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Titanium: Some medium to big time publisher could get some huge amounts of goodwill if they'd buy this guy out on the cheap and then go forward with a limited edition game for the backers and potential buyers. Unless there's some huge legal hurdle, I literally can't se this going wrong. How much can a guy looking at the wrong end of a bad situation want for the whole shebang.
But there is nothing to buy from this guy. It seems all he did was to set up a company (even this, there seems no evidence that he really did). All the rights and models etc were returned to the creators and artist.
Post edited July 26, 2013 by dizcology
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PMIK: Yeah, this is not good news for small, amateur kickstarters who would genuinely deliver if given the chance.

I think we should still look at the positive side of kickstarter. I currently have received:
FTL
Conquistadors
Shadowrun Returns
Alcarys Complex
LSL: Reloaded
Legend of Aetherus

All as promised, and all thoroughly enjoyable. They would not have been possible without kickstarter.
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CymTyr: Most people don't trust the small, amateur kickstarters. There's tons of projects that never get funded. Try raising $300 having already published material, good luck.

Don't let the success of the game-based kickstarters fool you - there's quite a few of us who genuinely could use the money and are lucky to get 2 pledges in a month. No, I'm not bitter, but keep in mind most of the people you know as "friends" that say they'll do anything to support you actually won't.
Kickstarter benefits known commodities and whoever can jam the most extra toys in to the product. And that's fine...except that everyone keeps insisting it's about 'new creative voices' while only shelling out for familiar names and sequels.
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keeveek: If he used money gathered to create the game on his moving to Portland, he scammed all those people on this many dollars.

Well, if he scammed people, he can go to jail, so maybe that would be satisfactory for some. And a good warning for other geniuses who want to use project money to finance god knows what.
I agree with you there. The main issue is not the fact that he couldn't deliever what was promised, the problem is that he apparently scammed both backers and the artists that designed the game.

Yes, a pledge to Kickstarter is a donation. No doubt about that. But it doesn't mean you can do whatever you want with the money and show backers the middle finger. He should have spent money on the game, and apparently this was not the case.

This is why i never pledge a high amount of money on Kickstarter. Ths risks are too high, even for successful and well established indie companies. See Double Fine's project, for example. My highest pledge was U$25 and i don't think i would donate more than that. There's always the risk that the project will never get made, but at least losing U$15 ou U$25 will not be a big deal.
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CymTyr: Most people don't trust the small, amateur kickstarters. There's tons of projects that never get funded. Try raising $300 having already published material, good luck.

Don't let the success of the game-based kickstarters fool you - there's quite a few of us who genuinely could use the money and are lucky to get 2 pledges in a month. No, I'm not bitter, but keep in mind most of the people you know as "friends" that say they'll do anything to support you actually won't.
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Crassmaster: Kickstarter benefits known commodities and whoever can jam the most extra toys in to the product. And that's fine...except that everyone keeps insisting it's about 'new creative voices' while only shelling out for familiar names and sequels.
Which was exactly my point, only spoken much better. :)

The support just isn't there for most indies or no name brands, despite any sort of goodwill we generate prior to asking for pledges.

As I recall on my initial Kickstarter I got one pledge from a GOG'er for $120, but the funding wasn't there because I was asking for help with upgrading my musical gear as well as helping me pay for professional studio time. The second and last kickstarter I attempted, I got 2 pledges totalling $30 over 30 days, and that was with people spreading the word of their own free will.

I gave up on the whole idea of kickstarter, truth be told, because unless you have wealthy friends or are a well known entity, there's a very good chance you aren't getting funded, no matter how much publicity and good will you or others on your behalf generate.

Honestly, I'd love for my music to not sound so rough, but I can't afford to record it with better production values. I use free recording software, because the alternative is no music.

And no, this isn't a pity party for me, but as I said earlier there are people with a genuine need for funding to release a better product who go largely ignored.
Post edited July 26, 2013 by CymTyr
Frankly, I'm surprised that these "incidents" don't happen more often. From my point of view, Kickstarter is a donation scheme with no strings attached. You donate money and hope for the best.
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Cormoran: Article

Just came across this and figured after the whole double-fine kickstarter topic that it would make for a lively topic! Basically they asked for 35 thousand, got 122 thousand and they canceled it after going through all the money.

The head of the projects expenses apparently included moving to another city (by his own admission) isn't there some 'no 'fund my life'' rule on kickstarter?

Did anyone here back this particular project? I think it'd be great (and far more informative) to hear the opinion of someone who followed and helped fund the project.
This sound like my government, but seriously this sucks. Kickstarter needs to start being more transparent and accountable. The developers should be ashamed.

