CarrionCrow: Agreed. It's just too bad that the quality titles are being dragged down in a guilt-by-association fashion by the mediocre, the lazy, the overhyped, the overly reliant on retro- or nostalgia rather than working to make something that can stand on its own as being good.
infinityeight: Luckily for us, the major game-purchasing sites seem to do a pretty good job of acquiring some of the better indies. Most of the titles on Gog are at minimum good titles (as opposed to mediocre or bad), if not excellent.
Also, the indies do a lot to police themselves by giving out a lot of free games so the developers can hone their skills before presuming to charge money. Even a lot of those games are great, though. (I love Adventure Gamers' articles on Freeware.) One of the things that I like about indie games is that you can feel the developers' excitement a lot of the time. Developers with no real connections in the industry but a lot of enthusiasm for the craft make games that are not required to adhere to gaming cliches. Not ever developer has the skills or the wherewithal to do anything great or even accomplished with that freedom, but when an indie fails, you can still usually feel a beating heart behind it, whereas AAA developers may be working on a project that they can finish competently, but which they may also not be very excited about.
Soullessness is definitely the order of the day when it comes to most AAA games. Grab gun, run down corridor, shoot guys, look at explosions, shoot more guys, turret section, vehicle section, lather, rinse, repeat until the credits roll, thank you for your sixty dollars and be sure to throw down more cash for the day-one DLC.
No real energy to it whatsoever, an entirely mercenary sensibility of "let's pump this out by the numbers one more time, just like we did last time, and the time before that, and the time before that, and the time before that, until we can't milk it anymore".
To me, you can tell the difference. It's like getting a meal from a fast food chain versus someone taking the time to actually give a crap and make something that's beyond simply edible.