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I just made my first purchase here and got the Definitive Dungeons and Dragons pack. I guess I won't be playing anything other than Planescape Torment for a long time now...
Post edited November 16, 2014 by Pardinuz
Super Puzzle Platformer Deluxe. It's strangely addictive. It's definitely not a masterpiece but I have some fun while playing it for ~15 minutes during some breaks.
After finishing Baldur's Gate I went the the first dungeon in BG2, but haven't been able to make myself pick it back up since.

So I figured I'd give Neverwinter Nights a shot. After fighting through some technical problems I loaded up the original campaign, which went something like this:
NPC - "There's a plague in the city! Save us!"
Me - "I'm an evil necromancer, plague and death are kinda my thing."
NPC - "But... plague! You're the hero, you must save us!"
Me - "I said I don't care, go die painfully in a corner while I laugh at you."
NPC - "SAVE US!!!1!1!!"
Me - "Alright, alright already." *Accepts and goes where directed*
NPC - "Criminals have escaped and they're ransacking the city!"
Me - "Sweet! Where do I sign up?"
NPC - "SAVE US!!!1!1!!"
Me - "Fuck this campaign."

Not entirely unexpected I guess, but why let me make an evil character and then not let me be at least sort-of evil? So I moved on to Shadows of Undrentide, which is much better in that regard so far. However, it is reminding me of why I don't generally like D&D games - they're typically a giant pain in the ass.

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I also finally started playing Steins;Gate, which is pretty awesome. As long as you can get past the ridiculousness of using a microwave as a time-travel device it is really well done. Awesome characters with good dialogue, and a lot of funny jokes as long as you get the references.

As an aside, I need to better learn how to talk about things I like. When I don't like something I tend to write several paragraphs about what I didn't like and why and it turns into a big wall of text. When I do like something, I tends to be like "Yeah, it's pretty sweet." and stop there.
Nobake, have you tried Divinity: Original Sin? Me and my brother were playing it on Steam, it's sort of a DnD type of game but he was playing a horridly evil fire mage, and often "solved" quests while I was busy elsewhere (trying to do the quests the "good hero" way) by burning all the quest NPCs. Surprisingly, that wasn't game breaking at all because the game found other ways (through primarily discovered items instead) to get our party further in the main quest. It also marked the quests as "solved", though now a lot of the remaining townspeople scream at us to leave them alone, lol.

It's really got a lot of thought put into letting you just destroy or ignore NPCs while still forwarding the "main plot". It was particularly surprising when our characters met again and I actually had dialog options with him to "disagree" with the methods. (Being a mage vs a brute fighter, I lost terribly in the dialog minigame and was convinced that "some casualties are needed to forward our cause", but the dialog was written so it could go many different ways. Our alignment and stats were actually affected by the conversation as well. Really cool in my opinion.)

If item managing and party managing is what's holding you back though, it does have a lot of that. Even with only 4 party members, one has to keep track of who was upgrading what, and the numerous items and weight limits mean you have to prioritize what you loot. But we were really impressed by how open most of the quests were, and how loose the "main plot points" have been designed. The combat is also nice, turn based, and tactical, and even at the beginning requires lots of tactical decision making to survive. (The fact fire and poison chain into deadly explosions is used to great effect right from the start to get you thinking hard about how the party should be spending each turn, and it just builds from there.)

Anyway, just thought I'd toss that out there.

On topic: I've been mostly playing Batman: Arkham Orgins lately. It's actually pretty decent now that most of the bugs have been patched up. While a bit predictable since it's the past of the other two games, the core gameplay is still mostly fun, and some of the bosses are pretty difficult.

A word of advice though, don't play on Easy. Apparently it doesn't unlock anything or let you restart the plot, meaning if you miss doing all the bonus "predator challenge" objectives the first time through, you fail getting 100% for good. To make matters worse, WB had the brilliant idea to make these objectives only unlockable one at a time, instead of AC's system where you could do them as "sets". The main critical difference is that there isn't any respawning rooms unlike AC, so after the plot is done you're stuck cause the game won't have any more chances to do some of them.

I finished the game on easy, getting stuck like that, and now have started a new game on normal to try to 100% the game. With previous knowledge of the game, I'm starting to see how I was supposed to get them all done, but it still feels a bit cheap when the other Arkham games all let you finish 100% even well after the plot was over.

That's really my only complaint though. The game is pretty long, and nothing in it feels too cheap besides that objective list. There are QTEs but they so far have been fair and the game goes in slow motion to help you finish them or notice them, which is great because then you can also watch the cutscenes since you know when it's going normal speed there won't be any button presses to do. As someone who played God of War and Prince of Persia, I really appreciate being able to enjoy the cutscenes and animated fights instead of having to play "watch the small part of the screen where buttons pop up".

