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so new year
lets see.... divinity 2, gothic 3, two worlds, dust and the witcher
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jdsgn: Woah, good question. I have not finished Dragonfall yet, but so far, it looks good. I think the beginning of Returns is superior, but towards the end, it gets a bit too freaky. So, I'd rather go with Dragonfall. Yep.
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cecil: Thanks for the advice and happy new year :)
You're welcome! Happy new year to you, too!
I just played through P.T. (The Silent Hills teaser/demo on the PS4).

Wow. They absolutely nailed the atmosphere. I was so tense throughout that I shook uncontrollably and almost jumped out of my skin at one point. I'm not sure how much this teaser will reflect the final game, but I feel comfortable that they're making a real survival horror game, and not just an action game.
The Elder Scrolls Skyrim -this is my first encounter with The Elder Scrolls games and I liked it so much-love the exploration without following the main story-such an amazing game and so wast-It looks like it will never end
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NoNewTaleToTell: With the huge amount of in-game loot (I'm 15 hours into the game and still encountering new loot on a really regular basis) my Stats Matter More Than Style style(tm) armor selection often makes the main character seem like a keyboard player for an early 80s rock band. Grey boots, silver pants, gold chest piece, grey gloves and a red helmet? Ah, that's the sight of a high defense rating. Laugh all you want but I'm pretty sure he can survive everything but a direct hit from a meteor right now. Give me a pair of pants with a higher defense rating and I'm sure he could survive that too.
You can also combine armours of the exact same type. And you can add magic gems to weapons. But - and that is, as far as I remember, not mentioned in the manual - it is only possible for a certain number of times. When I played it on hard the last time, I could combine only 50 times.

Still playing Blade of Darkness and now also Drox Operative.
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NoNewTaleToTell: With the huge amount of in-game loot (I'm 15 hours into the game and still encountering new loot on a really regular basis) my Stats Matter More Than Style style(tm) armor selection often makes the main character seem like a keyboard player for an early 80s rock band. Grey boots, silver pants, gold chest piece, grey gloves and a red helmet? Ah, that's the sight of a high defense rating. Laugh all you want but I'm pretty sure he can survive everything but a direct hit from a meteor right now. Give me a pair of pants with a higher defense rating and I'm sure he could survive that too.
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viperfdl: You can also combine armours of the exact same type. And you can add magic gems to weapons. But - and that is, as far as I remember, not mentioned in the manual - it is only possible for a certain number of times. When I played it on hard the last time, I could combine only 50 times.

Still playing Blade of Darkness and now also Drox Operative.
That's true, you can also combine weapons (including arrows) of the same type. My Whistling Death bow is now at 2149 damage (with a ton of added bonuses), a big jump from the Whistling Deaths original damage of 877. Eventually the additions become more and more minute, I think the last addition I did to it only added around 20 or 30 damage.
Post edited January 01, 2015 by NoNewTaleToTell
Fear series! I have started them, and now i intend to play through it all!
Returning to my childhood with Pokemon Red
Right now I'm playing Gothic 3.
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gbaz69: I ended up starting "The Last Remnant" so far its pretty good. (only 20 minutes in)
I've started this game two or three times in the past (on console). I can never "get into it" despite the fact that I love a ton of stuff about it (using traditional "battle lines" to influence and restrict movements + attacks, the way new skills are developed depending on use, constructing units / regiments with varying mixes of heroes and regulars to achieve desired effects, adjusting tactics on the fly to heal, defend, attack or use spells etc). I don't know why I always ended up stopping early. I think my last run I made a good dent into the early game.


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NoNewTaleToTell: Two Worlds ...
With the huge amount of in-game loot (I'm 15 hours into the game and still encountering new loot on a really regular basis) my Stats Matter More Than Style style(tm) armor selection often makes the main character seem like a keyboard player for an early 80s rock band.
Loved this game purely for the huge variety of loot!


