Posted October 13, 2015
![avatar](http://images.gog.com/7fe0cd16ab78d0c4827409ff47f10d1dad5a67b29263729df913cbff46aecf21_avm.jpg)
My point is, that today publisher funded development nowhere guarantees quality, and even big budget doesn't. And I don't only mean technical quality, but even more so artistic. Mass market approach of publishes dilutes games, restricts authors vision in order to get more profits and so on. So going back to the point I brought above, what should be called "AAA"? And how useful is that term? I find it useless. When I evaluate the game I look at its qualities.
And yes. stop speaking nonsense about AAA term, it shows your ignorance. Nobody's gonna call Dust an Elysian Tail an AAA, despite it's handled by Microsoft Studios.
And nobody will ever call Batman indie.
Just stop complaining about that.
Oh, reports my ass. First hand experience or GTFO. I have a solid 50 hours playing Batman, my opinion regarding its performance is more valuable than yours with zero hour.
Post edited October 13, 2015 by zeroxxx