Dead Cells, it's the most addictive game I've played in yonks, it has so much content and it's still "In dev". It is Metroidvania + Roguelite + Procedurally generated + permadeath done right.
The sense of progress is awesome, you need to use skill to advance and not just by having the best equipment (although it makes it a bit easier). The weapons, and skills you unlock make every run feel so different cause you practically never get the same combinations unless you keep paying and re rolling the equipment at the shops and even then the bonus trait on weapons and active skills will most likely be different.
When the world is generated nothing feels out of place and sometimes the maps are just insane mazes. Some levels are huge but luckily you have teleport gates all over the levels. When you die you restart in the original prison cell where you started and try to progress through many beautiful levels, I've seen about 9, but I know there are more cause there's exits on the map that I can't reach yet. You can choose different exits in each level too so you don't see the same backgrounds in each run.
The enemies have interesting skills and you need to learn each one so you can deal with multiple numbers of different enemies at any given moment, including some elite enemies with their own "guards".
The controls and music are perfect too. There is so much more I can say but I think you get the gist.
Post edited December 16, 2017 by X-com