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high rated
Black Skylands

Updated to version 0.3.0

Since naming conventions seem to change depending on where you look and the official group doesn't have a mention about update 0.3.0, going by dates, the update should be the same as the one from the other store from June 17.

And so, the changelog, according to their announcement over there:
Greetings, Captains!

The news are so exciting that we are yelling them out loud in writing: THE UPDATE IS NOW AVAILABLE! It adds additional content for those who have already completed the game or are in the late stages. You will be able to test your skills and claim exclusive rewards!

Here’s what’s waiting for you:

Play raids and defeat all the bosses
During a raid, you will be able to complete various missions: first comes the air stage, after successfully surviving it, you will progress to the ground stage and face different missions and enemies!

Increase the difficulty by introducing new challenges
Before starting each raid, you will be able to choose up to four challenges, for example, “Play raid without using ship abilities” or “Play raid without dodging”. The choice is yours!

Get unique weapons
You get a reward for each successfully completed task! As a note: these rewards can only be collected once per player. As a prize, you will earn resources which can be used to create a special weapon – Swarm Gun, Swarm Flare Gun, Swarm Acid Flame Gun, Swarm Rifle. They all have special features. Try each of them to decide what suits you!

Earn as many points as you can
During a raid, you will earn points for various actions.
You can easily track your progress as your points will be displayed during the raid.

What affects the points?
Defeating an enemy or/and a boss, completing a quest, time spent, and receiving damage are the main factors that influence the total number of points.
Then the previous number multiplies by the rate of your challenges. Each challenge has its own rate that depends on its difficulty.

Follow our Discord to share your progress!

How to get to the Raid:
The raids to the Swarm become available following the defeat of the Eater. Start the dialog with Lucas, the Swarm Hunter, who will wait for you on the Fathership.
Captains, thank you for your support! We hope you’ll enjoy this update. Remember that we’re looking forward to reading your feedback!

OTHER CHANGES

- OPTIMIZATION -
• Optimized the effects of rain, capsules and other animations with small elements

- BALANCE -
• Lowered the difficulty of enemies in the Hungry Gardens location (the resources are the same as before)
• Non-Elite ground Falcons damage have been slightly increased
• Falcons lancers become faster and more aggressive
• Cooldown of Pyrostation, Shock Storm, Oppressor, Jericho, Time Stopper has increased
• Duration of Pyrostation, Oppressor has decreased
• Oppressor HP has increased
• Oppressor damage has decreased
• Reduce all grenades fire period to 0.5 seconds

- FEATURES -
• Updated the location of buildings on Fathership
• There are now 2 stations for opening loot boxes on the Fathership
• Added enemies direction markers
• Added cutscenes skip before bosses
• Now hook works more conveniently
• Now the character comes to life at the nearest gas station after the end of all Lumas energy
• Added the ability to put turrets on the ship
• Warehouses added to gas stations
• Added ability to remap ship rotation buttons
• Added a new type of puzzles, where the player is supposed to use levers in a correct order. Some of the scale puzzles are replaced by them
• Added ability to remap second artifacts button
• Now, when visiting the Fathership, the energy of the Luna, ammunition, HP, number of first aid kits and grenades are restored
• Interactive window with the item that can be sent by Luma has changed. Now you can see the state of the ship's warehouse in that window - the number of items in the hold / the total allowable number of slots in the hold. Minor visual changes regarding the distance of text from the edges of the window
• Information about the status of the warehouse of the currently selected ship does not appear on the Fathership, because the item is sent to the warehouse
• Option which allowed using old ship cannons controls was removed
• Added structure names to the following windows: armory window, laboratory window, ship workshop window. Also added names in the building upgrade window.
• Now the reloading of the player's weapon begins after spending the last ammo from the clip, and also when switching to a weapon that has no ammo left, but there is an opportunity to reload
• Now Luma takes cargo to nearest warehouse
• Flying enemies are shown on tablet map and mini-map
• Game saves up to three previous saves backups to folder %USERPROFILE%/AppData/LocalLow/HungryCouch/BlackSkylands/Saves/Profile{N}/backup
• Enemies barks work again
• Exclamation mark above the ship repair quest character disappears after quest completion
• Added ability to change mapping for grenade throwing
• Added ore processing queue
• Removed Christmas decorations from Tourtletown

