Leroux: - I don't need to get stuck in point-and-click adventures in order to appreciate them. I'm completely fine with it if they have fewer puzzles or puzzles are so logical that the game is very easy. I might note it in reviews, but just as an observation, not as criticism. Story, writing, atmosphere, flow etc. is all much more important to me than obscure inventory puzzles (although I don't hate them either).
There are few things in games as fun to me as the feeling of progressing smoothly from one puzzle to the next in a point & click adventure game. It just... flows... and it takes you along. I'd much rather have it be logical and easy than obtuse, nonsensical and impossible to figure out without sniffing glue.
Of course hitting some sweet middle-ground is best. I just finished Gibbous the other day and I feel they nailed it. Overall it's rather easy, but perfectly sensible (or at least as sensible as a comedy horror about Cthulhu and a talking cat can be), but with a couple of more difficult, but still perfectly logical, puzzles that do give a nice sense of accomplishment.
Leroux: - Action games don't necessarily need bosses in order to be fun, and they certainly don't need scripted boss battles presented as arena fights that take away all the freedom of the regular gameplay and require you to learn patterns and counter them in predefined ways. Apparently many gamers like this or appreciate games upholding the tradition. I don't. I could live in a world without it. Rather than looking forward to boss battles, I groan when they approach and let out a sigh of relief when they're over and I can finally get back to what was fun about a game.
I agree. I usually dread boss battles, not because of their difficulty but because I hate that artificial, memorise-this pattern based war of attrition. Though excessive difficutly also isn't fun. Especially for final bosses. I get the thinking that the final fight should be tough, but if it's so hard I get stuck on it for too long the pacing of the whole game falls apart at what should be the climactic moment. You can't spend hours in a climactic fight and still have it retain any sense of urgency.