Nobake, have you tried Divinity: Original Sin? Me and my brother were playing it on Steam, it's sort of a DnD type of game but he was playing a horridly evil fire mage, and often "solved" quests while I was busy elsewhere (trying to do the quests the "good hero" way) by burning all the quest NPCs. Surprisingly, that wasn't game breaking at all because the game found other ways (through primarily discovered items instead) to get our party further in the main quest. It also marked the quests as "solved", though now a lot of the remaining townspeople scream at us to leave them alone, lol.
It's really got a lot of thought put into letting you just destroy or ignore NPCs while still forwarding the "main plot". It was particularly surprising when our characters met again and I actually had dialog options with him to "disagree" with the methods. (Being a mage vs a brute fighter, I lost terribly in the dialog minigame and was convinced that "some casualties are needed to forward our cause", but the dialog was written so it could go many different ways. Our alignment and stats were actually affected by the conversation as well. Really cool in my opinion.)
If item managing and party managing is what's holding you back though, it does have a lot of that. Even with only 4 party members, one has to keep track of who was upgrading what, and the numerous items and weight limits mean you have to prioritize what you loot. But we were really impressed by how open most of the quests were, and how loose the "main plot points" have been designed. The combat is also nice, turn based, and tactical, and even at the beginning requires lots of tactical decision making to survive. (The fact fire and poison chain into deadly explosions is used to great effect right from the start to get you thinking hard about how the party should be spending each turn, and it just builds from there.)
Anyway, just thought I'd toss that out there.
On topic: I've been mostly playing Batman: Arkham Orgins lately. It's actually pretty decent now that most of the bugs have been patched up. While a bit predictable since it's the past of the other two games, the core gameplay is still mostly fun, and some of the bosses are pretty difficult.
A word of advice though, don't play on Easy. Apparently it doesn't unlock anything or let you restart the plot, meaning if you miss doing all the bonus "predator challenge" objectives the first time through, you fail getting 100% for good. To make matters worse, WB had the brilliant idea to make these objectives only unlockable one at a time, instead of AC's system where you could do them as "sets". The main critical difference is that there isn't any respawning rooms unlike AC, so after the plot is done you're stuck cause the game won't have any more chances to do some of them.
I finished the game on easy, getting stuck like that, and now have started a new game on normal to try to 100% the game. With previous knowledge of the game, I'm starting to see how I was supposed to get them all done, but it still feels a bit cheap when the other Arkham games all let you finish 100% even well after the plot was over.
That's really my only complaint though. The game is pretty long, and nothing in it feels too cheap besides that objective list. There are QTEs but they so far have been fair and the game goes in slow motion to help you finish them or notice them, which is great because then you can also watch the cutscenes since you know when it's going normal speed there won't be any button presses to do. As someone who played God of War and Prince of Persia, I really appreciate being able to enjoy the cutscenes and animated fights instead of having to play "watch the small part of the screen where buttons pop up".
Not sure if I'm looking forward or dreading "I Am The Night" mode. I hear it's a one life rouge rules type of playthrough. With how much I suck at fighting thugs and certain bosses currently, I'd be lucky to survive the first story mission. Hopefully by the end of New Game+ I'll be better at this.