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Linko64: Low budget doesn't = bad. For the budget they had, they managed to nail the Twin Peaks Influence while still making a pretty competent gameplay experience. It's not their fault most people weren't aware of Twin Peaks or/and were fed a diet of triple A games that were polished but had no depth beyond 'yo, look at this shiny thing!'
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SmollestLight: Oh, I loved the Twin Peaks Influence for sure. I am not saying it was bad because low budget. But many people don't know Twin Peaks. So, a lot remember it as "that one game that was so terrible it turned out to be hilarious".
Where do you get that idea that many people don't know Twin Peaks?
(I assume you mean relatively speaking, because in absolute numbers you can say that about any and every TV show [or just about anything you can think of])

[url=https://www.nytimes.com/2017/05/23/arts/television/twin-peaks-premiere-ratings.html#:~:text=But%20as%20a%20measure%20of,ups%20for%20its%20streaming%20service]https://www.nytimes.com/2017/05/23/arts/television/twin-peaks-premiere-ratings.html#:~:text=But%20as%20a%20measure%20of,ups%20for%20its%20streaming%20service[/url].

Premiere in 1990 -> 35 million viewers in the US alone.

Anyway, despite its bugs, I consider Deadly Premonition a GREAT game.
Post edited April 24, 2021 by teceem
I thought Goat Simulator was the most famous example of this?
geometry wars
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babark: I thought Goat Simulator was the most famous example of this?
"Made bad on purpose as a joke" may be exceptional to categorization here.
Only time I ever got a "so bad it's good" movie kind of enjoyment from a game was Rogue Warrior. Mickey Rourke voicing a crazy exaggerated MERRICUH 80s action movie protagonist was a joyful experience.
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SmollestLight: Oh, I loved the Twin Peaks Influence for sure. I am not saying it was bad because low budget. But many people don't know Twin Peaks. So, a lot remember it as "that one game that was so terrible it turned out to be hilarious".
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teceem: Where do you get that idea that many people don't know Twin Peaks?
(I assume you mean relatively speaking, because in absolute numbers you can say that about any and every TV show [or just about anything you can think of])

[url=https://www.nytimes.com/2017/05/23/arts/television/twin-peaks-premiere-ratings.html#:~:text=But%20as%20a%20measure%20of,ups%20for%20its%20streaming%20service]https://www.nytimes.com/2017/05/23/arts/television/twin-peaks-premiere-ratings.html#:~:text=But%20as%20a%20measure%20of,ups%20for%20its%20streaming%20service[/url].

Premiere in 1990 -> 35 million viewers in the US alone.

Anyway, despite its bugs, I consider Deadly Premonition a GREAT game.
To be fair, the gape between the show 'ending' and the release of the game is pretty large, allowing the masses to forget the show. Plus, I think its worth remembering by 2010 you'd be hard press to find anyone talking about it outside of niche circles, so I don't blame people for not really being aware of it. That's why we should celebrate games like Deadly Prem (and to a degree Alan Wake) for allowing new generations of people to become aware of Twin peaks.

But to cut a long story short again, Deadly Prem isn't bad, just lacks that polish...which kind works with the Less-than Hollywood ways of wor Lynch anyway!
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StingingVelvet: Only time I ever got a "so bad it's good" movie kind of enjoyment from a game was Rogue Warrior. Mickey Rourke voicing a crazy exaggerated MERRICUH 80s action movie protagonist was a joyful experience.
Don't forget the game's End Credits Theme w/ DJ Mickey Rourke while you're at it, too. ;)

"[Redacted] Ninja style. I'm gonna bring it to 'em. I'm gonna show 'em what time it is. It's time to bring the noise."
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Linko64: To be fair, the gape between the show 'ending' and the release of the game is pretty large, allowing the masses to forget the show. Plus, I think its worth remembering by 2010 you'd be hard press to find anyone talking about it outside of niche circles, so I don't blame people for not really being aware of it. That's why we should celebrate games like Deadly Prem (and to a degree Alan Wake) for allowing new generations of people to become aware of Twin peaks.
Are you saying that people completely forget about something if they're not regularly being reminded about its existence?
I don't think highly of the average human, but insinuating that their memory isn't much better than that of a goldfish sounds a bit extreme to me...
Sure, maybe (many) relatively young people don't know about the show - but that's not what you were "claiming".

