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GameRager: If the plotlines/world stick to what they've established I think it holds up storywise.
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TheMonkofDestiny: That's just it though - if the game has been molded in such a fashion that the best experience now comes through co-op play, then the initial drive of delivering an experience to a single player is gone. The dynamic changes drastically when you play a game alone vs. with a partner, including how you absorb a given narrative.

I'm not of the mind that the game still can't be enjoyed in the way they've presented it, I'm just having a hard time believing that MG couldn't be bothered with a multiplayer aspect if this is essentially the avenue they went down anyway.
Good points....I disliked DS3(Dead Space)'s locking some missions behind co-op. That style of locking some content behind a co-op wall I cannot tolerate, but if the experience is basically the same for co-op and SP I don't have a problem with it.

(By co-op I mean SP co-op)

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karnak1: This new trend of "co-op centered" action games bothers me, I gotta admit. Because I'm not a teen anymore. Even if I owned a steam account, I have family and responsabilities and I sometimes I find it hard to have time for myself, least of all coordinating with guys my age. I can only do things at my own pace now, and that includes videogames.
And the same seems to apply for the vast majority of folks I know.

This brings me very bad memories of the years between 2005-2010, when there was a "draught" of good single-player RPGs, whereas MMORPGs (all looking similar to one another) seemed to explode everywhere, like mushrooms :(
MMOs are fine imo if one can do all or most content by themselves or with anyone who will join them.

As for co-op SP: If a game locks some content or levels behind a co-op wall that sucks big time....Dead Space 3 does that with a few missions being co-op only....and even though they are local co=op I don't always have someone to play with.
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GameRager: Weaker is usually subjective, as is some of the stuff you said you disliked about the newer games being "bad". :\

To be honest, I like the cinematic look and feel of some of the newer games, and even some of the new mechanics as well...for some(in general) to say it's all bad just because it doesn't conform to how older games used to look/play is absurd.
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Linko64: New Order was great, New Col was okay, Young Bloods is just dull to me. The level design is getting worse and worse
What about Old Blood and also Wolfenstein 2009? I liked and finished 2009...didn't play the others yet, though.

Also fwiw some of that could be due to nostalgia limiting what one likes/dislikes(in general/etc).

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Linko64: New Order was great, New Col was okay, Young Bloods is just dull to me. The level design is getting worse and worse
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fr33kSh0w2012: I heard the level design is just like doom 2016 "corridor then locked in arena - Repeat"
Eh, if it is I have not much issue with it as long as it's not too linear feeling/looking(if they can make the areas interesting enough and mask how linear it is). I have a bad OCD and too open games and areas make it hard for me to keep tabs on what i've done and finish such, so to me & others like me such games are a "godsend".
Post edited August 05, 2019 by GameRager
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dtgreene: * Some players may have conditions, whether physical or mental, that make playing certain games for long periods of time. Maybe the player's eyes get tired, or the game happens to trigger the player (who then needs to take a break to recover).
Most of your points not shown in this reply are spot on......this one, however.....

Basically, if one gets overly triggered by media to where small things make them need to take long pauses to 'recover' then they either need to learn how to better handle such or avoid such media entirely.

(This is not meant to take huge jabs at such people or overly mock them...I am just offering my pov on the matter

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dtgreene: * Some players don't have large blocks of time to play, and need to be able to save in order to have any chance of seeing the later part of the game. (Agreed)

* A player may start playing, then suddenly need to go to the bathroom. In this case, the inability to pause is a major issue. (one of my Issues with my IBS / IBD)

* Perhaps dinner has finished cooking, and it's time to eat; after dinner, wouldn't the player want to get back to their game?

* Some players may have conditions, whether physical or mental, that make playing certain games for long periods of time. Maybe the player's eyes get tired, or the game happens to trigger the player (who then needs to take a break to recover). (one of my Issues with passing out from random pains)

So, pausing and saving is, indeed, an accessibility issue. (I can tolerate no saving for very short games (though even something like Binding of Isaac is too long to not have any way of saving), but that's about it.)
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fr33kSh0w2012: most games are just too damn long these days.
Imo some are too bloody short....take Homefront, for example.

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GameRager: To be honest, I like the cinematic look and feel of some of the newer games...
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sanscript: I also think the cinematic look it great, when it's properly implemented and fits right in, and it actually does in the new series.

