Posted November 25, 2014
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I remember when I played WoW my best experience was I think an early Undead/Forsaken area (Tarren Mill?) where we were fighting "wild" undeads and skeletons, their was a dungeon where you had to go in to kill the whole family of undead, I tried going in by myself for a quest, but it was too hard and I retreated, then I found another player walking around and we formed a party, we eventually found two other players and finished the dungeon. What made it memorable was how ad-hoc the experience was, like I actually met these people on my adventure and we talked in the chat log.
Seems to me like WoW's success turn MMO's into single-player games with some online features.
I think I had more fun doing IceCrown Citadel (and the dungeons leading up to it) solo, despite the fact that it was easy, than with a unenthused group of 24 people with me that just wants to loot and ignore everything else. (And the fact that they can clutter the area that Lore NPCs are talking about the story)
So yeah its easy, but wasn't it inevitable that thiese old dungeons and raids will getter easier and soloable the higher level and item levels we get with each new expansion. I am pretty certain Molten Core was easy when Wrath came it and peiple actually did it on solo.