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timppu: So am I!

The framerate will probably be crappy, though. I'm hoping for 5 fps.

Considering otherwise pretty high requirements, I'm actually suprised the RAM requirements are pretty modest. I was kinda expecting they require something like 16GB or RAM recommended, and 8GB would be the bare minimum.

Maybe it is the consoles which keep the RAM requirements pretty low?

By the way, why don't they mention the GPU RAM requirements? I recall some other recent PC game having quite high GPU RAM requirements. 3GB? 4GB? 8GB? At least for NVidia's higher end mobile GPUs, I think they have different memory configurations (e.g. 4GB and 8GB models for GTX 980M).
I more than match the recommended settings with the same Radeon model they list, so I'm hopeful for a good framerate.

I don't know why video memory is hardly ever listed either, I'm going to take a guess at a 2GB minimum requirement though, very few games take advantage of 4/8GB cards as they aren't in common use yet.
Post edited January 08, 2015 by ReynardFox
Just saw the specs.. the minimum ones.. *sigh* nevermind, i'll buy a W3 boxed copy as soon as i can afford it but i don't think i'll play it soon enough.. I should be careful with the spoilers the next 5 (?) years.. :P
Dear CDPR,
May we please know whether the game is an Nvidia gameworks title? I think it'll be a very important thing to know for many customers.
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Shadowstalker16: Dear CDPR,
May we please know whether the game is an Nvidia gameworks title? I think it'll be a very important thing to know for many customers.
Please not, Nvidia Gameworks is 0% optimized for any AMD hardware (obviously). I tested an early alpha build of a game, which uses Gameworks and my AMD could only bring up 40-60 fps with lots of players on the field, while any nvidia crap card had steady 60 fps.
Post edited January 08, 2015 by disi
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Shadowstalker16: Dear CDPR,
May we please know whether the game is an Nvidia gameworks title? I think it'll be a very important thing to know for many customers.
It doesn't matter if the game is well optimized, The Witcher 2 runs great on my AMD GPU eventhough it also has an Nvidia (way its meant to be played) logo at the beginning. The same goes for Metal Gear Solid: Ground Zeroes on PC, where Nvidia has an entire page dedicated to showing the graphical improvements and options in the game.

Despite the partnership/sponsorship or whatever you want to call it, the game also runs fantastically on competent AMD cards. Most people arguably consider it to be the best PC port of last year that should be held as a benchmark of how games should be properly optimized.
You are 6 months behind the initial release date and that's the level of optimization you are offering us? What's wrong with you? A cluster of "next gen" consoles doesn't have half of the computing power you deem as minimum requirements for the PC version.

This is a joke. I'm not going to upgrade my pc twice a year just to meet your minimum requirements when I can comfortably play all other AAA titles with what I already have.

Preorder cancelled. I'll wait till the code is properly optimized and the "demo" version is available for testing, and then I'll reconsider buying the game.
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Shadowstalker16: Dear CDPR,
May we please know whether the game is an Nvidia gameworks title? I think it'll be a very important thing to know for many customers.
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stg83: It doesn't matter if the game is well optimized, The Witcher 2 runs great on my AMD GPU eventhough it also has an Nvidia (way its meant to be played) logo at the beginning. The same goes for Metal Gear Solid: Ground Zeroes on PC, where Nvidia has an entire page dedicated to showing the graphical improvements and options in the game.

Despite the partnership/sponsorship or whatever you want to call it, the game also runs fantastically on competent AMD cards. Most people arguably consider it to be the best PC port of last year that should be held as a benchmark of how games should be properly optimized.
The Nvidia Gameworks Framework was released after Witcher2 AFAIK. Therefore Witcher2 might have some generic graphics optimizations, but is not entirely based on nvidia code base.

//edit: they might even have code like :)
-> [check AMD hardware] -> wait 10 || Next
Post edited January 08, 2015 by disi
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disi: The Nvidia Gameworks Framework was released after Witcher2 AFAIK. Therefore Witcher2 might have some generic graphics optimizations, but is not entirely based on nvidia code base.

//edit: they might even have code like :)
-> [check AMD hardware] -> wait 10 || Next
Ok but what about Metal Gear Solid: Ground Zeros which has been touted heavily as a Nvidia Gameworks title, yet it performs exceptionally well on AMD GPUs. I still think that if the games are optimized properly then it does not make a difference, all Ubisoft PC ports are absolute shite with the exception of UbiArt and Far Cry games which runs fine on AMD. :)
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Maquabra: You are 6 months behind the initial release date and that's the level of optimization you are offering us? What's wrong with you? A cluster of "next gen" consoles doesn't have half of the computing power you deem as minimum requirements for the PC version.

This is a joke. I'm not going to upgrade my pc twice a year just to meet your minimum requirements when I can comfortably play all other AAA titles with what I already have.