Btw: I'm sure you've seen it, but in any case, have you looked at FakeFactory's HL2 cinematic 2013 mod? I have to say it looks pretty good and I think FakeFactory has done a superb job. I personally couldn’t care less about the cry-babies; the modder did make it to learn more about graphic design among others in his spare time, and it's up to everyone to choose what they like.
By cinematic I meant the original games themselves...but yeah some mods are good as well.
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sanscript: When you hear these two (supposedly) 18 year old sisters, you can't stop wonder if they somehow got mentally retarded and got stuck when they were around 9-10-11, and had uneducated parents with terrible genes that sweared every other words...
(a hint at the other thread :D )

I have a co-worker who has a 21 year old son that is still stuck at age 8-9 mentally due to a cocktail of (legal) drugs and massive epileptic surges, and he is absolutely annoying. It's cute and funny when they really are at that age (and they usually grow out of it), but definitely not when they're that old.
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fr33kSh0w2012: ↑ Now you KNOW why I am NO LONGER A LEFTIST! ↑

When you hear these two (supposedly) 18 year old sisters, you can't stop wonder if they somehow got mentally retarded and got stuck when they were around 9-10-11, and had uneducated parents with terrible genes that sweared every other words...
It's not leftism IMO, but progressive/inclusive/virtue signaling devs who feel the need to pander to everyone they can by including any and all marginalized groups just to sell a few more copies.


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sanscript: I just can't fathom what Bethesda really thought when they made this game, and what the journalists at IGN and other thought when they reviewed this crap... they were probably on drugs themselves.
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LootHunter: Probably they thought that Blazkowicz sisters are the accurate representation of their target audience. You know, strong women, who are outraged by the situation in their country and see nazis everywhere...
So basically Antifa members?

Also if that's the case/true then they see antifa members and such as being "special"?
Post edited August 05, 2019 by GameRager
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LootHunter: Probably they thought that Blazkowicz sisters are the accurate representation of their target audience. You know, strong women, who are outraged by the situation in their country and see nazis everywhere...
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GameRager: So basically Antifa members?
To be fair, I meant modern far leftist in general. But I can totally see Antifa having shots from Young Blood as their recruitment posters.

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GameRager: Also if that's the case/true then they see antifa members and such as being "special"?
Duh! I mean, how people who practically declared themselves to be judges, jury and consider themselves entitled to attack people NOT see themselves as "special"?
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GameRager: Also if that's the case/true then they see antifa members and such as being "special"?
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LootHunter: Duh! I mean, how people who practically declared themselves to be judges, jury and consider themselves entitled to attack people NOT see themselves as "special"?
I was using the offensive term "special" btw, in case you didn't catch that bit.
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LootHunter: Duh! I mean, how people who practically declared themselves to be judges, jury and consider themselves entitled to attack people NOT see themselves as "special"?
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GameRager: I was using the offensive term "special" btw, in case you didn't catch that bit.
No, I didn't. And isn't in that case "special" is actually INoffensive (aka politically correct) term that replace "retarded"?

Still, considering that elementary logic and rational thinking can easily rebuke most Antifa's narrative (about inherently oppressive white culture, patriarchy, etc), it's regular members can't be anything but "special".
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GameRager: I was using the offensive term "special" btw, in case you didn't catch that bit.
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LootHunter: No, I didn't. And isn't in that case "special" is actually INoffensive (aka politically correct) term that replace "retarded"?

Still, considering that elementary logic and rational thinking can easily rebuke most Antifa's narrative (about inherently oppressive white culture, patriarchy, etc), it's regular members can't be anything but "special".
I was using the term special to not be too offensive while trying to get the point across. ;)
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LootHunter: Still, considering that elementary logic and rational thinking can easily rebuke most Antifa's narrative (about inherently oppressive white culture, patriarchy, etc), it's regular members can't be anything but "special".
That's the thing White culture and patriarchy are both fake.

Thing is I'm white and I'm oppressed it's stupid outfits like antifa doing the oppressing
Post edited August 05, 2019 by fr33kSh0w2012
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LootHunter: Still, considering that elementary logic and rational thinking can easily rebuke most Antifa's narrative (about inherently oppressive white culture, patriarchy, etc), it's regular members can't be anything but "special".
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fr33kSh0w2012: That's the thing White culture and patriarchy are both fake.
What about mansplaining and manspreading.....I hear tell those are very real and serious issues. o.0

;)

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fr33kSh0w2012: Thing is I'm white and I'm oppressed it's stupid outfits like antifa doing the oppressing
You guys/gals heard of right wing de*th squads on the news? Well Antifa/etc are the left wing jackboot thugs squads.
Post edited August 05, 2019 by GameRager
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fr33kSh0w2012: That's the thing White culture and patriarchy are both fake.
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GameRager: What about mansplaining and manspreading.....I hear tell those are very real and serious issues. o.0

;)
They are both bullsh!t, Full stop.

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fr33kSh0w2012: Thing is I'm white and I'm oppressed it's stupid outfits like antifa doing the oppressing
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GameRager: You guys/gals heard of right wing de*th squads on the news? Well Antifa/etc are the left wing jackboot thugs squads.
No, No right wing death squads here.

