Posted December 06, 2013
Niggles
MOMOSaysMAHAYO;)
Niggles Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From Australia
RadonGOG
Buy Sacrifice!!!
RadonGOG Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2012
From Germany
Posted December 06, 2013
JMich: Indifferent. I have faith that whatever system they make will be a good one, not to mention that I won't be playing the game for the combat.
Good opinion! I´d support this one, if I get baker forum access...
When is the estimated ending of the poll?
Plannend to put 130$-Edition as main Christmas Gift...
Niggles
MOMOSaysMAHAYO;)
Niggles Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From Australia
Posted December 06, 2013
7267 TB
7052 RTWP
782 Indifferent (fence sitters :P )
http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/686723
Its official
7052 RTWP
782 Indifferent (fence sitters :P )
http://www.kickstarter.com/projects/inxile/torment-tides-of-numenera/posts/686723
Its official
Post edited December 06, 2013 by nijuu
KingOfDust
Another bookah
KingOfDust Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Canada
Posted December 06, 2013
I'm fine either way, so long as encounters are designed for the system that gets implemented. From the update, they do seem to understand why some TB combat can be tedious, so I'm optimistic.
Worst outcome would have been to try to implement the 2 systems. Thankfully they're reasonable people.
Worst outcome would have been to try to implement the 2 systems. Thankfully they're reasonable people.
TerriblePurpose
Kwisatz Haderach
TerriblePurpose Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Canada
Posted December 06, 2013
I voted for RTwP, so even though I can't say I'm thrilled with the results, the update certainly allayed any concerns I have. Not even considering implementing both systems is absolutely the best way to go and judging from what they're saying about encounter design as well as how they addressed concerns about TB combat, I'm feeling pretty good about it overall.
Niggles
MOMOSaysMAHAYO;)
Niggles Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From Australia
Posted December 06, 2013
Its good they want the combat at least to be enjoyable (and tactical) even though most will play it for the story/dialogue :)
gandalfnho
Huntress
gandalfnho Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2009
From Brazil
Posted December 06, 2013
Guess they opened a can of worms with that, lots of people saying they want refund now...
(I voted and prefer RTwP but can play TB without problems too...)
(I voted and prefer RTwP but can play TB without problems too...)
Potzato
Village Resident
Potzato Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From Spain
gandalfnho
Huntress
gandalfnho Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2009
From Brazil
Posted December 07, 2013
Well, inXile never promised RTwP and they're were clear from the begining about deciding the combat system yet, the defenders of both systems knew that (and I'm saying this as a RTwP voter), than backers can't complain they're were lied. Is a different beast if they announced a system and the begining and changed later, but wasn't the case
Crosmando
chrono commando
Crosmando Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jan 2012
From Australia
Posted December 07, 2013
The butthurt on the Kickstarter comments is just pathetic, this is a SPIRITUAL successor to PST, not a clone or a direct sequel, InXile clearly said that for them (and they include most of the original designers of PST in the first place), the spirit of PST is:
1. A Deep, Thematically Satisfying Story
2. A World Unlike Any Other
3. A Rich, Personal Narrative
4. Reactivity, Choice, and Real Consequences
ie combat while present in the game, will not be a core component or what they think is the spirit of PST. From the very beginning of the Kickstarter they made it explicitly clear they hadn't made up their minds on the combat system, and that they would seek the opinions of backers. They came to the conclusion that for the "Crises" system they have developed, and probably also because of the Numenera tabletop rules, that TB is preferable. But having RTWP combat was NEVER marketed as being part of the game, not once, in fact the entire Kickstarter avoided combat entirely. I wonder why that could be? It wouldn't be that combat doesn't mean shit in a Torment game would it? I wonder how long it was since these ppl complaining actually played PST.
And now for people to act like InXile has betrayed them, when it was made clear combat was not a core component, it's pure bullshit
1. A Deep, Thematically Satisfying Story
2. A World Unlike Any Other
3. A Rich, Personal Narrative
4. Reactivity, Choice, and Real Consequences
ie combat while present in the game, will not be a core component or what they think is the spirit of PST. From the very beginning of the Kickstarter they made it explicitly clear they hadn't made up their minds on the combat system, and that they would seek the opinions of backers. They came to the conclusion that for the "Crises" system they have developed, and probably also because of the Numenera tabletop rules, that TB is preferable. But having RTWP combat was NEVER marketed as being part of the game, not once, in fact the entire Kickstarter avoided combat entirely. I wonder why that could be? It wouldn't be that combat doesn't mean shit in a Torment game would it? I wonder how long it was since these ppl complaining actually played PST.
And now for people to act like InXile has betrayed them, when it was made clear combat was not a core component, it's pure bullshit
P1na
Wandering fruit
P1na Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Spain
Posted December 07, 2013
At times like this, I'd rather not know anything until the game comes out. It's geting stupid.
Niggles
MOMOSaysMAHAYO;)
Niggles Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2009
From Australia
Posted December 07, 2013
You know, the funny thing about this is, Kickstarters are for backers to follow a devs dream and help them achieve that. And that means generally following devs ideas and implementation. At least backers were given a chance to vote. And now people act like kids having their toys taken away from them when things dont go their way. Yeeesh...
IanM
long live Keane
IanM Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2008
From United Kingdom
RadonGOG
Buy Sacrifice!!!
RadonGOG Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2012
From Germany
Posted December 07, 2013
"If one were to take Planescape: Torment and, changing nothing else, switch to TB combat, the result would be miserable for many. You'd be stopped midstride in every Hive back alley to perform the same boring actions on meaningless thugs and zombies.
This isn’t what we’re going to do.
"
Most important sentence!
Quite happy with that one...
This isn’t what we’re going to do.
"
Most important sentence!
Quite happy with that one...
Phaidox
Te Deum laudamus
Phaidox Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2009
From Poland
Posted December 07, 2013
Crosmando: From the very beginning of the Kickstarter they made it explicitly clear they hadn't made up their minds on the combat system, and that they would seek the opinions of backers. They came to the conclusion that for the "Crises" system they have developed, and probably also because of the Numenera tabletop rules, that TB is preferable. But having RTWP combat was NEVER marketed as being part of the game, not once, in fact the entire Kickstarter avoided combat entirely. I wonder why that could be? It wouldn't be that combat doesn't mean shit in a Torment game would it? I wonder how long it was since these ppl complaining actually played PST.
I couldn't agree more. All these people throwing a tantrum are, quite frankly, simply embarrassing themselves.