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Linko64: But to cut a long story short again, Deadly Prem isn't bad, just lacks that polish...which kind works with the Less-than Hollywood ways of wor Lynch anyway!
So.... it lacks polish... but... the lack of polish works for it? Which one is it?
Post edited April 25, 2021 by teceem
Throwing Into the Dark into the Ring.

It is bad in many ways, but there are so many great ideas, that do work (mostly).
And there are so many levels of humor in that game. A lot of it is Nerd level though.
Post edited April 25, 2021 by randomuser.833
There's a F-I-S-H in the percolator!
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kai2: There's a F-I-S-H in the percolator!
I always liked the way Pete delivered that line. "Fellas, DON'T drink that coffee... You'll never guess..."
Twin Peaks had some memorable characters and lines. Sometimes I wish I could go back in time... Ah, memories.
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randomuser.833: Throwing Into the Dark into the Ring.

It is bad in many ways, but there are so many great ideas, that do work (mostly).
And there are so many levels of humor in that game. A lot of it is Nerd level though.
Final Fantasy 2 could fit in this category; many ideas that are actually pretty good (I like the way HP growth works, for example, particularly the way it self-corrects), but it suffers from issues like long dungeons with pointless "trap" rooms, the world not being as walled off as it probably should be at the start (too easy to reach an area where a beginning party can't survive an encounter), the rather serious issue with heavy armor being a trap option (evade is *far* more important than defense in this game), and an important strategically significant mechanic (the way armor interferes with magic) being hidden when it shouldn't be.

It's still not nearly as bad as Hoshi wo Miru Hito apparently is, but even Hoshi wo Miru Hito has some insteresting ideas, like the science fiction setting (and there's apparently a fan remake that's almost certainly not as terrible as the original).
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SmollestLight: Deadly Premonition :D
Completly agree with this, Deadly Premonition is the best bad game.
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Linko64: To be fair, the gape between the show 'ending' and the release of the game is pretty large, allowing the masses to forget the show. Plus, I think its worth remembering by 2010 you'd be hard press to find anyone talking about it outside of niche circles, so I don't blame people for not really being aware of it. That's why we should celebrate games like Deadly Prem (and to a degree Alan Wake) for allowing new generations of people to become aware of Twin peaks.
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teceem: Are you saying that people completely forget about something if they're not regularly being reminded about its existence?
I don't think highly of the average human, but insinuating that their memory isn't much better than that of a goldfish sounds a bit extreme to me...
Sure, maybe (many) relatively young people don't know about the show - but that's not what you were "claiming".

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Linko64: But to cut a long story short again, Deadly Prem isn't bad, just lacks that polish...which kind works with the Less-than Hollywood ways of wor Lynch anyway!
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teceem: So.... it lacks polish... but... the lack of polish works for it? Which one is it?
If you truly think Twin Peaks was in the cultural mindset in 2010 to such a degree then I don't know what to say to you, maybe Belgium never quite left the lodge?

But anyway


''I don't think highly of the average human, but insinuating that their memory isn't much better than that of a goldfish sounds a bit extreme to me...'' You're right, so good job no one claimed that! plus 20+ years is not exactly 'goldfish' memory and you're completely overlooking the number of changes in generations and age groups that would cross over between the show's first airing and the game's release.

''So.... it lacks polish... but... the lack of polish works for it? Which one is it?''

It's well known that highly produced media can feel like a product rather than something sincere (you can even seen this reflected in marketing campaigns from bigger brands). This is partly why we saw the boom in youtube content creators, indie games, films, music etc. Something can be endearing due to a lack of polish or budget, allowing it to have a more direct connection to the person consuming it. Hence why 'so bad it's good' has also become a popular term to attach to things. I'd point you towards the fanfare around Troma films as an example :)


If you're still confused feel free to hit me up with a message, more than happy to help you figure out *coughs with a big booming voice* ''my claims''
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Linko64: I don't see how 'so bad it's good' factors into 'bad pc port' in all honesty. A bad port is just a bad port, I don't think anyone has went 'this port is so bad it's good!' you know?
Those were the complaints I saw about the game or that it was like a PS2 game.