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41,794
Backers
$2,293,400
pledged of $900,000 goal
27
days to go

Morning all ;).
I see everyone is playing fair ;).
hahahaha

Hmm i see the pledges have started to stall a bit....
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nijuu: 41,794
Backers
$2,293,400
pledged of $900,000 goal
27
days to go

Morning all ;).
I see everyone is playing fair ;).
hahahaha

Hmm i see the pledges have started to stall a bit....
Not only a bit...
http://www.kicktraq.com/projects/inxile/torment-tides-of-numenera/#chart-daily
Only round 1.5K bakers today!
Weekends tend to be slower on kickstarter, plus this project opened with such a huge bang that a dropoff was naturally expected.

When I track kickstarters I like to look at where the "trend" line and actual funding plot converge. It takes about 10 days to get a picture of that. Of course the "trend" is just a linear extrapolation of the current average/day x number of days. It's not really accurate on its own.

http://www.kicktraq.com/projects/inxile/torment-tides-of-numenera/#chart-exp-trend
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mondo84: Weekends tend to be slower on kickstarter, plus this project opened with such a huge bang that a dropoff was naturally expected.

When I track kickstarters I like to look at where the "trend" line and actual funding plot converge. It takes about 10 days to get a picture of that. Of course the "trend" is just a linear extrapolation of the current average/day x number of days. It's not really accurate on its own.

http://www.kicktraq.com/projects/inxile/torment-tides-of-numenera/#chart-exp-trend
Yep. Looks like it actually 'halved' since launch. Still lot of days to go though.
Can't resist jumping into the control sub-thread.

Mouse is a pretty slow device for controlling RPG and RTS games. Moving the mouse accurately takes time, which is why keyboard shortcuts are so loved by gamers who do care about speed. However, many RPG's (in particular those we discuss here) don't really require speed, so shortcuts are just a convenience. IIRC Infinity Engine style RPG's are playable with a mouse + 3 modifiers.

It's not too difficult to move these control schemes to other controllers, in particular because the lack of speed requirement. Touch on mobile is faster than a mouse on a PC, making keyboard shortcuts less useful to begin with.

Most of the reservations people have about mobile gaming are based on prejudice more than anything. The adaptation required isn't that big, especially if the recommended mobile platform for the game is a 10" tablet. Even if Torment is going to address PC gaming fully it would do good to address touch, because by the time it's out touch will be a lot more common on the PC.
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JMich: Oy, they've had 1 update/day so far, but yes, it does seem as if the last update (#4) was posted a few days ago. But really, other than "We are so glad we got funded", how much stuff can they post at this point?
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orcishgamer: Yeah, I'm not complaining about the lack of updates, I'm happy that they're probably working instead. I hated the Project Eternity update spam and still do. I'm just pointing out, with no new information that further discussion is akin to mental masturbation, it's not like anyone's trying to discuss some new development in the game or something, so crying about "derailing" is pretty silly at this juncture.

I suspect the next update will coincide with breaking the 2.5 million milestone.
I love lots of updates! :)

Also the person above me... What in the world are you talking about? What you are saying make no sense what so ever?
Touch/motion/controllers will never be as accurate or precise or as fast as a M/KB.

I mean sure they could make said controll types viable. ALL they have to do is slow down the gameplay by 90-95% Not to bad i guess.
Post edited March 10, 2013 by Kaldurenik
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Kaldurenik: Also the person above me... What in the world are you talking about? What you are saying make no sense what so ever?
Touch/motion/controllers will never be as accurate or precise or as fast as a M/KB.
Play Plants vs. Zombies with a mouse and then with touch and then tell me again touch isn't faster.

Controllers are exactly as accurate as a mouse and keyboard. They're just slower at it. Touch can also be easily made more accurate at the expense of speed, for example by using it like a touchpad. Although 90%-95% is a ridiculous exaggeration.