- BUGS -
• Fixed green artefacts on some graphics cards
• Fixed that when moving to the helm, the cursor crosshair decreased along with the distance of the camera
• Fixed boats' ship holds with repair kits not being moved with the boats
• Fixed a problem where assault on some locations could not be fought off (Big Water Island, Old Sawmill, Iron Burgeon) if the game was updated from an older save. For the fix to work you should visit again all the major islands of these archipelagos
• Fixed enemies not being able to cross areas with destructible rocks even after their destruction
• Fixed enemies not being able to approach the center of an island because of local avoidance system error
• Fixed the disappearance of the cursor in the Menu after closing the Tablet by ESC and immediate opening Menu window by the same key
• Fixed a bug where player's ship could appear in the ground of the Crab Skeet location
• Fixed a bug where Falcons wouldn't attack Ewing in the first cutscene with him
• Removed objects, that could appear under the rubble, left by Crash in the Big Water Island location
• Fixed a spot in the Glutton Island location, where a player can get stuck
• Fixed a bug where two warnings in a row could appear in Ron's shop
• Fixed a bug where enemies could still continue to attack the player when received lethal damage
• Fixed a bug where reforged ship ability would get installed on a ship only after ship respawn
• Ship ability slot buttons in the shipyard cannot be selected multiple times and play multiple selection sounds now
• Fixed lingers animation bug when they could stand still and play running animation at one time
• Fixed: wrong ammo type for crossbow
• Fixed that the sound of the ship's boost disappeared when the ship received damage
• Fixed that the sound of the ship's boost disappeared over time, even if the boost itself continued
• Fixed that when there is a lack of energy for boost, holding the ability key could cause a sound about a lack of energy to be played every frame
• Angle between shotgun projectiles under mods influence is now correctly calculated
• Fixed that if you move to Moth Nest using teleportation to Fuel Station during "Reach the Moth Nest" quest, there was incorrect input enabling after cutscene
• Removed unused control maps for an old cannons control system for gamepads
• Fixed Barrel furniture item duplication when attempting to transfer by Luma
• Random sky events are now correctly cleaned up on game loading start
• Fixed artifact cooldown timer
• Controls mapping reset doesn't break ship acceleration / deceleration mapping anymore
• Devourer now only attacks the player
• Fixed fire animation position
• Fixed a bug when it was proposed to make 0 resources in the factory, now the minimum amount is 1
• Fixed that player didn't receive control back after Devourer's death
• Fixed that if you die while in boarding ship battle, the next time it will be impossible to open boarding ship storage after killing all enemies
• Fixed that some sounds were not adjusted by volume sliders
• Fixed some ship abilities activating when navigating tablet
• The wreckage of civil boats is now falling down correctly
• Fixed that if you change key mapping in settings, mapping tips didn't changed on abilities icons in HUD

Yours truly,
Hungry Couch
Post edited June 19, 2022 by _Auster_
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MarkoH01: That does not change the fact that those who usually download the games in their native language probably won't even know that there is a better version. Adding the original as an extra and using the same offline installer for every language would be the best solution and I am pretty sure that GOG would be allowed to do so since you'll get the original as DLC on Steam as well so obviously the publisher does not mind.
The original DOS version was removed* from the other store as well. The "original" version is actually a recompiled game for Windows, but keeping its original form, controls and features.
I, and I presume other users here on GOG, always prefer the original DOS files.

edit: *not removed, since it was never released there afaik.
Post edited June 20, 2022 by Glaucos
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Glaucos: The original DOS version was removed* from the other store as well. The "original" version is actually a recompiled game for Windows, but keeping its original form, controls and features.
According to Steam that is not the case

"Experience the original, untouched version of Twinsen’s Little Big Adventure Classic, originally released in 1994 as Little Big Adventure or Relentless: Twinsen’s Adventure. "

Don't own the Steam version of the game so I can't say if the "untouched" part is true, but at least GOGs version (the one that is now available if you don't chose English) is the pure dos version running with dosbox. So it should not be a problem to make it an extra and let the main version be the newer (and imo better) one.
high rated
Goetia 2 has been updated to Version: 1.1.3. Galaxy and offline installers.

