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Voice acting is garbage.

Most voice acting sounds like it was done by people locked in rape dungeons, forced to work for Amazon Mechanical Turk in their spare time and trying to communicate their terrible predicament to the world, but voice directors just put the lines in the game.

Is the game "photorealistic"? Fine then, utter thy lines, mortal; they may accomplish where failed ten thousand thousand. No? Don't use voice acting. Literally fuck this noise.
4th wall breaking detracts from a game, always.

Well for me at least. I generally can't stand it in films either. It makes watching Deadpool, uhm, interesting... :)
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Orkhepaj: what is vile anime artwork? cheap, lazy ?
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PetrusOctavianus: Vomit inducing.
Anyway I misread the title of this thread; I thought it said "strongest" gaming option.
When something is "vomit indicing", though?
I strongly dislike a certain kind of anime style as well, to make examples: something like Higurashi because it is, well... just bad. Not even on a conceptual level, I mean it's just awfully drawn; something like Agarest because half naked prepubescent teens disturb me.

I also dislike the "big eyes" style that has been all the rage for a decade now (it certainly has a defining name, but I'm ignorant), gone are the times of Hojo, Miura and Inoue.
Post edited November 15, 2021 by Enebias
Meh, I couldn't think of anything that strange to contribute, but looking at the other posts here I don't really see much that would be considered as strange either. Just different preferences that I either share or, if I don't, I still know enough people who do.

So in that vein, I guess I also have some opinions and preferences that are not strange but might not be quite as popular (although I'm sure they are shared by others, too), for example:

- I don't need to get stuck in point-and-click adventures in order to appreciate them. I'm completely fine with it if they have fewer puzzles or puzzles are so logical that the game is very easy. I might note it in reviews, but just as an observation, not as criticism. Story, writing, atmosphere, flow etc. is all much more important to me than obscure inventory puzzles (although I don't hate them either).

- Action games don't necessarily need bosses in order to be fun, and they certainly don't need scripted boss battles presented as arena fights that take away all the freedom of the regular gameplay and require you to learn patterns and counter them in predefined ways. Apparently many gamers like this or appreciate games upholding the tradition. I don't. I could live in a world without it. Rather than looking forward to boss battles, I groan when they approach and let out a sigh of relief when they're over and I can finally get back to what was fun about a game.

- Often less is more. Give me fewer word counts, fewer gameplay hours, make it a shorter experience but exciting through and through instead of trying to impress me with numbers but actually just waste my time with tedious repetition and longwinded dialogues. Reduce it to the essence, condense it instead of stretching it.

- In many cases, modded, user-made content is more fun than what the original game offered. Not just a few gamers seem to disregard anything that has no official stamp of a studio on it and was "just" made by fellow gamers in their free time. I think these picky players miss out on a lot. But ofc, tastes differ.
Post edited November 15, 2021 by Leroux
The first Two Worlds game is really good.
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Starmaker: Voice acting is garbage.

Most voice acting sounds like it was done by people locked in rape dungeons, forced to work for Amazon Mechanical Turk in their spare time and trying to communicate their terrible predicament to the world, but voice directors just put the lines in the game.

Is the game "photorealistic"? Fine then, utter thy lines, mortal; they may accomplish where failed ten thousand thousand. No? Don't use voice acting. Literally fuck this noise.
What if the game is an audiogame? (In other words, the game has basically no visuals at all, so audio is the primary (or perhaps sole) way that the game conveys information to the player, including things like enemy locations.)
low rated
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Starmaker: Voice acting is garbage.

Most voice acting sounds like it was done by people locked in rape dungeons, forced to work for Amazon Mechanical Turk in their spare time and trying to communicate their terrible predicament to the world, but voice directors just put the lines in the game.

