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I would also like to sink my teeth into someone...I mean something. Trying to decide what to play. One of the Bloodlines games? Dracula?
Pharaoh!
https://www.gog.com/game/pharaoh_cleopatra

Been restarting a sandbox for few days, building my current somewhat functional city until something goes wrong (again), then it's back to Skyrim.
Post edited November 01, 2019 by rareerror
Pathfinder Kingmaker, all merc group.
Still playing S.W. Jedi Knight DF 2 and the Incredible Adventures of Van Helsing. Also playing Wolfenstein 3D and the Legends of Heroes: Trails in the Sky. I wanna play Darksiders 1 and I've got Grip: Combat Racing Installed, and in the same category, but I like playing Hack and Slash and Racing games with a controller and my Xbox One Controller is giving erratic death throes.
Post edited November 01, 2019 by oldgamebuff42
Still SOMA. 17h in, according to Galaxy. 80% finished is my guess.
https://howlongtobeat.com/game.php?id=22549
I guess I can't imagine how other people play their games...

It one point I feared it was introducing some kind of platforming... but it was ok. I HATE platforming in first person games. (it was the worst aspect of Ultima Underworld 2 - but at least it had free saving)
Playing Cathedral, but am stuck in the necromancer area, where I've found a couple rooms with what look like gates (but which I can't enter) and some torches on the wall that I can light, but I can't figure out what to do there.

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teceem: It one point I feared it was introducing some kind of platforming... but it was ok. I HATE platforming in first person games. (it was the worst aspect of Ultima Underworld 2 - but at least it had free saving)
First person platforming is one of the problems I had with Metroid Prime. (Another was the slow pacing; it takes much longer between upgrades (even minor ones like missile tanks) than in any of the 2D metroids.)
Post edited November 02, 2019 by dtgreene
Nothing screams "I'm clinically insane and full of self-hatred" quite like playing the Saladin campaign on Hard.
Stronghold Crusader 2

Playing Lionheart's campaign: Jerusalem. Delaying my victory in order to unlock some achievements that synergistic with the mission objectives.
I have purchased STASIS Deluxe during this Halloween sale and played first 4 hours of the game. The atmosphere is pretty grim and few of the things, I've encountered were pretty gross. After very long time, it is the first adventure game I play, and my third horror game, after Elvira 1 and 2 from Accolade like 2 billions years ago. I have died three times so far. Most of the item puzzles are very intuitive, but I had to get external help with two of them.
Dark Souls II. It’s official: I hate Iron Keep. At least the first part of it. I have died more in my first 30 minutes of being in this location than I have in this entire playthrough up to this point, and it’s all due to the ridiculous number of enemies and the aggravating NPC invaders. I died to the first invader 5 times in a row before finally beating it, and then I died to the other invader 3 times before beating it. Thankfully, once they are killed they don’t respawn, but good grief. That is the most frustrated I have felt with a game in a looooong time.

The regular enemies aren’t much better. I believe they are called Alonne Knights, and my goodness are they annoying. I can kill one in two hits with my +6 or +7 (I can’t remember which it is) bastard sword, but that’s not the problem. The problems (for they are indeed multiplicitous) are that they 1.) have an insane aggro range; 2.) they move incredibly quickly; and 3.) their attacks, some of which have almost zero windup and no tells, can stagger my character; and 4.) there are sooooo many of them. Let’s break these down, shall we?

1.) This is the first enemy I have encountered thus far with an aggro range this long. More often than not, they will aggro to me before I even know they are there, which is a problem when I’m trying to fight one and another pops out of his hiding place that’s a mile away and sprints over to me to join in on the stun-locking fun. I wouldn’t mind this so much if there were fewer of them or if I had an equal chance at seeing them, but their awareness of me defies logic, space, and time. Seriously, several of the knights will aggro to me when they are in a different room altogether, with no line of sight. It’s weird and frustrating, because no other enemy up to this point behaves in this way. Some specific enemies might have a long aggro range, but they at least are reasonable. These guys? Not so much.