No changelog but this is what I found in the Steam forum:

"Some news from the dev team: a patch is on the way, due to the end of this week on Switch, and a few days later on PC. I'll post the full log here when it is out. It will fix all the game-breaking bugs you might have encountered, especially the one preventing you to see the ending if you click on the wrong question mark. Another patch will be in the works then for the less critical (yet annoying) ones. Thanks for your patience and understanding! "
high rated
Born Punk

Updated to 1.02 (Galaxy & Offline Installer)

Latest changelogs from SteamDB:
Patch 1.01 - quick fixes based on reports and feedback

- drone in Flash's first scene now responds to inventory items
- added a fail-safe to be able to advance on vital Waffallafia dialog
- made Eevi's dialog scroll indicators brighter
- fixed a few voice lines
- fixed 'Corporate Assault Teams' lore entry to display correctly (or rather, at all)
- fixed a few typos
- temporarily removed the bird from Eevi's rooftop because if you hacked it, IT WOULD HACK YOU BACK! :O
+++
Patch 1.02 - three little things, nothing to see here, carry on

- stopped Mariposa from pretending to be the quarantined crow on the Ragnarocks roof
- added hotspot indicator for spray can in Flash's apartment
- stopped Glashuset android receptionist from annoying everyone with her loud calculations
high rated
STASIS: BONE TOTEM DEMO

Updated to 0.3.4.6 (Galaxy & Offline Installer)

No changelog.
high rated
Space Haven has received an update from 0.15 to 0.15.1 for Windows, Mac and Linux.

Space Haven Alpha 15 - Version 0.15.1 Released as Stable.


Greetings, Spacefarer!

We have fixed some bugs and put together a new patch for the Alpha 15 Update. The newest version is now 0.15.1.

Patch Notes

- New look for the Arcade Machine.
- Fixed many reported bugs.


Stay tuned and enjoy the new update!
high rated
Kingdoms of Amalur - Patch 1.9

Patch notes taken from Steam -

Kingdoms of Amalur Fatesworn Patch
A new patch is launched on all platforms today

The changelog is as follows:

• When cheating Maisie in the Lucky Charm side quest, the 'all sidequests' achievement wouldn't unlock.
• Fixed the unlock in this case
• Retroactive fix added. If you have a save from a version before this fix, stashing the ring 'Maisies Luck' and taking it from the stash again should step the 'all sidequests' achievement.
• Maisie Calhoun now quest essential during the quest
• Aurora borealis in the crownhold would not be on/off correctly after sleeping
• Fix for Dolan Hardy could die during the quest, blocking the quest
• Godric Payne could have two permits
• Fix for in the A Preordained Encounter side quest the objective does not update when the hero steals Lyenna’s necklace from Dramil Frink
• Fix for in the Of Life and Death side quest if the key from Roadside Shack is looted before receiving the "Search the abandoned house" objective the quest progress will be blocked
• Fix for The Preordained from False Prophets side quest can kill quest-related NPCs
• Fix for In the Preparations side quest the SFX of the quest is being played in a loop upon delivering Ale
• Fix for Playing Crownhold side quest - Michaela Vogel cannot be convinced to attend the concert until speaking with other citizens first
• Fix for In the Crucible main quest the Hope of the Fatesworn Greaves are not received after closing the Chaos Dungeon from Decayed Estate
• Fix for Of Life and Death Quest The quest-related NPC disappears when attempting to approach him in The Westroad
• Fix for The title might crash upon going back to the “Press Any Button” screen and briefly selecting the “Manual” option before loading a Fatesworn DLC Save-File
• Fix for The quest will not be set as "Failed" if the Hero is killing the quest-related NPC
• Quality of Life fixes for the Sagecrafting screen
• Position of one of the boggart 'levers' corrected so it can be interacted with
• Fix for players who could lose all their alchemy recipes during "Outcast's Revenge" (including imperfect retroactive fix for bugged savegames)
• Several cosmetic fixes
high rated
Gemini Rue is flagged as updated.

