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Theres also a humour wiki. I can't remember, its 4chan or something but damned funny especially their criticism of some of the fluff writers. One entry was about some all powerful grey knight chapter master I remember.

Yes its here..
https://1d4chan.org/wiki/Ork


Heard people say they love 1 but it seemed to lack character or storyline. I'm sure it had more interesting features like base building and vehicles but somehow the storyline in 2 worked for me, and the voice acting.

I'll try space marine when it goes on sale. Watched a letsplay which didn't engage me. Seemed to remind me of 3rd person dynasty warriors games.

Martyr eh? Will check it out.

Used to be an old 1st edition rogue trader table top fan page by pontius somebody, and the eastern fringe forums which is now active, but original rogue trader table top from the 80s had its fan base...
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kharille: Theres also a humour wiki. I can't remember, its 4chan or something but damned funny especially their criticism of some of the fluff writers. One entry was about some all powerful grey knight chapter master I remember.

Yes its here..
https://1d4chan.org/wiki/Ork
1d4chan is excellent for 40K. It really captures the feel of having a friend relate lore to you.
Huge 40K fan. Entry into the lore was Dawn of War 1, and then later buying White Dwarf magazines to read the excellent battle reports. Almost got into the actual tabletop myself, going so far as buying a small SMvsOrcs set (Assault on Black Reach I believe) and drawing up plans for a Salamander army.
But it gradually dawned me on what a huge time and financial sink it would turn into which, along with the trouble of going out to find enough people to play with, made me stick to pc gaming' versions of the world.

Perhaps someday I'll buy some figures again and learn to paint them properly, since the artistry behind it all fascinated me just as much.
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idbeholdME: Dawn of War 1 is better. Definitely one of the top 3 RTSes of all time. You'd be doing yourself a disservice if you only played DoW 2.
** Up to Dark Crusade... Why on god's green earth they made the final expansion about SotB and DE instead of Tyranids I'll never know. Not to mention the jammed in flying units and weird mana abilities of the new factions.
Post edited July 25, 2018 by Matewis
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kharille: Theres also a humour wiki. I can't remember, its 4chan or something but damned funny especially their criticism of some of the fluff writers. One entry was about some all powerful grey knight chapter master I remember.

Yes its here..
https://1d4chan.org/wiki/Ork

Heard people say they love 1 but it seemed to lack character or storyline. I'm sure it had more interesting features like base building and vehicles but somehow the storyline in 2 worked for me, and the voice acting.

I'll try space marine when it goes on sale. Watched a letsplay which didn't engage me. Seemed to remind me of 3rd person dynasty warriors games.

Martyr eh? Will check it out.

Used to be an old 1st edition rogue trader table top fan page by pontius somebody, and the eastern fringe forums which is now active, but original rogue trader table top from the 80s had its fan base...
1d4chan is great fun but beware. It contains a lot of PROMOTIONS!!! and NSFW. Luckily, it is usually clearly marked :).

Dawn of War 1 and Winter Assault have good storyline. Dark Crusade and Soulstorm were unfortunately reduced to a conquest type game where 75% of it are just skirmishes. There are some story bits in strongholds where the commanders bicker with each other. DoW 2 also references some of the happenings of Dark Crusade and Soulstorm. Davian Thule was the commander of the Space Marines in Dark Crusade and he sometimes talks about it. Also Cyrus at one point says that Kaurava campaign was a complete failure due to the incompetence of Commander Boreale and caused the chapter huge casualties.

The canonical endings are:
DoW 1 - Space Marines win as they are the only one you can play as in campaign. Ends with a warpstorm consuming Tartarus and a greater daemon being released (this is important for DoW2: Retribution).
DoW: WA - Eldar win, references to that are in Dark Crusade where the Imperial Guard commander has a grudge against Taldeer for what happened on Lorn V. Also, she dies in all other endings so she couldn't be in Dark Crusade.
DoW: Dark Crusade - Space Marines win. Thule is in Dawn of War 2 and talks about it a decent amount. They recovered a lot of their chapter relics from Cronus. Probably the most important thing for the future games is that Taldeer is eventually killed by the Space Marines after being captured and interrogated (that explains her appearance in DoW 3 as a Wraithknight after the Eldar recover her soulstone.
DoW: Soulstorm - Imperial guard most likely win. Based on the endings, it is most likely since their ending says that they treated the remaining Space Marines and Sisters of Battle with respect and sent them back to their Segmentum Command. That would explain how Cyrus survived since he says in DoW 2 he was on Kaurava (and witnessed Boreale's incompetence).

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Matewis: ** Up to Dark Crusade... Why on god's green earth they made the final expansion about SotB and DE instead of Tyranids I'll never know. Not to mention the jammed in flying units and weird mana abilities of the new factions.
I think I read somewhere that it was because they were already working on Dawn of War 2 and were saving the Tyranids for that game (that is why Soulstorm was made by Iron Lore and not Relic as they were already developing DoW2 by that time). The flying units were forced upon them by the publisher (they required something new to be put in the game) and originally were not intended to be there. So they suddenly had to work on flying units, forcing them into the game and didn't have time to fine tune it since they had to hastily release it. And you can clearly see the result, in voice acting for example. Most of the game's dialogue is Scott McNeil having conversations with himself, just in different version of his voice. And without the huge fan made bugfix mod, the game was in a pretty bad state.

I would say the new factions are okay. At least the global abilities are something different and distinguishes them from the others.

