Telika: Sill the
incr. adv. of van hel. aaaand yeah, it's quite an attaching game. A tad too easy, it's being played as casually as Torchlight or Borderlands, but the design, style and dialogue qualities keep you more attentive to the screen than these. Very beautiful game. Delightful maps and creatures. Unfortunately, it's too fast paced to truly appreciate these. Mobs run at you and explode in a blur, without letting the excellence of the creature design really sink in. It's strange, but this quality feels like an irritating waste, at times. This game deserved to be a tad more contemplative.
But apart from that, it's really enjoyable. I love the universe, and even all the pop culture references, which don't even feel forced, even when they are blatantly humourous. It's a strange world of tongue-in-cheek lampshading that doesn't undermine itself, and doesn't fall into parody. Very interesting balance.
And even with my current build, the farthest from it that could be, I can see how close it could get to a Hellsing simulator.
Anyway, I'm enjoying my time there. I even like the tower defense missions, that some people considered annoying.
Just wrapped up the three games a couple days ago. Your assessment sounds about like mine, though you said it better than I would have. It really is a good-looking game, and I had the same grumble about not getting a chance to enjoy the enemy models more. Would have been nice if they included a chance to look at those models closer in the Journal. Voice acting for the two main characters was really nice, though a few of the NPCs here and there sounded like they grabbed the office janitor for a bit of studio time. "Here, read this! Quick!" That's a nitpick, though.
The Final Cut is a bit odd, having played the original and then starting over again with the Final Cut - which I thought was VH4, and not a rehash of VH1 kajiggered with the rules from 3. Whatever else they did to the Final Cut, it was downright easy compared to the original version of the first game.
I didn't mind the tower defense stuff, either. If anything, it brought more combat tension to the game than the regular story mode does. Not sure what sort of penalty you face for letting some monsters get past you and 'inside' your base, though. No monsters showed up in there and I still get credit for completing the mission. <shrug>
It ran almost flawlessly, with the only glitches being some text problems in the tower defense parts.
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Now that I'm done with Van Helsing, couldn't figure out what to play. Pored through my backups and decided to give Rogue Trooper a whirl. Wasn't expecting much, but I'm having a lot of fun with it so far.