Preorder cancelled. I'll wait till the code is properly optimized and the "demo" version is available for testing, and then I'll reconsider buying the game.
yes, that is the proper thing to do... I myself will barely meet the minimum as well :)

but hey, don't you remember the times when you actually did HAVE TO upgrade your pc twice a year? in those times I couldn't run ANYTHING on high details because I didn't rob banks on a regular basis :)

it's just that the progress nearly stopped for the past few years because of the consoles... now the new generation is here (even though I agree their power is nowhere near these requirements) so a mild "jump" was to be expected :) wait for a year, upgrade your computer and you should be fine for the next few years (of next gen consoles' life)
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Maquabra: You are 6 months behind the initial release date and that's the level of optimization you are offering us? What's wrong with you? A cluster of "next gen" consoles doesn't have half of the computing power you deem as minimum requirements for the PC version.

This is a joke. I'm not going to upgrade my pc twice a year just to meet your minimum requirements when I can comfortably play all other AAA titles with what I already have.

Preorder cancelled. I'll wait till the code is properly optimized and the "demo" version is available for testing, and then I'll reconsider buying the game.
Now lets not jump to conclusions here. That's why we're asking them this. Keep in mind we have not seen any benchmarks or any indication that it is even Nvidia only optimized. Its a rumor being thrown around because the they put the 770 and 290X side by side.

Ok but what about Metal Gear Solid: Ground Zeros which has been touted heavily as a Nvidia Gameworks title, yet it performs exceptionally well on AMD GPUs. I still think that if the games are optimized properly then it does not make a difference, all Ubisoft PC ports are absolute shite with the exception of UbiArt and Far Cry games which runs fine on AMD. :)
Exactly, it can run fine or run badly depending on optimzation. But the sheer fact that that a game of this magnitude may be system biased (read baiters on hardware forums claiming how Nvidia is better because of this and other shit) will piss people off. Even if its Nviida gameworks, I think CDPR is more than capable of making it run equally well, but this nasty rumor that this game may run badly due to bias to Nvidia (differentiate between Nvidia gameworks and Nvidia bias, people!) is dangerous to CDPR image. So I again, ask my question rephrased,

Will TW3 run equally well on hardware with similar specs (ie clock, texture and shader units etc) no matter what GPU PCB maker?

EDIT: Nvidia gameworks is a set of software or SDK that uses Nvidia optimmized tools to make graphics effects in games:https://developer.nvidia.com/content/introducing-nvidia-gameworks
And dose titles on dishplay ain't lookin' very encouragin
OMG they mess up shit hard: http://gamegpu.ru/action-/-fps-/-tps/metal-gear-solid-v-ground-zeroes-test-gpu.html
Look at the benches for 1080; R9 270 worse than 750Ti????????? Ok, please confirm level of Nvidia pollutant level please.
Post edited January 08, 2015 by Shadowstalker16
Time to upgrade my graphics card (GTX560 Ti) and I'm ready to go. Good thing I decided not to spend €399 on a PS4 last Christmas... ;)
GPU is a little over my spec, but I'm not planning to buy this game any time soon, so not a problem.
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Maquabra: You are 6 months behind the initial release date and that's the level of optimization you are offering us? What's wrong with you? A cluster of "next gen" consoles doesn't have half of the computing power you deem as minimum requirements for the PC version.
I am not sure which cluster of "next gen" consoles you're referring to because the game is not coming out on WiiU. Xbox One's GPU is similar to AMD Radeon HD 7790, while the closest equivalent to the PS4's graphics chip being the desktop AMD Radeon HD 7870 according to the PC equivalent performance comparison of the two by Digital Foundry.

So the minimum PC requirements seem perfectly reasonable as they also list the AMD GPU Radeon HD 7870 as the basic requirement to properly run the game.
Edited my last post. Gameworks fucks up shit pretty hard it would seem. Even in MGS:GZ
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Shadowstalker16: *snip*
EDIT: Nvidia gameworks is a set of software or SDK that uses Nvidia optimmized tools to make graphics effects in games:https://developer.nvidia.com/content/introducing-nvidia-gameworks
And dose titles on dishplay ain't lookin' very encouragin
OMG they mess up shit hard: http://gamegpu.ru/action-/-fps-/-tps/metal-gear-solid-v-ground-zeroes-test-gpu.html
Look at the benches for 1080; R9 270 worse than 750Ti????????? Ok, please confirm level of Nvidia pollutant level please.
Ok, I did some reading on Nvidia Gameworks and according to the Anandtech article Metal Gear Solid: Ground Zeroes is not using Gameworks so I was mistaken about that. While The Witcher 3 is definitely on the list for using some Nvidia Gameworks specific features so there is cause for concern.

That being said Metal Gear Solid: Ground Zeros performance difference in FPS is due to driver issues (again) and has nothing to do with the game itself which is optimized really well, as can be seen from this recent Performance Benchmark comparison between Nvidia and AMD GPUs.

http://www.hardwarepal.com/metal-gear-solid-v-ground-zeroes-pc-benchmark-performance/
Post edited January 08, 2015 by stg83