Posted September 16, 2015
dtgreene: One interesting case is the Elder Scrolls series. Each game has a Main Quest that has its characters and plot; however, there is so much to do that some players ignore the Main Quest and go off and do their own thing.
In fact, in Arena, it is possible to refuse the main quest (which is technically a softlock, but there is still plenty you can do), and in Daggerfall, taking too long at a certain point will also fail the main quest (again a softlock, but there is still a lot to do, including literally hundreds of dungeons).
I think you disprove yourself there. The reason the main quest in ES games is generally ignored is because it is rubbish, totally lacking in any story. And the game becomes a grind, each dungeon, much like the last, just to get the next level. Npcs with zero life. In fact, in Arena, it is possible to refuse the main quest (which is technically a softlock, but there is still plenty you can do), and in Daggerfall, taking too long at a certain point will also fail the main quest (again a softlock, but there is still a lot to do, including literally hundreds of dungeons).
To be honest, your post here and your response to breja indicate you are a world of Warcraft player. Vacuous grind mechanic, and I pity that frame of mind. How do you expect to develop a role without a story other than by a dry set of numbers on a character screen