Probably this:
Gemini Rue - Rain Patch
I wasn't aware of this, but kindly reported by ner0, there appeared to be a descrepancy between how the rain used to be, to how the rain should be, so applied a patch!

So now, rain is raining, splashes are splashing, and all that!
high rated
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viperfdl: Gemini Rue is flagged as updated.

Probably this:

Gemini Rue - Rain Patch
I wasn't aware of this, but kindly reported by ner0, there appeared to be a descrepancy between how the rain used to be, to how the rain should be, so applied a patch!

So now, rain is raining, splashes are splashing, and all that!
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viperfdl:
Confirmed by the dev in the game-specific subforum.
Post edited June 21, 2022 by ConsulCaesar
high rated
It seems Dark Reign has been updated (Galaxy and Offline installer).

But I can't find any changlelog. Anyone has any idea of the changes?
high rated
Weird West Patch 1.03

New Features
Weapon Perks: Each weapon found has a low chance of having a random perk attached to it, such as increasing critical damage against non-humans, a chance to poison enemies, or ignoring part of your target armor. Upgrading a weapon with the forge will preserve the perk that was attached to the weapon. This is the first part of WolfEye's continued loot pass, which will continue with future patches by adding even more unique random gameplay effects to weapons!
Reputation Tab: Patch 1.03 will see the introduction of the Reputation TAB, allowing you to track down what Vendettas are still active against you, what Friends for Life you have acquired but also what Vendettas or Friends for Life are being dragged with any Companions you have recruited into your Posse. From this tab you can also check out in what locations you are currently wanted in.
New Aiming System Options: In an effort to make the aiming system easier to use for players of all skill levels, we are adding two gameplay options that can be tuned or turned on/off at any point, depending on your preferences. "Aiming Accuracy" when set to Permissive will make the aiming system more forgiving so that you will still hit your target even if you don't very accurately aim at it. A second option"Slo-Mo while aiming" was also added to allow the game to slow down a tiny bit while entering aim mode to make things a bit less overwhelming if you prefer action a bit less fast-paced.

AD

New Contents
A new location called Wanderer Outpost, which is similar to Wanderer Caravans but can always be accessed.
Two new mine variants.
Improvements
Revamped Companions' AI: A lot of love was given for this patch to Companions' AI to avoid most of the issues related to companions not engaging in combat, getting stuck and not following you or disappearing altogether. While Companions and AI in general will remain one of our core focus for the coming weeks, to keep on improving the experience, we are confident this update will make Companions a more reliable part of combat!
New Progression System: Patch 1.03 also introduces a revamped progression system, where Weapon Abilities you acquired now transfer between Journeys (unlike Class Abilities) so the progression between the 5 Journeys feel more connected in term of progression. Note that if you load an existing save file after patching, you will be prompted to opt in or opt out of this new system, but all new games started after this patch will use the new progression system. Similarly, when recruiting your previous Journey Heroes, ammo, money but also horse ownership are now transferred to the new Hero so you don't feel like your hard-earned dollars and belongings are just vanishing. To go along with those changes, we have also done a full balancing pass on the game economy (specifically how much junk items you find in containers and their value) but we have also revised the enemies level progression in secondary locations so that the game difficulty in those locations doesn't plateau as much after the second Journey. This also means Bounty Targets from the Bounty Board will now correctly progress throughout the game. offering 3, 4 and 5 stars Bounties as you progress. You will now also receive a relay from the Marshall when Bounties for key Story Characters are added to the Bounty Board so those don't fully unnoticed!
60 Fps on Xbox Series S: For those of you playing on Xbox Series S, we did a pass of optimizations (which will also benefit to lower-end PCs and Xbox One and PS4). The result of that optimization pass is that the game now runs at a steady 60fps on Xbox Series S! We hope you will enjoy the smoother experience!
Added a delay during which inputs are ignored after smelting an item to avoid smelting the next one in the list by mistake
high rated
Weird West Patch 1.03 continued

