Polly listened as the Crew discussed the Mission. Her job was to provide what intel she knew and to control the Ship. In the tradition of the Brethren, the Crew would discuss the raid, decide their course and complete - successfully they all hoped! - the Mission. However, there were a few things she might be able to clear up or add.
She looked at Grog'tial, then also around the table. "Be ye rememberin', ye can only use yer Cursed Items once fer the entire Mission, so fer instance if ye use yer lady's song to stun the guards, there'll be only the listenin' left an' that be to a specific conversation or area ye wish to be hearin' within yer sight fer a few minutes, not the entire night."
To Captain Baldbeard she said, "Aye, the Denuvo be moored at the leftmost dock at Smuggler's Dock, as ye indicate there. Aye, the Ship can land a party on the beach via havin' ye take the longboat to that inlet there to the left of C69, where the map indicate there be no cliff to climb but instead only an incline up the way. It be a blind spot fer the H1 Watch unless one be on the Wall at that exact spot right then. I be told they don't walk the Wall much, but stay mostly to the tower, which has an iron gate pass thru. I nay know if the gate be always locked, but a single Nightwatch comes out of the tower topside at odd times to have a look around afore returnin' inside ag'in. And sure, ye can be takin' the Longboat into the harbor yerselves if ye wish, but it be under yer own rowing power and such speed and sound as yer oars make in and back out ag'in. I only control the Ship, and must stay within a certain range of it, and the Ship has its own power and quiet against the waves."
Polly then nodded to Durik. "Durik smart enough, and Durik be right," she looked at each of the half-orcs. "Durik, Foggy, Mighty ... this time ye be sneaky. If we get what we come for - next time ye go in smashing!."
(I reported that ghost. May it rot in Davy Jones Locker.)
Post edited September 15, 2023 by bjgamer