Regardless, are you really trying to argue that the combination of accuracy and speed is essential to your enjoyment of a text heavy RPG? One that deliberately de-emphesises combat? Or that replacing keyboard and mouse with another control scheme will fundamentally change the nature of the game? Sure, I'd rather not trade mouse + keyboard control for FPS for another control scheme, but outside of 3D twitch games?
Post edited March 10, 2013 by ET3D
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Kaldurenik: Also the person above me... What in the world are you talking about? What you are saying make no sense what so ever?
Touch/motion/controllers will never be as accurate or precise or as fast as a M/KB.
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ET3D: Play Plants vs. Zombies with a mouse and then with touch and then tell me again touch isn't faster.

Controllers are exactly as accurate as a mouse and keyboard. They're just slower at it. Touch can also be easily made more accurate at the expense of speed, for example by using it like a touchpad. Although 90%-95% is a ridiculous exaggeration.

Regardless, are you really trying to argue that the combination of accuracy and speed is essential to your enjoyment of a text heavy RPG? One that deliberately de-emphesises combat? Or that replacing keyboard and mouse with another control scheme will fundamentally change the nature of the game? Sure, I'd rather not trade mouse + keyboard control for FPS for another control scheme, but outside of 3D twitch games?
Wait wait wait... You do know that they have done tests at this right? They had the best console players (with auto aim) fight against pc users. It was so brutal that they gave up on the entire idea of pc vs console games.

And yes trust me i can play plants vs zombies faster then you ever could with touch. Simply because i have to move less for the same move as you do with your finger if my sensitivity is good enough (and im used to said speed ofc).

And yes it would change the fundamental nature of the game. When you design something you ALWAYS have to design it with the weakest hardware or controller setup in mind. You cant make a mmo that require 50 buttons for a controller. You cant make it require high speed / accuracy.

I will give you a example. Black and white 1. I played this multiplayer "evil vs evil god" we threw so many fire balls that it was hard to keep up when you had a mouse! Good luck catching fireballs with a clunky control scheme. Yes i know "black and white was not made with touch / motion/ controller" in mind. But that is my point. You need to have the weaker systems and controllers in mind when you make a game.

Is it essential no? But they would in most cases still have to design it around the controller. Its annoying to navigate with a controller in a menu. So they would have to make it "stick". They would have to make lots of other things also.

Touch will most likely work but its still "slow" when you compare it to a mouse. Sure a touch could work aslong as you dont need a keyboard. If you need a keyboard it suddenly get annoying to use a touch based one.

In the end KB/M is mostly in the majority of situations the superior control scheme.
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Kaldurenik: Wait wait wait... You do know that they have done tests at this right? They had the best console players (with auto aim) fight against pc users. It was so brutal that they gave up on the entire idea of pc vs console games.
Wow, they actually let console players fight against PC players in a text heavy single player RPG and the PC guys came out on top? I'd love to see the link.

Really, all you keep saying over and over is: "mouse and keyboard beat some other control styles for these particular completely unrelated games, and therefore any control scheme which isn't mouse and keyboard is not viable control scheme for any game."
And yes trust me i can play plants vs zombies faster then you ever could with touch. Simply because i have to move less for the same move as you do with your finger if my sensitivity is good enough (and im used to said speed ofc).
Can you give me any particular reason to trust you on this? Sounds like complete speculation on your part. I mean, sure, the way you phrase it you play faster with a mouse than I do with touch, which is entirely possible, but not a fair comparison. I can tell you that I enjoy the game more (because I find the control more natural) and play it faster with touch, so at least for the only viable sample we have here I'm right. :)
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ET3D: Play Plants vs. Zombies with a mouse and then with touch and then tell me again touch isn't faster.
Touch isn't faster. The view is worse, and my hand gets tired sooner.
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ET3D: ...
Dude, you can't put reasonable arguments against mouse and keyboard! These are clearly superior to any other controls scheme, I mean - I have played Final Fantasy X via emulator and I have enjoyed figuring out all the buttons that would feel perfectly natural on a controller so much! I believe that at one point I have even crossed my hands, so fantastic!
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Starmaker: Touch isn't faster. The view is worse, and my hand gets tired sooner.
What games have you compared?
Well lets just agree to disagree then.
42,841
Backers
$2,349,145
pledged of $900,000 goal
26
days to go
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nijuu: 42,841
Backers
$2,349,145
pledged of $900,000 goal
26
days to go
Lets go for over 5 000 000 ;)