CymTyr: Most people don't trust the small, amateur kickstarters. There's tons of projects that never get funded. Try raising $300 having already published material, good luck.
Don't let the success of the game-based kickstarters fool you - there's quite a few of us who genuinely could use the money and are lucky to get 2 pledges in a month. No, I'm not bitter, but keep in mind most of the people you know as "friends" that say they'll do anything to support you actually won't.
Crassmaster: Kickstarter benefits known commodities and whoever can jam the most extra toys in to the product. And that's fine...except that everyone keeps insisting it's about 'new creative voices' while only shelling out for familiar names and sequels.
Which was exactly my point, only spoken much better. :)
The support just isn't there for most indies or no name brands, despite any sort of goodwill we generate prior to asking for pledges.
As I recall on my initial Kickstarter I got one pledge from a GOG'er for $120, but the funding wasn't there because I was asking for help with upgrading my musical gear as well as helping me pay for professional studio time. The second and last kickstarter I attempted, I got 2 pledges totalling $30 over 30 days, and that was with people spreading the word of their own free will.
I gave up on the whole idea of kickstarter, truth be told, because unless you have wealthy friends or are a well known entity, there's a very good chance you aren't getting funded, no matter how much publicity and good will you or others on your behalf generate.
Honestly, I'd love for my music to not sound so rough, but I can't afford to record it with better production values. I use free recording software, because the alternative is no music.
And no, this isn't a pity party for me, but as I said earlier there are people with a genuine need for funding to release a better product who go largely ignored.