And the battles in DoW and the expansions are some of the most immersive I have ever seen in an RTS.
Post edited July 25, 2018 by idbeholdME
don't know why, somehow dow 3 didn’t appeal to me much and that was before I played it on a steam free weekend. Heard it crashed badly.
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kharille: don't know why, somehow dow 3 didn’t appeal to me much and that was before I played it on a steam free weekend. Heard it crashed badly.
DOW3 felt more like a MOBA :(
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kharille: don't know why, somehow dow 3 didn’t appeal to me much and that was before I played it on a steam free weekend. Heard it crashed badly.
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Linko90: DOW3 felt more like a MOBA :(
Not sure what the bigger crime is, that, the lack of sync kills, or what they did to Gabriel Angelos' voice :P
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idbeholdME: I think I read somewhere that it was because they were already working on Dawn of War 2 and were saving the Tyranids for that game (that is why Soulstorm was made by Iron Lore and not Relic as they were already developing DoW2 by that time). The flying units were forced upon them by the publisher (they required something new to be put in the game) and originally were not intended to be there. So they suddenly had to work on flying units, forcing them into the game and didn't have time to fine tune it since they had to hastily release it. And you can clearly see the result, in voice acting for example. Most of the game's dialogue is Scott McNeil having conversations with himself, just in different version of his voice. And without the huge fan made bugfix mod, the game was in a pretty bad state.

I would say the new factions are okay. At least the global abilities are something different and distinguishes them from the others.

And the battles in DoW and the expansions are some of the most immersive I have ever seen in an RTS.
That would make sense then I suppose. The Tyranid fights in Dawn of War 2 were pretty fun, but I think it would've fit better in the first game in which the battles have a much larger potential scale. Two full sized armies meeting was always a thing of beauty :)
I would also only say that the factions are okay. It was a wonder already that they managed to create a pretty well balanced RTS with 7 very different factions in DC. 9 just seemed like too much of a push. If there had to be one more then Tyranids should've been it. And I didn't care much for the global abilities personally I'm afraid. It, like the flying units didn't feel like it belonged.

But I'll admit that I'm also a little bit biased as well as a SM player :) Tactical space marines were nerfed in Soulstorm, going from 5 special weapons down to 4, and severely reducing the effectiveness of their missile launchers as well. I calculated something of the order 50% reduction in vehicle dps for a space marine squad equipped with missile launchers.
I too didn't play DoW III. I just read up on it. The sync kills were what made this series unique. I always tried to get the rare ones like Pariah killing a farseer (probably the best of them all, includes dexapitation :D) or Force Commander killing a Blood Thirster.
There can only be one voice of Angelos and that is Dobson. What were they thinking?
Catering exclusively to multiplayer is an instant death sentence to any immersion or good story and usually gameplay in any game. Look at Warcraft.
They unfortunately did exactly that with DoW III. And guess what. It failed horribly, because it lost its identity.
Post edited July 25, 2018 by idbeholdME
I am of the opinion that Warhammer Fantasy is a much cooler setting then 40k, especially the lore.

40k got a tad too ridiculous and most of its lore fociuses too much on Imperium of Man stuff.

The Dark Eldar in 40k for instance is no where near as interesting then the Dark Elves in fantasy, Asdrubael Vect is no Malekith:

https://www.youtube.com/watch?v=zB6FaGBz0Lo

And Chaos, Archaon the Everchosen > Abbadon the Despoiler.
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Elmofongo: 40k got a tad too ridiculous and most of its lore fociuses too much on Imperium of Man stuff.
Got too ridiculous? Please. 40K has always been and will always be ridiculous. There were attempts to make it more serious, but they miss the point of the setting. 40K is wonderfully ridiculous and I love it.
Only good thing about DoWIII is Paul Leonard-Morgan's score, as far as I'm concerned. Must have put the announcement trailer on loop at least a couple hundred times until someone had uploaded a clean instrumental version of what is now the official soundtrack's opener "Where there is darkness".

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Elmofongo: 40k got a tad too ridiculous and most of its lore fociuses too much on Imperium of Man stuff.
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PoppyAppletree: Got too ridiculous? Please. 40K has always been and will always be ridiculous. There were attempts to make it more serious, but they miss the point of the setting. 40K is wonderfully ridiculous and I love it.
It's called 'science fantasy' for a reason. Best (and weirdest) of both worlds.
Post edited July 25, 2018 by mannefriedrich
Kirioth's most recent video, in which he discusses the idea of female Primaris:

https://www.youtube.com/watch?v=5oetZ-P48sE

Personally not keen to see them (and neither is he). I just largely don't see the point. When I continue work on my Emperor's Children I'll definitely do a few female ones, because Slaanesh, but that's it really. What I did find really cool was Kirioth's suggestion of having the new range of Sisters of Battle feature heavies who are augmented. That would just be rad as hell.
Pretty sure we're getting new sisters this year? As for female Primaris...i don't like it due to lore, but it's not hard to make yourself. Just grab some bits from the new Necromundo sets or Sigma 2.0 heads
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Linko90: Pretty sure we're getting new sisters this year? As for female Primaris...i don't like it due to lore, but it's not hard to make yourself. Just grab some bits from the new Necromundo sets or Sigma 2.0 heads
I think it's early next year. Given some comments, it's most likely going to splash at Adepticon and possibly have an early release there before the main release. As far as I'm aware we haven't seen another follow-up since the prototype model they showed off. Given that they mentioned they'd be going for community input into shaping how they realise the Sisters in plastic, I don't think they're that far along the development process yet.