AS882010M0: What's "TTRPG" ?
Table Top RPG. The most well known, of course, being Dungeons & Dragons, but there are plenty of others. Of note is that these games are played with a group of people, one of whom is the Game Master (D&D calls this person the Dungeon Master), and not on a computer.
CRPGs, on the other hand, are the games you play on a computer. Typically single-player, though multiplayer CRPGs exist (in fact, MMORPGs are an extreme example of this concept). Notably, these games are played without a GM, as the computer takes on the role that the GM would ordinarily have.
AS882010M0: What's "TTRPG" ?
Are you kidding me ? The Rogue class is the one with many professions and you don't have to max. or even use any one of the skills you choose: locksmith, scout, cartographer, spy, assassin (not the class), archer, two weapon fighter, duelist, pirate, pickpocket bum, tracker, magic "user" (devices), detective. And you can combine with others to make the profession not class, even more powerful. Pen & paper style the most versatile.
Let's look at this from a CRPG perspective:
* locksmith: Is this really a useful skill for an adventurer?
* scout: This role is often not viable in CRPGs, as they're often not programmed to handle it. (Some are, like the Baldur's Game games, but not all of them, and even there you can do this with a mage (with the proper spells) or the Wizard Eye summon.)
* cartographer: This role is not important enough to devote an entire party slot to. (Worth noting that, in the Might & Magic games, it's typically the Sorcerer who starts with this skill.)
* spy: Doesn't really work in CRPGs, unless there's an explicitly scripted section.
* assassin: Probably one more likely to work in a CRPG.
* archer: feels like a fighter-type role to me
* two weapon fighter: ditto
* duelist: ditto
* pirate: This requires the right setting to really work.
* pickpocket bum: Honestly, I haven't found pickpocketing to be useful enough to devote a party slot to, except maybe in a game like Final Fantasy 5 where you can steal from enemies. (I note that JRPG-style stealing from enemies doesn't make sense, particularly since killing the enemy won't allow you to claim the loot.)
* tracker: Seems rather situational. You need the right setting, and it seems that this can only work if scripted.
* magic "user": Feels like a mage role, not a thief role, to me. Also, there's the natural tendency of players to hoard consumable items for later, and then never use them, making this role rather pointless for most casual players. (On the other hand, speedrunners often make good use of items that casual players never use.)
* detective: Again, would need to be scripted to work at all.