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Still surviving Divinity: Original sin 2
Was playing this Atari 2600 game this morning called Room of Doom. Not one you hear about a lot but it's actually pretty cool. You're stuck in an arena surrounded by gunmen who randomly open windows so they can shoot at you. You have to kill them all and get to the next level by getting your shot in before the window closes. There's also a monster chasing you around and later levels add obstacles that will kill you if you touch them. You can shoot the monster but he regenerates after a couple of seconds and if you take too long, he becomes invincible. It's got a little bit of Yar's Revenge to it with the way you have to constantly move and dodge because of this bastard stalking you. A nice touch is that the monster changes on every level.
I've been neglecting PC Gaming, as I just keep wanting to play Xenoblade Chronicles 2. It's sillier than the first game, but I'm really enjoying it. I was playing Breath of the Wild as well (base, not DLC). I did go back to Monster Hunter Stories so I can finish it when I can't use the Switch, but yeah, just not really doing anything on PC right now. I do want to play some Lego Batman again though and some Stardew Valley, maybe this weekend. And I'm excited to see more Lego games on here too.
Starcraft Remastered and HOMM3 Complete. I should complete them weeks ago (once a year, that's my house rule), but I have horrible backlog, so I'll finish them in January I suppose. And I still have stars to unlock, so maybe I will get something I could finish in a night or two.
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Blitz82: Starcraft Remastered
Finally! :P

How is it?
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Blitz82: Starcraft Remastered
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tinyE: Finally! :P

How is it?
Hard to tell, because many people expect something more from this game. That's the same old Starcraft, so if you like it, you'll like Remastered too. Of course it looks better, but for me that's irrelevant. I bought this game in 1998, it was first ever computer game for me, so my opinion can be and probanty will be flawed. But still it is very good game.
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tinyE: Finally! :P

How is it?
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Blitz82: Hard to tell, because many people expect something more from this game. That's the same old Starcraft, so if you like it, you'll like Remastered too. Of course it looks better, but for me that's irrelevant. I bought this game in 1998, it was first ever computer game for me, so my opinion can be and probanty will be flawed. But still it is very good game.
I snagged it a few days ago. Eventually I'll download it down the road unless it's somehow a religious experience. :P

And SC was probably the first ever RTS I ever played.
Dead Cells, it's the most addictive game I've played in yonks, it has so much content and it's still "In dev". It is Metroidvania + Roguelite + Procedurally generated + permadeath done right.

The sense of progress is awesome, you need to use skill to advance and not just by having the best equipment (although it makes it a bit easier). The weapons, and skills you unlock make every run feel so different cause you practically never get the same combinations unless you keep paying and re rolling the equipment at the shops and even then the bonus trait on weapons and active skills will most likely be different.

When the world is generated nothing feels out of place and sometimes the maps are just insane mazes. Some levels are huge but luckily you have teleport gates all over the levels. When you die you restart in the original prison cell where you started and try to progress through many beautiful levels, I've seen about 9, but I know there are more cause there's exits on the map that I can't reach yet. You can choose different exits in each level too so you don't see the same backgrounds in each run.

The enemies have interesting skills and you need to learn each one so you can deal with multiple numbers of different enemies at any given moment, including some elite enemies with their own "guards".

The controls and music are perfect too. There is so much more I can say but I think you get the gist.
Post edited December 16, 2017 by X-com
SPAZ 2. Finished up the campaign on Standard difficulty. Next I'm going to play around with the Sandbox mode. Looks like you can adjust a really large number of parameters for sandbox play, from ship details to recharge rates to world-spanning settings.

I like it, but not as much as the predecessor. By opening up to an open-world style, feels like it lost some focus. I'd like to see the faction stuff reworked a bit, too, though it probably matches their vision of how it would work. My preference for your faction to be a bit more like a team instead of individuals flying the same flag.

The game ran flawlessly for me, not a single bug or glitch that I noticed. You don't hear of that very often on a new release.
Still PUBG on Xbox Game Preview. Chicken Dinner! After a 17 games in a row making to 2nd and 3rd place I finally won one! Monkey's off the back. And up to 21st on the Asia server leaderboards! Go me.

Even in early access form this is already my GOTY. A competitive multiplayer shooter that even a player like me can win at through cunning and tactics instead of just twitch skills. I haven't had this much fun in multiplayer since...well since the early level 60 days of WoW.

Just so many funny and memorable moments every time you play...like having a guy shoot out the tires of my Jeep and rolling onto the roof and sliding over, not just the guy that shot my tire, but the guy sneaking up behind him in the grass that we didn't know was there. Or sneaking into the final circle wearing a Ghillie suit (which really does work and make it hard to see you) and patiently waiting for someone to give their position away when this other guy wearing a Ghillie suit pops up 3 meters in front of me. We spent around 4 minutes in the grass right next to each other without seeing one another.

Anyway, the single thing that improved my play was to stop listening to other peoples advice about what works for them, and find my own play style that plays to my own strengths. Apparently this has already sold over 1 million copies on Xbox in just a few days, and it's only an in dev game.
Post edited December 17, 2017 by CMOT70
Playing Bit.trip fate, im impressed with the visuals and soundtrack , but im a bit off to the gameplay. (Got this game from the Mystery Game Promo)

Also been playing Papers Please, great game!
My current game is still Zelda: A Link to the past, but I am wondering what I should try playing next. Some ideas:

1. Ultima 3; this would be another play through of a game I am familiar with.
2. Zelda: aLttP radomizer. Basically, I would use a romhack generator to create a romhack where the items have been shuffled around randomly
3. Dragon Warrior randomizer; again, a romhack gererator, but this one also generates a random map, changes the level-up gains (so it's possible to get HURTMORE early), and changes the special abilities of enemies (so a slime might be able to cast something like HURTMORE).
Getting near the end of Owlboy. My playing time has been limited lately because I was getting the infuriating "100 percent disk usage" error and couldn't figure out WTF was causing it. I think this morning I finally found the answer - disabled an Xbox Live thing under the services menu and the disk usage immediately dropped to single-digits. Come on Microsoft - I'm using a desktop PC, I'm not subscribing to your console crap :p

Anyway, Owlboy is pretty cool.
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ronancadmiel18: Playing Bit.trip fate, im impressed with the visuals and soundtrack , but im a bit off to the gameplay. (Got this game from the Mystery Game Promo)

Also been playing Papers Please, great game!
Cobrastan is best country.
SPAZ 2 update: faction stuff seems more fun in Sandbox mode and outside of the campaign. In the campaign it doesn't seem to matter that much, except as a trigger for the story: start your own faction <trigger> next part of story. But once I finished the campaign and looked back at what I did to win, it didn't seem like my faction mates made any particular contribution to the victory.

Sandbox mode is something the first game couldn't really do, since each area was self-contained for the most part. The open world stuff in SPAZ 2 allows for a more traditional territorial give-and-take like a 4x game. It also feels like the faction tools you're given now have more usefulness in Sandbox mode even though you still aren't directly controlling those under you.