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I've been playing Environmental Station Alpha a bit. It says I'm about 1/3 of the way through it but I'm having thoughts about not continuing. It does a lot of things well enough, but the whole "It's Metroid, but tiny!" aesthetic of the game starts to feel kind of constricting after a while. I wish it was a bit more liberal with giving out power-ups and having a more open map. Maybe I'm just in a cranky mood because of being at home so often :p
Pathfinder: Kingmaker is RPG bliss for someone who wants a fully customizable party with all the complexity you could ask for. Unfortunately it has the same issue as BG2, which I played almost 20 years ago, in that you have to spend an inordinate amount of time resting to recover your spells and heal after any serious fight, and you can also be attacked during this vulnerable time. I'm not sure whether the new camping system makes this better or worse. Yeah, you can reduce or maybe eliminate the chance of attack, but the whole system is another impediment to just getting back to questing/exploring. Really wish the party would just refresh in full after each fight.
Stellaris
( Nova edition - Ancient relics story pack - Arachnoid story pack - plantoid species pack - Leviathan story pack
- Anniversary portraits - Horizon Signal - Utopia - Apocalypse )

The last time i played this game had to be around 2 years ago and boy did a lot change. Most for the better, such as the now intricated resource system some for the worst as the now static approach to sectors. Currently halfway through an easy playthrough and i find myself absorbed in dealing with all kind of outside treats while carefully considering the makeup of my stellar nation. As an empire builder i belief this game stands second to none with many others out there providing the rushed experience some people enjoy in multiplayer. Here there seems to be time for almost everything and certainly if you make use of the built in speed settings. I have not felt the urge to choose a higher speed setting then normal but, i am currently contemplating to set the speed on easy. There is some pressure from other empires in the military sense of the word but a lot can be avoided by either choosing the right friends or build the most impressive fleet the universe has ever seen. Fleetbuilding is another aspect of the game i enjoy very much though still a bit obscure on the autodesign plane, a feature i dropped soon since for some reason i ended up with auto designs changing to other designs during refits ( while i liked the cheap heavy on small turrets designs the a.i. favors as a nice common addition to my fleets ). All in all if the current playthrough will end in satisfaction i'm probably bound to play this game certainly a lot more in the years to come adding other DLC when i feel like it.
Nothing, Because HOW CAN I PLAY ANYTHING WITH 2 people BITCHING AT ME ALL DAMN DAY and ALL NIGHT FFS! I'm HYPER PSYCHO ATM and that means I want to shred someone to slivers.
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fr33kSh0w2012: Nothing, Because HOW CAN I PLAY ANYTHING WITH 2 people BITCHING AT ME ALL DAMN DAY and ALL NIGHT FFS! I'm HYPER PSYCHO ATM and that means I want to shred someone to slivers.
your parents?
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fr33kSh0w2012: Nothing, Because HOW CAN I PLAY ANYTHING WITH 2 people BITCHING AT ME ALL DAMN DAY and ALL NIGHT FFS! I'm HYPER PSYCHO ATM and that means I want to shred someone to slivers.
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Radiance1979: your parents?
My single Mother whom has a mental illness and my disabled sister.

I'm disabled also so yeah but FFS they NEVER leave me alone!
Post edited April 30, 2020 by fr33kSh0w2012
Among others - Hexen II, Paladin run. When switching to his fists, there's something just too cool about hearing that thunderous sound and rock crumbling apart.

I like this game a great deal, from the level design down to the sounds but what I don't enjoy is the backtracking, often all in the pursuit of opening up a pathway. A small portion of backtracking I can tolerate and will openly accept as inevitable in game design but Hexen II goes to a near-extreme with it.
Just completed Chapter 3 of Celeste, and am enjoying the game so far. Trying to limit myself to one chapter per day, at least until the game gets hard enough for that to not be feasible. (I count each B-side as a separate chapter.)
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Radiance1979: your parents?
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fr33kSh0w2012: My single Mother whom has a mental illness and my disabled sister.