Is the game "photorealistic"? Fine then, utter thy lines, mortal; they may accomplish where failed ten thousand thousand. No? Don't use voice acting. Literally fuck this noise.
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dtgreene: What if the game is an audiogame? (In other words, the game has basically no visuals at all, so audio is the primary (or perhaps sole) way that the game conveys information to the player, including things like enemy locations.)
like radio commander?
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Leroux: - I don't need to get stuck in point-and-click adventures in order to appreciate them. I'm completely fine with it if they have fewer puzzles or puzzles are so logical that the game is very easy. I might note it in reviews, but just as an observation, not as criticism. Story, writing, atmosphere, flow etc. is all much more important to me than obscure inventory puzzles (although I don't hate them either).
There are few things in games as fun to me as the feeling of progressing smoothly from one puzzle to the next in a point & click adventure game. It just... flows... and it takes you along. I'd much rather have it be logical and easy than obtuse, nonsensical and impossible to figure out without sniffing glue.

Of course hitting some sweet middle-ground is best. I just finished Gibbous the other day and I feel they nailed it. Overall it's rather easy, but perfectly sensible (or at least as sensible as a comedy horror about Cthulhu and a talking cat can be), but with a couple of more difficult, but still perfectly logical, puzzles that do give a nice sense of accomplishment.

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Leroux: - Action games don't necessarily need bosses in order to be fun, and they certainly don't need scripted boss battles presented as arena fights that take away all the freedom of the regular gameplay and require you to learn patterns and counter them in predefined ways. Apparently many gamers like this or appreciate games upholding the tradition. I don't. I could live in a world without it. Rather than looking forward to boss battles, I groan when they approach and let out a sigh of relief when they're over and I can finally get back to what was fun about a game.
I agree. I usually dread boss battles, not because of their difficulty but because I hate that artificial, memorise-this pattern based war of attrition. Though excessive difficutly also isn't fun. Especially for final bosses. I get the thinking that the final fight should be tough, but if it's so hard I get stuck on it for too long the pacing of the whole game falls apart at what should be the climactic moment. You can't spend hours in a climactic fight and still have it retain any sense of urgency.
Post edited November 15, 2021 by Breja
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Enebias: When something is "vomit indicing", though?
Lollies.
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dtgreene: What if the game is an audiogame? (In other words, the game has basically no visuals at all, so audio is the primary (or perhaps sole) way that the game conveys information to the player, including things like enemy locations.)
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Orkhepaj: like radio commander?
Propbably more like Sightless
This game reminds me of Entombed an audio-only dungeon crawler.

There are actually quite a number of audio-only games and apps for blind players. On AudioGames.net you can find a collection of such games
Post edited November 15, 2021 by Mori_Yuki
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Starmaker: Voice acting is garbage.

Most voice acting sounds like it was done by people locked in rape dungeons, forced to work for Amazon Mechanical Turk in their spare time and trying to communicate their terrible predicament to the world, but voice directors just put the lines in the game.

Is the game "photorealistic"? Fine then, utter thy lines, mortal; they may accomplish where failed ten thousand thousand. No? Don't use voice acting. Literally fuck this noise.
Can I present a counterargument?

You're free to ignore everything after 1:34; yet one would think that a billion dollar franchise would be able to afford someone going simlish into a microphone and autotuning it.
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arrua: Ah, Pokemon. That game for "kids" in which a character who claims to love pokemons, capture and enslave as many as he/she possibly can. And then, the character throws them to battle arenas to fight other enslaved pokemons which have been trained for combat and are subjected to all kind of atrocities and damage.

More or less what druids do, too.

Lovely.
Looker from the International Police wants to have a word with you about Team Plasma. ;)
Achievements in games should be feasible to get with little to mild effort or by playing the game normally.

I hate it when games have basically impossible achievements or milestone ones.
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aCyborg: Achievements in games should be feasible to get with little to mild effort or by playing the game normally.

I hate it when games have basically impossible achievements or milestone ones.
Or worse, multiplayer milestone achievements. Thanks to that, I'll never have an All-Clear trophy room of Need For Speed: Hot Fursuit (Criteron).
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Darvond: Need For Speed: Hot Fursuit (Criteron)
(I only added bolding. The typo was all his.)
Post edited November 15, 2021 by mqstout