Edit: After mostly reading through the article, it sounds like this guy spent all of the money on "Blow and Hookers".
Post edited July 26, 2013 by oldschool
It's really hard for me to buy in to a Kickstarter if it's not someone with a proven track record. To some extent that is a shame because I really do want to support people who want to live out their dreams, and a lot of people really are capable of doing that. Whether it's a game designer at EA or a programmer at Adobe or something that has the skillset but hasn't managed a big project I think it's great they get support. But it's still risky knowing that you are buying into a project like that.
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Aver: I hope that Kickstarter will take some legal actions against him. Just to scare off any other scamers from Kickstarter.
They don't have any reason/ incentive to do so - they've already collected their fee (which won't/ can't be claimed by anyone regardless of the outcome of this mess) and they have legally ensured that they can't be hold co-liable (is that a word?) in cases like this one.
There's a reason they point out in a dozen different places and ways that they accept no responsibility and that it's up to the potential backer to investigate a creator before pledging - they even go so far as to use the term "use your internet street smarts".
Or is it a coincidence that the constant changes of their ToS, rules and guidelines only serve to further shield them from any responsibility, accountability or liability?

One could argue it's a blow to their reputation, but this is not the first incident (nor will it be the last, I'm afraid) and Kickstarter's reputation or popularity doesn't seem to suffer.
This would've never happened if Chuck Norris was still alive.
THe only thing I ever backed was a christian movie called "where is the halo". It seems that it didn't make the amount they wanted though. Hope they still do it.
Shame the tabletop rpg / novellas project i was an artist for didnt come near its mark (though it's now going ahed through other means at least!), but I had no say in how the indiegogo was setup etc - not that i really understand those things too well.
However, Don McGowan's blog may be of interest to those still thinking of funding stuff on KS (specifically) as he's former Microsoft lawyer and works in various creative / entertainent legal roles. Nice guy too - actually breaks the sterotype

http://legalminimum.blogspot.co.uk/2012/09/two-easy-ways-to-succeed-on-kickstarter.html

Edit: interestingly i forgot it mentions shadowrun also
Post edited July 26, 2013 by Sachys
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xyem: My mind goes to some sort of system where the funds are not released in one fell swoop as soon as the goal is reached, but rather released in chunks to progress to the next stage of the project. I can't think of a fully workable system that would achieve this though.
This could work reasonably well, and is similar to how things are handled in some business partnerships (milestone payments). Basically as part of the Kickstarter the person asking for money would present a full project plan, which would include the items that money was needed for, and the conditions that needed to be fulfilled in order to kick off the spend on each of those items (e.g. completion of a working prototype necessary for the spend of money allocated for manufacturing, initiation of manufacturing and negotiation of distribution deals necessary for the spend of money allocated for distribution, etc). The main wrinkle in such a plan, though, is that it would require a lot more work from Kickstarter as they'd need to be evaluating whether the various milestones were met. A possible way around this could be to have such decisions made by a selection of project backers (possibly anyone who donated over a set amount of money to the project)- basically have some of the backers act like a board of directors to keep the project team honest and evaluate whether they're making progress.
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IAmSinistar: Everyone who was genuinely surprised that this could happen, I hope you'll fund my own Kickstarter, as soon as I can find something plausible. I'm thinking a game called "Ponzi's Pyramid" with lots of in-game purchasing, just to cover all the bases.

I recall the days when you got a game to beta before seeking funding. Now you put the blue sky paper online and wait for folks to throw money at it. And people do. Like we say here in the South, a lot of folks got more dollars than sense.
Couldn't have said it better myself. I've probably said it before, but this is exactly why I would never give money to a kickstarter project. It makes no financial sense. Why pay for a product you have no guarantee of receiving?

If you want to develop a game - do some actual work, release a demo to get interest. Then sell the game for money when it is completed. Thats how a consumer market is supposed to work: exchange finished product for money.
Only ever funded one, Divinity OS, proven dev, great track record with a game mostly in the can. Only other one that tempted me was Planescape, but nXile are not a particularly great ...even good...dev, so I wasn't enticed in the slightest, but I do hope to be proven wrong with their endeavors.
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F1ach: Only ever funded one, Divinity OS, proven dev, great track record with a game mostly in the can. Only other one that tempted me was Planescape, but nXile are not a particularly great ...even good...dev, so I wasn't enticed in the slightest, but I do hope to be proven wrong with their endeavors.
Me too. Larian are pros. I also backed Grim Dawn. A smaller group but with a lot of experience.