Not sure if I'm looking forward or dreading "I Am The Night" mode. I hear it's a one life rouge rules type of playthrough. With how much I suck at fighting thugs and certain bosses currently, I'd be lucky to survive the first story mission. Hopefully by the end of New Game+ I'll be better at this.
I'm about to install a mod for Saints Row 2 so I can build up maximum respect in just a few minutes. Respect is something the game requires you to (build up and) have in order to do the main story missions. You can build up respect in multiple ways but the only "time effective" way is by doing side missions. I don't want an "easier" game per say, but I don't want to keep having to play five or six repetitive side missions in a row just to be able to play four or five main story missions.

It wouldn't be so bad if there were a wide variety of side mission types but there's only a handful of types available (IE: cause this amount of damage with the amount increasing over the course of six levels, deliver this amount of people with the amount increasing over the course of six levels etc etc) and none of them are particularly fun past the first two or three levels.

Sure Saints Row: The Third has a somewhat similar system (instead of requiring respect, side missions were sort of shoehorned directly into the main story missions) but it was integrated far better as you never really had to fully pull yourself away from the main story if you didn't want to.

Beyond the whole annoying respect mechanic I've been having a lot fun with the game now that it's running smoothly.
I'm working my way through Dead Space. I'm surprised at how well it holds my interest, given that I finish so few games. One thing it does well is keep introducing new things: mechanics, strategies. It doesn't repeat itself too much and nothing seems too much like filler. I'm close to finishing, and that's saying something for the game's quality throughout.

I'm also playing Elliot Quest. http://www.gog.com/wishlist/games/elliot_quest My little brother worked on art for the game, and I backed it on Kickstarter. It's now out and live on Steam, Desura, and Humble. Not on GOG yet, so wish it up!

Still playing Don't Starve. Love it.

Dabbling in other games. Didn't care for Hero of the Kingdom. Hidden Object meets rpg lite. No quest journal. too short. No meaningful choices. But I could see the format working for a more complex 9 or 10 hour game.

Trying to get through Van Helsing the first game. My build is not so good at killing the Igors and I'm at a spot where there are tons of them, so it takes quite a while to kill them all.
More Saints Row 2. Now that the respect issue has been taken care of I've been tearing through the main story missions and having fun. My biggest issue now is that not only do the side missions lack variety but so does the main story missions, the entire game is very formulaic. It really feels like I'm playing same three or four missions over and over just with only the only differences being where the mission takes place, who the big bad is and the story (and it follows a formula too).

Sounds kinda bad right? It isn't. The actual gameplay is really fun, the story is "good enough" and the interaction between characters is superb (I'm really liking Pierce in this game).
I am playing Outlast and Bayonetta right now. I also found my old Pokemon Ruby cartridge and will start that soon.
The Mass Effect Trilogy with the extended cut on the third chapter. I've found the ME3 original ending pretty "fast", The Dig and Doom with Zdoom w/ Russian Overkill mod :-)
As you might guess, even more Saints Row 2. I've finished every main storyline mission available (so far) and now to advance the plot I have complete what amounts to more side quests apparently. Oh game, you're finding every way possible to make this as grindtastic as possible aren't you? I'm still being reminded of Scarface: The World Is Yours in a lot of the gameplay, particularly in having to seize (and defend) territory and wipe out enemy strongholds, (plot) mechanics that were key to Scarface: The World Is Yours.
Huh? what? I'm playing Terraria. Now go away, I'm trying to dig my way to the center of the earth.
Wrestling Mpire Remix: Career Edition. The game just glitched and made me face myself in a tag team match (easiest match ever but also my first ever loss...) and then it messed up the graphics on my computer and I had reboot to fix it. Awesome.
Mount and Blade, great fun lol. I'm hated by all the lords!. I promised an exiled queen to help get her thorne back!! [no chance, but shes a valued member of my raid group!]

Love the fighting on horse back, this is the best game I've played in a long time.

anyways back to sacking caravans!

Cavangh the outlaw! hehe
I'm playing Nehrim, the love child of Oblivion and Gothic. Everything that's good about Oblivion, but no autogenerated areas, everything handcrafted, no level scaling, experience from solving quests and slaying monsters, level up points you can spent at tutors to learn and improve skills, greater focus on the main campaign, new setting independent of Elder Scrolls, and so far no big boring cities full of traders either.
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NoNewTaleToTell: Asking honestly, not trying to be snarky or anything, but has there been ANYTHING good from the Mortal Kombat franchise since the early 00s? From my experience the only Mortal Kombat games worth playing were the first two or three, once they went completely digital (for the character models) the franchise has really gone downhill in my opinion.
I'm not a fan of fighters in general (though I do enjoy a bout in Soul Caliber 2 every now and then), but there was a trilogy of fighter/adventure game hybrids for the PlayStation 2 that weren't to bad. Mortal Kombat: Deception, MK: Shaolin Monks, and MK: Armageddon. Not the best adventure games or fighters, but done well enough and fun for a quick playthrough.

As for the subject, I'm currently playing Icewind Dale EE (re-created the 'canon' good party from BG1), Dragon Age: Origins (human mage), Minecraft with the missus, Borderlands 2 and a few other games here and there.

Flynn