IwubCheeze: There's a few but the first prize goes to Tomb Raider. The mainstream reviews were obviously too focused on Lara's arse to notice the spastic and unhelpful camera angles.
You mean the 1996 game? i still like it, it is the kind of relaxed, thinking-man's, platforming action that I prefer over faster 3D platforming.
For the camera sometimes pointing to wrong way because you were so close to a wall etc., you could still also look around you with the camera. There was a specific button for that. Also because the game had autoaim and in jumping it automatically detected the edge of the platform, the camera occasionally pointing to a wrong direction didn't matter that much.
I think Ive seen many third-person view games where I've had more issues with the camera than in TR, like some of those Blood Omen games and such, or many GTA clones.