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I do already have a TW2 bigbox, which comes with some goodies and nasty drm as a loyalty bonus.
So, downloading the game just in case.
Please, keep the game in current state. I don't think anyone here wants a san andreas case..
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Petrell: Would it be possible to preserve the old stand alone installers as unsupported game goodies like GOG has done few times before?
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Thiev: Technically it is possible, but the decision won't be mine. I won't have any real info for you till next week, sorry.
Is there any way GOG could delay uploading/releasing the new version of TW2 (with micro-transactions and removed console commands) until a decision has been made as to whether or not the older version will be preserved?

This will give those who haven't had a chance to download the older version a little more time in the event that GOG is not able to preserve the older version and make it available.

(Huh, this is my first post since registering an account. I suppose that shows how strongly I feel about this issue.)
Post edited June 16, 2017 by BlueyThunder
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Petrell: Would it be possible to preserve the old stand alone installers as unsupported game goodies like GOG has done few times before?
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Thiev: Technically it is possible, but the decision won't be mine. I won't have any real info for you till next week, sorry.
No problem and you really have nothing to apologize for. You're not responsible for this mess anyway. ;-) But would you be so kind and forward the question to person who can make the decision next week? It would be much appreciated. Last thing we want is GOG taking collateral damage from this.
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Thiev: This update is handled manually by us (or me). We are in process of receiving builds, but they came too late to be handled today.
There will be no update over the weekend, Galaxy or otherwise.
It seems like a silly move that just makes a mess of a good game.
Considering the reaction this update is getting, we might as well receive something new over the weekend, who knows.
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djdarko: and Cons for having the console in:
- users can damage their game and produce weired configurations.
- if console commands can be used it is difficult to reproduce crashes
- in Multiplayer console commands are a no go.
- in Single player Microtransactions can be undermined with console commands
- we do not know, if it is possible to manipulate Steam Microtransactions with console commands. In the documentation it is highly recommended to disable them.
Weird logic here on their part, I must say:

- damage the game and produce weird configurations: I think anyone that uses a console to cheat is aware of the risks of borking their game.
- difficult to reproduce crashes: as above, only with the caveat that if you use the console, you don't get to whine about game crashes.
- multiplayer: can it not be disabled for multiplayer? If not, isn't it up to the players to decide whether they want to allow the use of it (after all, it's not an MMO)
- Microtransactions can be undermined: seriously??? I think he meant to say: it's harder to soak money out of the player.
- the Steam angle may be the only legitimate observation, but again it amounts to "it may interfere with soaking more cash out of the players".

The mind boggles...
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GR00T: - the Steam angle may be the only legitimate observation, but again it amounts to "it may interfere with soaking more cash out of the players".
Honeslty? It's less legitimate than the others by far (not that they are legit). Valve would be up shit creek if their API was so easily manipulated that the dev console in an old buggy game could manipulate it.
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tammerwhisk: Honeslty? It's less legitimate than the others by far (not that they are legit). Valve would be up shit creek if their API was so easily manipulated that the dev console in an old buggy game could manipulate it.
Yeah, I'm not sure what he meant by that statement, but was assuming he meant nothing more than you'd be able to use the console to get something they'd otherwise charge you for - not that you could actually manipulate the microtransaction process itself.

Of course, we know what happens when you assume, so...
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GR00T: Weird logic here on their part, I must say:

- damage the game and produce weird configurations: I think anyone that uses a console to cheat is aware of the risks of borking their game.
- difficult to reproduce crashes: as above, only with the caveat that if you use the console, you don't get to whine about game crashes.
Console commands also allow you to bypass several quest breaking bugs in game and allows fiddling some graphical options that help people lessen or remove performance issues.

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GR00T: - multiplayer: can it not be disabled for multiplayer? If not, isn't it up to the players to decide whether they want to allow the use of it (after all, it's not an MMO)
Console never worked in multiplayer in the first place apparently so...

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GR00T: - Microtransactions can be undermined: seriously??? I think he meant to say: it's harder to soak money out of the player.
- the Steam angle may be the only legitimate observation, but again it amounts to "it may interfere with soaking more cash out of the players".

The mind boggles...
The only semi legitimate excuse was that Steam apparently recommends disabling console commands in developer Steam Market documentation though I find it hard to believe the documentation mentions half of the ridiculous stuff the dev have spouted thus far (console commands in game could affect steam wallet somehow? Seriously?).
Seriously, how low can this dev/pub people go? (Topware is the publisher, right?)
Are they playing limbo?
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bhrigu: Seriously, how low can this dev/pub people go? (Topware is the publisher, right?)
Are they playing limbo?
No, they're playing Limbo of the Lost. ;-p
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bhrigu: Seriously, how low can this dev/pub people go? (Topware is the publisher, right?)
Are they playing limbo?
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Petrell: No, they're playing Limbo of the Lost. ;-p
Wow that's a pretty strange story. I was alluding to the dance though (going low?).
It seems that at least according to Steam the console commands are being put back in. Looks like the outrage was enough to change their minds.

But... keep you backups just in case.

STEAM
Two Worlds II

Two Worlds II > General Discussions > Topic Details

steev has Two Worlds II 12 hours ago
Restore console commands/cheats
So why have console commands been removed in favor of a microtransaction store? I enjoyed messing around with the console commands in my singleplayer game. This is just fishing for trouble.

What if something like your horse bugs out on you and you would just want to spawn another with console commands but... oh wait. Since they disabled console command "Cheats"... you can't do something like that anymore. Or maybe a quest item didn't spawn correctly and is unobtainable? I'll just spawn it with conso- wait that doesn't work anymore. I have been playing the Two Worlds series since day 1 of the original game.

Please. Restore the console commands.

EDIT: After speaking 1 on 1 with Raidor, i can confirm that the console commands are indeed coming back. Thank you so much.
http://steamcommunity.com/app/7520/discussions/0/2333276539596165497/
Post edited June 16, 2017 by tremere110
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Petrell: No, they're playing Limbo of the Lost. ;-p
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bhrigu: Wow that's a pretty strange story. I was alluding to the dance though (going low?).
Are you referring to this? (Viewer discretion is advised) ;-p Or [url=https://en.wikipedia.org/wiki/Limbo_(dance)]actual Limbo dance[/url]?
Post edited June 16, 2017 by Petrell
Well, the chances of Reality Pump seeing any more of my money have been considerably diminished.

Doing this to Two Worlds II tells me that they'll probably take Two Worlds III down the multiplayer pay-to-win model, and I'm just not interested.