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high rated
Morrowind.

HPS : Eagle Strike.

Arcanum
Still on Dragon Age: Origins. 55 hours, and I still have a ways to go. I bumped to difficulty down to Easy permanently, and for the weirdest reason: the game is too long for me. I don't mind a long game, but I've discovered there is a certain point where I have a hard time staying interested. DA:O is a great game, it really is. But it is just soooooo long. The plot is interesting enough to keep me somewhat hooked, but the constant, difficult battles are getting to me. I have to micromanage my party member's in almost every battle, and it isn't uncommon for me to emerge from the battle with at least one party member with low health. Maybe I screwed up my leveling, but I'm getting tired of getting through most battles by the skin of my teeth.

Still, I plan on sticking with the game, because despite my whining I do enjoy it. I'm interested to see how the plot will develop from here.
Second playthrough of Valkyria Chronicles. Just got three of the DLC packs as well, so I'm playing them on the side. This game is fantastic. Get it.
A Treasure Adventure Game. Got 9 treasures, now I'm kinda stuck. This game is awesome! The size of the world and all the puzzles and lore and stuff, it's unbelievable.
Check out the new game on Kickstarter: Realms of Goldesia - They are giving away free Oculus Rift to first 75 backers. Seems like a good deal.
Ahm, correct me if I'm wrong, but they're giving away free oculus rift to the first 75 backes who donate $250 or more. =)
Borderlands 2, eXceed series and Outlast. Also trying to do a playthrough of I Have No Mouth And I Must Scream but the adventure mentality is a bit draining at the moment or rather I can't find myself in that mode at the moment.
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DampSquib: Morrowind.

HPS : Eagle Strike.

Arcanum
Morrowind FTW.
Post edited October 15, 2013 by Couchtr26
I spent over an hour yesterday gathering in EQ2. Created my free 85 level character as a Conjuror Fae, and then thought it was silly for a fae to ride a flying horse, so I found out there's a level 85 quest for fae to get flight, and that requires the gathering skill to be at 250. These "heroic characters" may be level 85, but their skills are at 5, so I started going around Norrath gathering fruit and roots, a perfect mindless activity for a late night, but unfortunately it kept me from the more important activity of sleeping.
I finished Dragon Commander in the weekend and am now doing a second playthrough. It's not perfect by any means, but unique and interesting enough to be the first game since The Witcher 2 that I've spent 20 euros on. I like it a lot, and would definitely play more if Larian got around to making a sequel or if someone else made a game with a similar concept.

EDIT: Grammar.
Post edited October 15, 2013 by AlKim
I'm playing GTA V now.

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Daedalus1138: Maybe I screwed up my leveling, but I'm getting tired of getting through most battles by the skin of my teeth.
It depends a lot on initial stats and somewhat lucky skill pick.
When I tried DA:O for first time, all battles were annoyingly hard. Except Morrigan, party members were useless, my character barely survived any encounter and leveling didn't change a thing. When I gave it second chance, I almost waltzed through the game.
This is what I dislike about old RPGs. It's a bad design, not everyone spent their childhood in a playroom roleplaying D&D with other kids to pick "wisely".
Currently playing and cycling between:

(Steam)
- Still Life
- King Arthur: Collection
- Game of Thrones
- Velvet Assassin
- Bioshock Infinite
- Tomb Raider

(GOG)
- Blackwell Unbound
- Desperados: Wanted Dead or Alive
- Far Cry
- King's Quest 1
- Penumbra Overture
- Slender: The Arrival
- Torchlight
I haven't played Dragon's Age games, but...

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Daedalus1138: Maybe I screwed up my leveling, but I'm getting tired of getting through most battles by the skin of my teeth.
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Mivas: ...
This is what I dislike about old RPGs. It's a bad design, not everyone spent their childhood in a playroom roleplaying D&D with other kids to pick "wisely".
Depends what you are looking for in an RPG. One of the main things that motivate me to play RPGs are challenging (strategic) battles. If I get through all/most encounters without putting any thought to it... why then do the games even have any battles? I haven't played pen&paper RPGs ever, and I know D&D only from PC RPGs.

But it is a fine line. In the original Baldur's Gate, I wanted more challenge and cranked up the difficulty level in mid-game, but then near the end of the TotSC expansion pack, I started getting ultra-hard encounters that I simply couldn't manage anymore, and my party had already reached the level cap so they weren't getting any better either anymore. So I had to lower the difficulty back to the medium default setting for the rest of the game, and even then the rest of the encounters were quite hard. Thank god that those games at least let you change the difficulty level mid-game.

There's one irritating thing about many of the challenging encounters in the old Bioware RPGs though: too much rock-paper-scissor gameplay. So you encounter vampires: oops, you don't have spells active to protect you from level drain! So, reload an earlier save-game, make some anti-level drain protective spells active, sleep to memorize them, and enter that same encounter again.

So the solution for many of the encounters is to play them twice: first time fails when you just learn how you should be prepared for that encounter, and next time you are properly prepared.

Then again, I can name many other games too with similar problem(?), starting from e.g. Gorky 17, X-Wing and Tie Fighter. I recall how the victory to battles in those LucasArts classics quite often was to know beforehand which enemies would appear where, so you'd know beforehand to be in the right place at the right time. The power of fortune-telling.,, :)
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timppu: ...
It's a mixture of dice rolling and unbalanced stats system.

When a 10 LVL character has moderate dexterity and strength and still fails to hit an enemy for 10 times in row and I'm not talking about super-flexible enemy (e.g. zombie), that's great. I like nothing more than waiting for a character to hit an enemy with axe standing 50 cm away.
Combine it with a imited amount of foes (i.e. finite XP pool) and the character creator allows you to reach both extremes - significantly overpowered vs. underpowered - and you get what I don't consider a good basis.

DA:O can be very easy when you are either lucky or know what stats are right or very hard if you decide to follow what you consider to be an interesting trait and designers don't. Why adding useless things, right?
Post edited October 15, 2013 by Mivas
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Mivas: Why adding useless things, right?
...but ...but ...I love my toaster repair! =P
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mistermumbles: ...but ...but ...I love my toaster repair! =P
But they promised it will be useful at one occasion! :D

On the topic - Finished The Wolf Among Us Episode 1 today and enjoyed it so far. I have a minor gripe with it but for sake of spoiler-free zone, I'll just say I look forward to play the next episode.
Post edited October 15, 2013 by Mivas