Posted July 05, 2018
Matewis: So is Call of Chernobyl just one huge sandbox game or is there some sort ultimate goal / central quest-line?
patrikc: There are 4 modes to choose from: Azazel, Survival, Ironman and Story. Here's the description for the latter: Story mode starts the game the game with the "Mysteries of the Zone" storyline, and with the goals to disable the Brain Scorcher and Miracle Machine. Elements from previous storylines are borrowed and recreated, so this is not for players who feel that strict story continuity is essential. Only available to Loner, Duty, Freedom, Ecologist, Mercenary and Clear Sky factions.
Obviously you can ignore these and just go sandbox. Just choose a faction and starting point (or randomize) and you're good to go, picking up different missions along the way.
There are 9 factions to select from, the most hated being Monolith. For instance, a Monolith guy asks you to journey into the Zone and clear the area of hostiles. Quite the challenge if you ask me. At the other end you have the Ecologists, who are on good terms with almost every other faction, except Monolith.
Even as a Mercenary you'll encounter plenty of foes. Just wander into Duty or Freedom territory and you'll be greeted with grenades and bullets.
This is where a mod such as DoctorX's Dynamic Faction Relations might come in handy.