Bug Fixes
Fixed some pickup items duplicating when saving and reloading in secondary locations
Fixed shrapnel mine not properly saved and restored after saving/reloading
Fixed destroyable carriable props which were reappearing after being destroyed on save/reload
Partially fixed memory bloating over long playthroughs which could result in repeated out-of-memory crashes for some players (eg loading Grackle). This fix should decrease how frequent the issue might have been for some of you, especially on a new playthrough started with this patch, but might not be sufficient for walkthrough already well advanced for some players - so we are still working on further fixes for this and we will let you know of further development. If possible, we will try and release full fix for this via a hot fix without waiting for the next patch release
Partial fix for carriable not being properly restored to the position player moved them to on save/reload (full fix for this coming with next patch)
Fixed a couple of other different crashes that could happen during gameplay
Fixed all friendly Oneirists in the world becoming enemies after the player visited Canker during the Pigman Journey
Fixed quest item sometimes not appearing in the new natural cave map and new hacienda during item fetcher quest
Fixed Bounty targets not properly repopulating bounty board between Journey leading to not having higher level targets as the game progresses throughout the 5 Journeys
Fixed being stuck in a travel encounter if the enemy you killed had a vendetta against you and their ghost spawned when they died
Fixed several issues with Companions not following and not engaging in combat or completely disappearing
Fixed world generator not correctly assigning available maps to secondary locations resulting in some world seeding where all locations of the same type (eg mines etc) could be using the exact same map layout
Fixed Bounty Mission sometimes leading to an already dead target, preventing from being able to complete the Bounty Mission
Fixed Bounty System reusing back to back the same location over and over
Fixed Player Horses getting stuck in a state where they would constantly run away from player upon arriving at destination
Fixed several blockers that could appear during the Prison extraction side quest
Fixed player sometimes being wrongly spotted by enemies when behind cover or hiding in bushes
Fixed Blocker issue during Protector Journey with finding Bracelet in Galen's Crossing
Fixed being stuck in Wolf form when demonstrating Werewolf transformation for the researcher in Grackle during the Werewolf Journey
Fixed dead zone on camera control when using the mouse
Fixed side quest items remaining in player inventory after completing delivery side quest
Fixed weapon showing as equipped on player horse since last update
Fixed blocker with not being able to talk to Leila in Oleander Temple in some contexts
Fixed blocker with not being able to destroy the Olvidado Mine in some contexts
Fixed several issues with not being able to retrieve the brand from dead heroes corpses during the Oneirist Journey
Fixed Farmstead deed item cluttering player inventory after related objectives were completed
Fixed Protector Hero falling below ground in Thriving Place during Oneirist Journey
Fixed blocker where sometimes the leader of the Dagger & Bone could not be found in Fort Glenn during the Protector Journey
Fixed Sheriff Albright sometimes still being the Sheriff at Grackle when she should no longer be
Fixed quest tracking marker not appearing on the container for item fetcher quest in natural caves
Fixed not being able to interact with the Bounty board in Cedar Flats after completing the Holy Pig quest
Fixed post-process from first vision cinematic remaining active after cinematic during the Oneirist Journey
Fixed NPCs in Grackle Ransacked not commenting on you stealing dead people belongings on the street
Fixed Shelby Cross Vendetta not triggering
Fixed unexploded sharpnel mine spawning in next location after traveling
Fixed sharpnel mine wrongly being detonated by NPCs walking on the floor beneath the one the mine is set on
Fixed Ol'Blue turning into a generic weapon when being upgraded
Fixed arrows not restocking properly overtime at trapper camps and towns' Dagger and Bone shops
Fixed player twitching rapidly when using the new projectiles aiming system against a wall
Fixed melee weapon on secondary weapon slot swapping to primary slot on save/reload
Fixed ranged weapon fire rate going crazy if you changed from melee to ranged weapon while swining your melee weapon
Fixed player getting caught trespassing while the game was paused
Fixed travel encounter sometimes loading without a scenario
Fixed Pigman Joe being wrongly hostile to player after Pigman Journey
Fixed zombies raised by Wraith during a Wraith Friend for Life intervention being hostile to player
Fixed deputy spawning behind locked door in the bank while grackle is ransacked
Fixed Bounty target body correct continuing escorting the target even after their death resulting in them running to the corpse location every time player moves it
Fixed Itinerant Merchant not selling items if player visited Quickbend early in the game
Fixed bank clerk sometimes not working or not being at their desk
Fixed infinite burning state on companions if you shot at them while equiped with a certain amulet
Fixed wells in farms never having a chance to lead to an underground cave
Fixed issue where Across River would lose their inventory when rescued
Fixed issue where quest NPC would not leave Galens Crossing after sending a relay stipulating that they did
Fixed BH Wedding band being mentioned as having been pawned when you only put it in your horse saddlebag
Fixed player getting stuck on safe door when opening a safe from the side
Fixed several scripting issue around Snack and Albright location during Bounty Hunter Journey
Fixed prisoner not spawning inside cell during the Prison extraction side quest
Fixed not removing side-quest item from player inventory when failing Illiterate Love Notes side quest
Fixed Heathen sometimes not starting her convo in Fox Glove
Fixed player horse disappearing on save/load if saving close to it at beginning of Werewolf Journey in first location
Fixed several scripting issue with Previous Journey Heroes not appearing at the temple during Oneirist Journey
Fixed side-quest item sometimes not appearing in stash during ghost torment side quest
Fixed issue where you would sometime buy an item by mistake when opening the shop UI
Fixed Werewolf status text wrongly mentioning stats increased that are not actually increased
Fixed Shelby Cross sometimes not engaging in combat after turning into his siren form
Fixed typo in letter found during the Strangeness side quest
Fixed several typos in loading hints
Various minor bug fixes
high rated
Patron

