I haven't played Dragon's Age games, but...
Daedalus1138: Maybe I screwed up my leveling, but I'm getting tired of getting through most battles by the skin of my teeth.
Mivas: ...
This is what I dislike about old RPGs. It's a bad design, not everyone spent their childhood in a playroom roleplaying D&D with other kids to pick "wisely".
Depends what you are looking for in an RPG. One of the main things that motivate me to play RPGs are challenging (strategic) battles. If I get through all/most encounters without putting any thought to it... why then do the games even have any battles? I haven't played pen&paper RPGs ever, and I know D&D only from PC RPGs.
But it is a fine line. In the original Baldur's Gate, I wanted more challenge and cranked up the difficulty level in mid-game, but then near the end of the TotSC expansion pack, I started getting ultra-hard encounters that I simply couldn't manage anymore, and my party had already reached the level cap so they weren't getting any better either anymore. So I had to lower the difficulty back to the medium default setting for the rest of the game, and even then the rest of the encounters were quite hard. Thank god that those games at least let you change the difficulty level mid-game.
There's one irritating thing about many of the challenging encounters in the old Bioware RPGs though: too much rock-paper-scissor gameplay. So you encounter vampires: oops, you don't have spells active to protect you from level drain! So, reload an earlier save-game, make some anti-level drain protective spells active, sleep to memorize them, and enter that same encounter again.
So the solution for many of the encounters is to play them twice: first time fails when you just learn how you should be prepared for that encounter, and next time you are properly prepared.
Then again, I can name many other games too with similar problem(?), starting from e.g. Gorky 17, X-Wing and Tie Fighter. I recall how the victory to battles in those LucasArts classics quite often was to know beforehand which enemies would appear where, so you'd know beforehand to be in the right place at the right time. The power of fortune-telling.,, :)