's Cut
Thank you for the info update. Odds are better this time around. 3 of 7 on the potential day 2 repeat list are ones I want.
avatar
CarrionCrow: 7 on the flash sale as we speak. Definitely a higher concentration, it seems.
avatar
klappis: I don't like it either. I usually buy older games on GOG.
I do love the older games. The developers really knew how to get a lot of emotion, challenge, and other mileage out of a few pixels, some midi sounds, and a tiny amount of disk space. Nevertheless, there's something to be said for indies, too. There are a few truly great AAA titles out there, but by and large, the most exciting things happening in the world of gaming today are happening with the indies.
Post edited November 17, 2014 by infinityeight
avatar
klappis: I don't like it either. I usually buy older games on GOG.
avatar
CarrionCrow: Likewise. But my thoughts on independent games are a bit mixed. Had a great deal of fun playing Hotline Miami. It's a very good game. But, for every one good independent game, there are probably anywhere between 50 and 100 (at least) that are, to put it bluntly, complete crap.
That's true! Unfortunately i think the reviews on Indie games on GOG are a bit skewed in a way that it's only showing the positive reviews and not any negative. Have to look for user reviews on other sites to get a bigger picture and finding out if the game is worth pouring money into or not. But then again Indie games tend to a bit too simplistic for my taste and often often miss a good telling story that sucks you in.

I was looking at both Hot Miami and Rouge Warrior but then i thought.. Naa... I'm better saving my money for any upcoming flash deals on old games instead.
Post edited November 17, 2014 by klappis
avatar
klappis: I don't like it either. I usually buy older games on GOG.
avatar
infinityeight: I love the older games. The developers really knew how to get a lot of emotion, challenge, and other mileage out of a few pixels, some midi sounds, and a tiny amount of disk space. Nevertheless, there's something to be said for indies, too. There are a few truly great AAA titles out there, but by and large, the most exciting things happening in the world of gaming today are happening with the indies.
Agreed. It's just too bad that the quality titles are being dragged down in a guilt-by-association fashion by the mediocre, the lazy, the overhyped, the overly reliant on retro- or nostalgia rather than working to make something that can stand on its own as being good.
avatar
CarrionCrow: Likewise. But my thoughts on independent games are a bit mixed. Had a great deal of fun playing Hotline Miami. It's a very good game. But, for every one good independent game, there are probably anywhere between 50 and 100 (at least) that are, to put it bluntly, complete crap.
avatar
klappis: That's true! Unfortunately i think the reviews on Indie games on GOG are a bit skewed in a way that it's only showing the positive reviews and not any negative. Have to look for user reviews on other sites to get a bigger picture and finding out if the game is worth pouring money into or not. But then again Indie games tend to a bit too simplistic for my taste and often often miss a good telling story that sucks you in.

I was looking at both Hot Miami and Rouge Warrior but then i thought.. Naa... I'm better saving my money for any upcoming flash deals on old games instead.
Getting a second opinion is never a bad thing. There are too many items, too little time and too little money to blindly invest in everything.
I understand your thoughts regarding prioritization. I tend to lean towards retrieving older items as well. If I have extra money and two wishlist items are identically priced, I'll probably grab the older of the two first.
Will only plug this one more time, but it's remarkable just how much I ended up enjoying Hotline Miami. It's very difficult, died dozens and dozens of times on certain levels, but it was more than entertaining enough to keep me coming back to it.
Post edited November 17, 2014 by CarrionCrow
avatar
infinityeight: I love the older games. The developers really knew how to get a lot of emotion, challenge, and other mileage out of a few pixels, some midi sounds, and a tiny amount of disk space. Nevertheless, there's something to be said for indies, too. There are a few truly great AAA titles out there, but by and large, the most exciting things happening in the world of gaming today are happening with the indies.
avatar
CarrionCrow: Agreed. It's just too bad that the quality titles are being dragged down in a guilt-by-association fashion by the mediocre, the lazy, the overhyped, the overly reliant on retro- or nostalgia rather than working to make something that can stand on its own as being good.
Luckily for us, the major game-purchasing sites seem to do a pretty good job of acquiring some of the better indies. Most of the titles on Gog are at minimum good titles (as opposed to mediocre or bad), if not excellent.

