Posted January 25, 2022
Desperados was indeed uncompromisingly difficult, which felt all the more more satisfying when beating it. I'm in the opposite camp: it's a favorite of mine.
Hated Desperados 2, but Helldorado had its merits, even though it was basically the second half of Desperados 2.
As for gaming shames, insisting on trying to do things in games the player is not meant to do, and failing them. A recent example is when I tried going over a mountain in Witcher 3 in Skellige, instead of around it, to reach my destination. Had to jump and roll diagonically up the mountain until it became evident I couldn't do it. I eventually ended up on a lower hill and traversed from there (on horseback now). It would have taken me much less time going around the mountain.
Another one is getting too cocky. In stealth games, for example, you do a perfect ghost run, get over confident with your "skills", decide to pick up the pace, only to bump into a guard. All hell breaks loose. You quickload, aaaaand it turns out the last time you quicksaved was at the beginning of the level. Nice going, idiot. Or in Kingdom Come: Deliverance, when you think you're overpowered like in other RPGs. You finish a mission, you're over-encumbered with all the loot and can't fast travel. So, you get on your horse and make for the nearest place with your stash. Mid-way you encounter some bandits, get down to deal with them ('cause you're OP now), aaaaaand they kill you. Mainly because KCD is all about technique and mastery than just stats. So, you reload, do everything as before, but this time you avoid the bandits.... New meaning to the phrase, "walk of shame".
Hated Desperados 2, but Helldorado had its merits, even though it was basically the second half of Desperados 2.
As for gaming shames, insisting on trying to do things in games the player is not meant to do, and failing them. A recent example is when I tried going over a mountain in Witcher 3 in Skellige, instead of around it, to reach my destination. Had to jump and roll diagonically up the mountain until it became evident I couldn't do it. I eventually ended up on a lower hill and traversed from there (on horseback now). It would have taken me much less time going around the mountain.
Another one is getting too cocky. In stealth games, for example, you do a perfect ghost run, get over confident with your "skills", decide to pick up the pace, only to bump into a guard. All hell breaks loose. You quickload, aaaaand it turns out the last time you quicksaved was at the beginning of the level. Nice going, idiot. Or in Kingdom Come: Deliverance, when you think you're overpowered like in other RPGs. You finish a mission, you're over-encumbered with all the loot and can't fast travel. So, you get on your horse and make for the nearest place with your stash. Mid-way you encounter some bandits, get down to deal with them ('cause you're OP now), aaaaaand they kill you. Mainly because KCD is all about technique and mastery than just stats. So, you reload, do everything as before, but this time you avoid the bandits.... New meaning to the phrase, "walk of shame".