Posted April 24, 2021
Linko64: Low budget doesn't = bad. For the budget they had, they managed to nail the Twin Peaks Influence while still making a pretty competent gameplay experience. It's not their fault most people weren't aware of Twin Peaks or/and were fed a diet of triple A games that were polished but had no depth beyond 'yo, look at this shiny thing!'
SmollestLight: Oh, I loved the Twin Peaks Influence for sure. I am not saying it was bad because low budget. But many people don't know Twin Peaks. So, a lot remember it as "that one game that was so terrible it turned out to be hilarious". (I assume you mean relatively speaking, because in absolute numbers you can say that about any and every TV show [or just about anything you can think of])
[url=https://www.nytimes.com/2017/05/23/arts/television/twin-peaks-premiere-ratings.html#:~:text=But%20as%20a%20measure%20of,ups%20for%20its%20streaming%20service]https://www.nytimes.com/2017/05/23/arts/television/twin-peaks-premiere-ratings.html#:~:text=But%20as%20a%20measure%20of,ups%20for%20its%20streaming%20service[/url].
Premiere in 1990 -> 35 million viewers in the US alone.
Anyway, despite its bugs, I consider Deadly Premonition a GREAT game.
Post edited April 24, 2021 by teceem