Updated to 1.202.1 (Galaxy & Offline Installer)

Changelog from Steam:
Late spring Update

Greetings Patrons!

Today we’re releasing the next update and this one is linked to several features frequently mentioned by our players.

First of all, we’ve added another manually created map to play on. There are also several changes to how Foresters work (their efficiency and types of trees they plant – now they depend on the map type and the prevailing vegetation in that specific biome).

The next frequently asked change relates to ranches – sometimes the rate of using animals for meat production impeded production of other possible resources from the same ranch. With new changes, this shouldn’t happen anymore.

In the bug-fixing department, we’ve modified the duration of several tooltips (when left too long on-screen they obscured the view of the grid making building-placement tricky), and also fixed some potential stability and performance issues.

CHANGES

- ADDED: Additional hand crafted map
- UPDATED: Forester will not plant just random types of trees, but the type of tree which already exist closest to the location of the planting
- UPDATED: Every tree planted by the Forester will now grow 10% faster
- UPDATED: Hint displaying the name of the building will now disappear after a few seconds, to avoid visual obstruction
- UPDATED: Changed the way ranches work – only 50% of animals will be slaughtered for meat, and only adult ones come into calculation. Basically, you’ll always have some adult animals remaining for additional products, such as milk or similar
- FIXED: Addressed several reported bugs and glitches

Enjoy and until next update!
Overseer Games team
Post edited June 21, 2022 by Hustlefan
high rated
Iron Harvest

Updated to 1.4.8.2946 rev. 58175 (Galaxy & Offline Installer)

No changelog.