This is WHY I am not a lefty anymore Tell me lies tell me sweet little lies Ohio shooter was a SJW leftist
Post edited August 05, 2019 by fr33kSh0w2012
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dtgreene: * Some players may have conditions, whether physical or mental, that make playing certain games for long periods of time. Maybe the player's eyes get tired, or the game happens to trigger the player (who then needs to take a break to recover).
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GameRager: Most of your points not shown in this reply are spot on......this one, however.....

Basically, if one gets overly triggered by media to where small things make them need to take long pauses to 'recover' then they either need to learn how to better handle such or avoid such media entirely.

(This is not meant to take huge jabs at such people or overly mock them...I am just offering my pov on the matter
I think you don't really understand how triggers work.

Basically, a trigger is something that reminds the person of some trauma they have experienced in the past, and causes them to relive it, which is not a pleasant experience. It's the sort of thing that, if it catches someone unprepared, can cause mental anguish. Someone might be able to handle a trigger, if they know about it in advance (hence the importance of trigger warnings), but even that might stress the player out to the point where they need to take a break. Sometimes there's just too much emotional overload.

(By the way, apparently there's a game on GOG called The Cat Lady that has a lot of heavy content that can be triggering. Has anybody reading this played it, and if so, how does the save system work in that game?)
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GameRager: Most of your points not shown in this reply are spot on......this one, however.....

Basically, if one gets overly triggered by media to where small things make them need to take long pauses to 'recover' then they either need to learn how to better handle such or avoid such media entirely.

(This is not meant to take huge jabs at such people or overly mock them...I am just offering my pov on the matter
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dtgreene: I think you don't really understand how triggers work.

Basically, a trigger is something that reminds the person of some trauma they have experienced in the past, and causes them to relive it, which is not a pleasant experience. It's the sort of thing that, if it catches someone unprepared, can cause mental anguish. Someone might be able to handle a trigger, if they know about it in advance (hence the importance of trigger warnings), but even that might stress the player out to the point where they need to take a break. Sometimes there's just too much emotional overload.

(By the way, apparently there's a game on GOG called The Cat Lady that has a lot of heavy content that can be triggering. Has anybody reading this played it, and if so, how does the save system work in that game?)
Yes I played it and Can confirm the save system works!


NB: I better stop before I become political.
Post edited August 05, 2019 by fr33kSh0w2012
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dtgreene: I think you don't really understand how triggers work.

Basically, a trigger is something that reminds the person of some trauma they have experienced in the past, and causes them to relive it, which is not a pleasant experience. It's the sort of thing that, if it catches someone unprepared, can cause mental anguish. Someone might be able to handle a trigger, if they know about it in advance (hence the importance of trigger warnings), but even that might stress the player out to the point where they need to take a break. Sometimes there's just too much emotional overload.

(By the way, apparently there's a game on GOG called The Cat Lady that has a lot of heavy content that can be triggering. Has anybody reading this played it, and if so, how does the save system work in that game?)
1. I actually do know how triggers work or are supposed to work....I just think people overreact to way too many things and use the term like it's going out of style more and more lately.

Yes, some people have real issues and some stuff can trigger that or bring it back up, but most just use it nowadays to term something they dislike(mildly or worse) & don't want to see.

I take something like vietnam war vets having flashbacks at sounds similar to gunshots to be triggers/triggering, but not someone maybe seeing a color they dislike or a dark humor joke they dislike & getting mildly bothered by it.

2. Imo trigger warnings(if any are listed on a product) should be limited to the basics: Stuff like violence/sexual situations/su*cide or r*pe mentions/etc....anything else should just be listed in personal reviews or the like or left for a player to discover.

(Imagine if we had to cover a box in nothing but 100 trigger warnings...it'd be nonsense and the box would look like a joke)

3. I never played that game but I have heard of it.....

In conclusion: I am not saying any of this to put people with actual issues and triggers down....I just dislike people using the term so much lately to complain about minor dislikes and offenses in media/etc.
Post edited August 05, 2019 by GameRager
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Like me when I hear a car backfiring (sounds so much like a gunshot)

I start running and swearing and start swinging punches at random people wildly.

Screaming out "I'm gonna kill you W*g b@st@rds" because of what happend

in my High School when I was only 13 years old (just before Australia's gun ban)

Heaps of older kids had guns and knives at school so I hear a car backfire...

Then I'm 13 years old again fighting for my life everything goes monochrome

(black and white and shades of grey) and I become extremely aggressive.

My brain yells out KILL-KILL-KILL-KILL-KILL-KILL rapidly and...

My body starts to convulse with rage all because of a car backfiring.

Even annoying tapping noises Trigger me into aggression.
Post edited August 05, 2019 by fr33kSh0w2012
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Fairfox: dude you cant talk; you always sound teh most mental lee simple person ever.in fact I'd go as far as saying i think you'll probably physical lee hurt some1 in teh future
Quote of the month.
I think it was a mistake taking Wolfenstein out of WWII. Also removing the supernatural elements.