2.) Seriously, these guys move fast. They can close great distances in very little time, which compounds the issue with their aggro range. With most enemies, their high numbers can be countered by drawing one or two at a time or by staying on the move and using spacing, obstacles, or attack-baiting to single an enemy out. Those tactics are difficult with these guys. On more than one occasion I thought I had draw a single knight to me only to get surprise attacked from behind by an enemy I hadn’t even seen. Seriously, I don’t even know where half the knights’ spawn points are, because they see me long before I see them and close the distance so quickly that I’m usually fighting someone else when they arrive. Which leads me to my next point.

3.) Poise-breaking. To be fair, this is partially my fault. I’m sure with some heavier armor I could poise through their attacks. However, my issue lies with the fact that their attacks do decent poise damage and they are so fast and some of them are pretty much impossible to dodge. I don’t use a shield (again, an issue on my end that I could correct) and rolling usually works just fine. But I can’t react quickly enough to some of the attacks to effectively roll through them. If I land a blow I can stagger them with no issues, but with their attacks being so much quicker, they can (and have, repeatedly) interrupt my attacks, and more than once I got stunlocked by several enemies attacking at once or in rapid succession. It’s frustrating.

And 4.) The big one. Apparently a common complaint about Dark Souls II, or at least Scholar of the First Sin, is the number and placement of enemies. However, up to this point, I never found either particularly bothersome. Oh sure, there are some areas that are a little annoying, but no area has made me frustrated like Iron Keep. All the previous issues are compounded and exacerbated by the sheer number of Alonne Knights. They come from everywhere and never seem to end. I can’t even recount how many times I would be attacked by a knight that I hadn’t seen before or that came from who knows where. It has made it soooooo frustrating traversing just the opening area of Iron Keep. Worse, because they have such a long aggro range and because they are so fast, it is almost impossible to just rush to the boss arena (this boss is technically optional, but killing it opens a bonfire that makes the next section much less troublesome). This wouldn’t be an issue in Dark Souls III (I don’t remember how it worked in the first game) because in DS3, using a fog gate or lever provided invincibility frames, meaning it’s possible to rush to a fog gate and use it, and if any enemies followed you to it, they can attack all they want while you are using the fog gate and they won’t do a thing to you. No such luck here. You can most definitely get hit while using a fog gate, and worse, getting hit cancels the animation and prevents you from entering. That essentially means that if I die to this boss, I will have to kill most, if not all, of the enemies between the bonfire and the boss. I’m just going to hope dearly that I manage to kill the boss on my first attempt.
Started the Last of Us, the start seem very classic, unoriginal but i'll see...
low rated
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koima57: Started the Last of Us, the start seem very classic, unoriginal but i'll see...
Make sure to play the DLC as well....less action but very good.
I tried the first Shadow Warrior game in both DOS and redux version. I never had this kind of games back then and have trouble getting anywhere in them. Thinking of moving on to the Shadow Warrior remake from 2013 and just forget about the old one(s). I just want something easy tonight and not always Unreal Tournament 2004 and Mount & Blade.

It is a bit crazy how I have all Shadow Warrior games without buying, all from massive giveaways. A pity the 2013 game is on Steam but cannot really complain much when it was free.
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Themken: I tried the first Shadow Warrior game in both DOS and redux version. I never had this kind of games back then and have trouble getting anywhere in them. Thinking of moving on to the Shadow Warrior remake from 2013 and just forget about the old one(s). I just want something easy tonight and not always Unreal Tournament 2004 and Mount & Blade.

It is a bit crazy how I have all Shadow Warrior games without buying, all from massive giveaways. A pity the 2013 game is on Steam but cannot really complain much when it was free.
They have maps, you know. ;)

Just find the key/switch and move through the areas. :)

Although I GET wanting to play something simpler....I often want such myself when tired/strapped for time/etc.
Post edited November 03, 2019 by GameRager
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GameRager:
So all I have to do is get through each level as fast as possible trying to pick up some ammo, weapons and medkits?