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viperfdl: Still playing Blade of Darkness and now also Drox Operative.
I want to be playing Drox! When Din's Curse showed up not too long ago I was eager for Drox as well. But I just finished up Nexus and I'm currently playing X3: Terran Conflict so I'm pretty sure I'm going to hold off on Drox for now - I'm bummed!
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piapancudo: just finished far cry 3 and started playing Shadowrun Dragonfall .... still in the very early stages but seems good so far
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jdsgn: Shadowrun ftw!
Did you play Returns?
no, jumped in directly on Dragonfall ... i read the Returns had a few bugs and it was all fixed and improved on Dragonfall, so decided to go straight to Dragonfall, but i bought Returns also on promo, so i might play it in the future
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jdsgn: Shadowrun ftw!
Did you play Returns?
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piapancudo: no, jumped in directly on Dragonfall ... i read the Returns had a few bugs and it was all fixed and improved on Dragonfall, so decided to go straight to Dragonfall, but i bought Returns also on promo, so i might play it in the future
I had no problems in my playthrough... but going the safe road won't do any harm (;
The ending might seem a bit cheesy but apart from that it's very well narrated and worth your time.
What's your impression of Dragonfall so far?
Post edited January 01, 2015 by jdsgn
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markx182: This is the part that's killing me. I just haven't quite got it yet. Some combination of the following:

- I'm not sure if I'm supposed to be parrying relative to the camera or relative to the direction Raiden is facing. I was thinking it was relative to Raiden but I'll try it from the camera's perspective as you've suggested.
- Timing. I just tend to mash the key and hope for the best because I'm not sure if I'm supposed to be parrying during their attack animation, or pre-empting it.
- I'm not even really sure which attacks can and can't be parried. Only the ones where you get the red lines can be parried, is what I'm assuming. The others are just "get out of the way" type attacks.
As far as time goes it's basically a half a second (or much sooner on harder difficulties with faster enemy attacks) before they hit you for a basic parry. To do a counter parry it's the split moment the attack is about to do damage to you. This video might help (although the guy is a bit of a smart ass): https://www.youtube.com/watch?v=q2MHp6_SSMs

Most attacks can be parried, but depending on how they glow before attacking you gives you a bit of a warning. If they glow yellow, dodge or run away from them. If it's red or orange you can parry them, they're just more dangerous. If you don't think you can parry it, go ahead and dodge.
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piapancudo: no, jumped in directly on Dragonfall ... i read the Returns had a few bugs and it was all fixed and improved on Dragonfall, so decided to go straight to Dragonfall, but i bought Returns also on promo, so i might play it in the future
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jdsgn: I had no problems in my playthrough... but going the safe road won't do any harm (;
The ending might seem a bit cheesy but apart from that it's very well narrated and worth your time.
What's your impression of Dragonfall so far?
Im still at the beginning, but I really like it so far .... history is good, combat is real nice i like that part a lot .... i just didn't know there was gonna be so much reading, hehe ... but i don't mind that at all
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markx182: This is the part that's killing me. I just haven't quite got it yet. Some combination of the following:

- I'm not sure if I'm supposed to be parrying relative to the camera or relative to the direction Raiden is facing. I was thinking it was relative to Raiden but I'll try it from the camera's perspective as you've suggested.
- Timing. I just tend to mash the key and hope for the best because I'm not sure if I'm supposed to be parrying during their attack animation, or pre-empting it.
- I'm not even really sure which attacks can and can't be parried. Only the ones where you get the red lines can be parried, is what I'm assuming. The others are just "get out of the way" type attacks.
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RayRay13000: As far as time goes it's basically a half a second (or much sooner on harder difficulties with faster enemy attacks) before they hit you for a basic parry. To do a counter parry it's the split moment the attack is about to do damage to you. This video might help (although the guy is a bit of a smart ass): https://www.youtube.com/watch?v=q2MHp6_SSMs

Most attacks can be parried, but depending on how they glow before attacking you gives you a bit of a warning. If they glow yellow, dodge or run away from them. If it's red or orange you can parry them, they're just more dangerous. If you don't think you can parry it, go ahead and dodge.
Ah thanks for that. That's really helpful. The thing he was saying about how you have to move the joystick at the same time as pressing the light attack button... I wasn't doing that at all. I was always holding the joystick in some direction and then later pressing attack when the enemy started their attack.