hurvl: Started playing Etherlords again after a long break. I stopped playing, because the game sent a high-level enemy to me before my heroes had any chance of leveling up.
Ixamyakxim: Love the game, but had to stop playing it early in. Just too frustrating. The missions almost boil down to timed puzzles - you had to play this massive maps in the exact right order, knowing the exact decks to use and do it all by a certain turn or you were done.
Need a card or deck type against a certain guy? Too bad, you didn't know and by the time you go to the one area you can buy it, FAIL. Need to know enemy will attack point X at time Y? Too bad, if you're not on your way there already with the proper level and right deck, FAIL.
Wanted to like the game, but the puzzle like nature of each map made it "unfun." Like trail and error on a Heroes of Might an Magic sized mission, where you can lose by turn 2 and not know it until turn 12.
LOL - blabbed too much about your games, no time left for mine ;) Been playing Phantom Doctrine. Fun game, worth the wait. Makes me paranoid though - "Do I want to take on this agent? What if he's a spy???"
To me, it's a very relaxing game, one where I can take my time to do the different things available. Only one mission, where you need to kill all Aviaks before the enemy reaches them had any kind of time limit. The game is just unfair sometimes, what with the early apperance of high level enemies in some missions, but I got through them as well by having one hero do all the fighting and two others that only collected resources.
The spells available have a strategic depth that help you to win underdog fights, but it's a steep learning curve and the game isn't very good at giving you useful info about the spells while in the campaign mode (googling for help doesn't give much either). While in duel mode, you can beforehand check out the different decks of yourself and your opponent and learn more about the different spells.
Somehow I don't think losing is bad in Etherlords, it simply gives me an opportunity to try a different strategy and that kind of trial and error doesn't bother me. It's the same with the Blackguards series, which many people disliked because of unfair RNG (spells might fail sometimes), but it never bothered me and each failed fight there just made me think how I could do it better.