I'm disabled also so yeah but FFS they NEVER leave me alone!
Ooh oke, i usually go for Death or Alive 5 or something like Need for Speed ….. Grim Dawn when i just need a break

I swear there is something tranquil going out from watching sexy girls with big juggly boobs fighting each other.. even when you can't touch them
Post edited April 30, 2020 by Radiance1979
I have started to play Vaporum few days ago. Awesome steampunk grid-based dungeon crawler made in Slovakia. I have just finished the 4th level, which gave me some troubles on normal difficulty, but I like that challenge :-)
After Temple of elemental evil I'm on Neverwinter nights 2 (I'm very focused on D&D in these days).
I've already played it, but never see the end of it for numerous reasons: bug, freeze, bored. This time I hope to finish the game and its expansions.
Just finished Deus Ex - Human Revolution Directors Cut. Installing Deus Ex Mankind Divided now.
Delta Force is one of the games I'm playing whenever I feel bored or irritated by Team Fortress 2 (like now the TF2 servers are again overrun by cheater bots (cat bots are back!), apparently Valve can never prevent them, or isn't even trying). I'm am maybe like 60% done with the game.

Delta Force is an interesting game in that in its core it is quite a simple FPS game, but it still manages to give some kind of semi-realistic military feeling to it.

For instance, one thing I like about the game is that while in many missions you have squad members with you, you don't have to give them any orders etc., and their survival isn't really that important to the success of the missions anyway. Sure they can be sometimes helpful like they kill some of the enemies for you, but for the most part you don't have to care much about them, or play differently due to them. They just give you that warm fuzzy feeling whenever you happen to play so good that they survive too, and it stings the heart a bit when you get a message one or some of them are down.

To me the difficulty level is spot on. I'm playing at the hard enemy AI setting, and it generally takes several (sometimes lots of) retries to succeed in a mission, but the missions aren't generally that long, and the more times you retry the mission, the better you become at it as you learn where the enemies are etc. So it is challenging, but not frustratingly so.

The graphics are good enough to give you the feeling of "being there".

The gameplay has lots of sniping (if you choose so) which is what I like a lot. Trying to find a good position to snipe enemies, having to change position from time to time (the enemies seem to become more aware of your presence and more accurate the longer you stay in one spot, so change your sniping point from time to time, like a good sniper does). Sniping is unrealistically easy in the game, but hey, I just pretend I am such a good sniper in the game.

I am looking forward to playing the newer DF games too, and I hope the gameplay hasn't been made too complicated or tactical in them (as in giving the squad commands etc.).
Post edited May 11, 2020 by timppu
After finishing Pathfinder: Kingmaker I started a replay of Dragon Age 2. First time since the last DLC came out I believe. So far it's pretty much what I remember... flawed combat, repetitive areas, but good story and setting. Shame it didn't all come together, but I think it's better than people act like it is. Even the combat can be fun if you keep it at normal difficulty and just bash through the silly waves of enemies.

Trying to finish Halo's PC remaster before 2 releases but the later flood levels really are terrible.
Just finished the main story of Celeste. After completing Chapter 7, my stats were something like:
Time 8:38 (That's just over 8 and a half hours)
Deaths: 2022
Strawberries: 109 (out of a total of 175 regular strawberries)

Note that I have yet to play Chapter 8, and I haven't done any of the B-sides yet.

I am replaying Paladin's Quest (a very different game, nothing like Celeste) right now, and am thinking of replaying the sequel afterwords.

Paladin's Quest's difficulty curve is a little odd. It starts out easy, peaks around the middle of the game, decreases when you start getting some of the powerful spells, drops off sharply after you defeat a certain major boss who can only be hurt with a specific weapon, climbs up a bit at the end of the game, then increases drastically once you reach the final boss. (The final boss is actually too difficult in this game; I would put its difficulty at the level that I would expect for a superboss.)

From what I remember, Lennus 2's difficulty curve also has its quirks. It is moderately difficult near the start, increases a bit through the first world, then decreases once you get past the dungeon following the first world, decreases further once you reach a town that sells near-endgame equipment (at the middle of the game; just note that the powerful equipment is appropriately priced and you can't afford everything right away), then decreases sharply once you get the sky spirit and raise its skill (which gives you an attack apell that hits all enemies and can become powerful). Then, in the later part of the game, one boss can be particularly difficult if you don't use a certain trick (and you have to defeat the boss twice in a row for it to count), and the random encounter difficulty gets a little increase end game (though probably not to the early game difficulty). The final boss is quite easy, though it can take a while if you don't have powerful all-enemy attacks.