Also, the indies do a lot to police themselves by giving out a lot of free games so the developers can hone their skills before presuming to charge money. Even a lot of those games are great, though. (I love Adventure Gamers' articles on Freeware.) One of the things that I like about indie games is that you can feel the developers' excitement a lot of the time. Developers with no real connections in the industry but a lot of enthusiasm for the craft make games that are not required to adhere to gaming cliches. Not ever developer has the skills or the wherewithal to do anything great or even accomplished with that freedom, but when an indie fails, you can still usually feel a beating heart behind it, whereas AAA developers may be working on a project that they can finish competently, but which they may also not be very excited about.
I'm here 100% for the old stuff - it is Good OLD Games, after all. The indie stuff, for me, is incidental. I've picked up a seemingly interesting title here and there and overall been reasonably pleased (and sometimes painfully disappointed), but they never scratch that itch the older games manage to. I find most of them soulless and struggling too hard to be better than they really are. Indie sales and development are necessary for sure, but not necessarily in such abundance here. As for sales, I think there should be separate indie sales, because for me each indie title that comes up at the moment is a space wasted where an old game could have been. I understand GOG wanting to bump up the revenue, but sometimes it feels a little too much like an invasion (that's a bit rich coming from a Viking, I know, but you get what I mean).
Post edited November 17, 2014 by Stilton
So I half-joked to my husband that as he's not been sleeping well that he could keep an eye on the flash deals for me.

So, come 4AM when I'm not sleeping well either, he asks if I'm awake and when I say I am, says that AI War Collection was on sale.

Lucky break for me.
avatar
katya_stevens: So I half-joked to my husband that as he's not been sleeping well that he could keep an eye on the flash deals for me.

So, come 4AM when I'm not sleeping well either, he asks if I'm awake and when I say I am, says that AI War Collection was on sale.

Lucky break for me.
Sounds like a perfect marriage to me...
avatar
CarrionCrow: Agreed. It's just too bad that the quality titles are being dragged down in a guilt-by-association fashion by the mediocre, the lazy, the overhyped, the overly reliant on retro- or nostalgia rather than working to make something that can stand on its own as being good.
avatar
infinityeight: Luckily for us, the major game-purchasing sites seem to do a pretty good job of acquiring some of the better indies. Most of the titles on Gog are at minimum good titles (as opposed to mediocre or bad), if not excellent.

Also, the indies do a lot to police themselves by giving out a lot of free games so the developers can hone their skills before presuming to charge money. Even a lot of those games are great, though. (I love Adventure Gamers' articles on Freeware.) One of the things that I like about indie games is that you can feel the developers' excitement a lot of the time. Developers with no real connections in the industry but a lot of enthusiasm for the craft make games that are not required to adhere to gaming cliches. Not ever developer has the skills or the wherewithal to do anything great or even accomplished with that freedom, but when an indie fails, you can still usually feel a beating heart behind it, whereas AAA developers may be working on a project that they can finish competently, but which they may also not be very excited about.
Soullessness is definitely the order of the day when it comes to most AAA games. Grab gun, run down corridor, shoot guys, look at explosions, shoot more guys, turret section, vehicle section, lather, rinse, repeat until the credits roll, thank you for your sixty dollars and be sure to throw down more cash for the day-one DLC.
No real energy to it whatsoever, an entirely mercenary sensibility of "let's pump this out by the numbers one more time, just like we did last time, and the time before that, and the time before that, and the time before that, until we can't milk it anymore".
To me, you can tell the difference. It's like getting a meal from a fast food chain versus someone taking the time to actually give a crap and make something that's beyond simply edible.