Posted April 19, 2018
Lukaszmik: The problem with Unity games is that you can't really figure out much without having super-pro level of reverse-engineering skills.
It's a closed source proprietary code. Wireshark will only show you encrypted traffic for the parts that are interesting.
I would not be surprised if Unity games end up disclosed to have a way to harvest all metrics stored on a specific machine. Unity loves its data too much for me to be comfortable with, even though I firewall anything trying to knock on the gateway without a damn good reason.
Interestingly enough, a lot of games on GOG require localhost loopback or they crash... and that itself could be used to hook into svchost.exe to get access to network (Windows relies on it to maintain network connection, so unless you have a really fancy firewall that will differentiate between each instance of it running, you're SOL on blocking things).
Mostly, though, I'm concerned at GOG's direction lately. More and more it smells like they are planning to cash in on their userbase metrics. It's a company, that data sure is in demand, but I'd like to have one goddamn source of games that won't fuck me over on the flip-back.
How about an online service? This is why, if I have something particularly confidential (which is almost never, as i'm even open with people about being molested as a child), they better be connecting directly to a service i'm hosting. I've taught people how to use SSH and WinSCP just to pick up or drop a simple text file, before. I assume i'm being listened to at all times, especially after noticing that i really am. There's no way facebook can have such a good profile on the things I like to advertise to me without knowing that i'll never accept any of the friend suggestions it's been giving me. They have a bug on me somewhere.It's a closed source proprietary code. Wireshark will only show you encrypted traffic for the parts that are interesting.
I would not be surprised if Unity games end up disclosed to have a way to harvest all metrics stored on a specific machine. Unity loves its data too much for me to be comfortable with, even though I firewall anything trying to knock on the gateway without a damn good reason.
Interestingly enough, a lot of games on GOG require localhost loopback or they crash... and that itself could be used to hook into svchost.exe to get access to network (Windows relies on it to maintain network connection, so unless you have a really fancy firewall that will differentiate between each instance of it running, you're SOL on blocking things).
Mostly, though, I'm concerned at GOG's direction lately. More and more it smells like they are planning to cash in on their userbase metrics. It's a company, that data sure is in demand, but I'd like to have one goddamn source of games that won't fuck me over on the flip-back.