Posted March 14, 2019
high rated
Ape Out
Archeo: Shinar
Planetary Dustoff
Production Line
(and please, please - somebody tell the GOG staffer responsible for the updates/changelogs of this game that no matter how much time travelling into the past they do, 2018 is over and not coming back)
Patch 1.2 (12 March 2019)
* Increased size and accuracy of no- spawn zone around starting point
* Removed flamethrowers and bazookas from the harder indoor areas of Fugue and Adrift
* Removed behavior where guards fired extremely quickly when approaching corners with guns aimed
* Prevented guards from shooting too quickly when grabbed (and hitting the player in some cases)
* Slightly increased machine gun guard's reaction time (they take longer to react)
* Slightly increased guard reaction time when lights are out (they take longer to react)
* Prevented explosions from chaining through walls
* Flamethrower guards' now must ready their flamethrowers before shooting
* Audio Improvements
* Fix for the game running too fast on some systems
* Fix for fugue ending playing at the wrong time in arcade mode.
* Possible fix for guards sometimes being inside closed containers, and occasionally pushing themselves up against closed doors.
* Possible fix for some crash bugs.
*** * Increased size and accuracy of no- spawn zone around starting point
* Removed flamethrowers and bazookas from the harder indoor areas of Fugue and Adrift
* Removed behavior where guards fired extremely quickly when approaching corners with guns aimed
* Prevented guards from shooting too quickly when grabbed (and hitting the player in some cases)
* Slightly increased machine gun guard's reaction time (they take longer to react)
* Slightly increased guard reaction time when lights are out (they take longer to react)
* Prevented explosions from chaining through walls
* Flamethrower guards' now must ready their flamethrowers before shooting
* Audio Improvements
* Fix for the game running too fast on some systems
* Fix for fugue ending playing at the wrong time in arcade mode.
* Possible fix for guards sometimes being inside closed containers, and occasionally pushing themselves up against closed doors.
* Possible fix for some crash bugs.
Archeo: Shinar
Update 0.75c (12 March 2019)
Changes
* Information about offered money at Land Stock.
Bug Fixes
* Game breaking bug in round 30 after the last expedition fixed.
This is a quick, not planned fix. Thanks to the player ‘Stado Baranów’ we have recreated and fixed a game breaking bug in the last round in the custom game. Next update will be there on time (04.04.2019).
Cheers!
*** Changes
* Information about offered money at Land Stock.
Bug Fixes
* Game breaking bug in round 30 after the last expedition fixed.
This is a quick, not planned fix. Thanks to the player ‘Stado Baranów’ we have recreated and fixed a game breaking bug in the last round in the custom game. Next update will be there on time (04.04.2019).
Cheers!
Planetary Dustoff
Update Hotfix 0.2.2.1002 (12 Mar 2019)
Gameplay
- You now get a last chance with the Space Scientist before ending your run
*** Gameplay
- You now get a last chance with the Space Scientist before ending your run
Production Line
(and please, please - somebody tell the GOG staffer responsible for the updates/changelogs of this game that no matter how much time travelling into the past they do, 2018 is over and not coming back)
Update 1.70 (13 March 2019)
Quite a small patch this time, just to address some items that came up now we have a larger playerbase hammering the game. Here are the changes.
1) [GUI] Word-wrapping works on the blueprint slot names now.
2) [Bug] Fixed bug where it was possible in some circumstances to skip specific slots on the line.
3) [Gfx] Tweaked the animation for polishing paintwork so its scales nicely with the progress of the slot.
4) [Bug] Fixed crash bug when trying to toggle off the upgrade for the maintenance facilities.
5) [GUI] You can now type non english (supported characterset) characters into text edit boxes like company/vehicle name.
6) [GUI] Added an explicit fullscreen button to the resolution picking screen under options to reduce confusion on how to enabled fullscreen.
7) [Sounds] Reduced volume of slot placement sounds.
8) [GUI] Added an extra line in the tooltips to show any applied discounts to the price on cars in the showroom.
9) [GUI] New statistic displayed on vehicle design window: 'in production' to show partly assembled cars of that type.
10) [Bug] Hopefully a fix for the rare 'too many path objects' crash.
We have a list of things we will be working on over the next week or two, including a fix for the financial totals screwing up if they go beyond 2 billion dollars, improvements to the UI to allow changing the order of car production, better explanations for which slot is missing next, and making camera pan speed configurable.
I'm also aware of a bug where music stops after a certain amount of time for some players, and that there is a crash bug relating to the maintenance facility for some players. I'll also be looking into making it easier to copy existing lines at some point, and looking into some code optimisations too.
Eventually we will get working on an expansion too :D
Quite a small patch this time, just to address some items that came up now we have a larger playerbase hammering the game. Here are the changes.
1) [GUI] Word-wrapping works on the blueprint slot names now.
2) [Bug] Fixed bug where it was possible in some circumstances to skip specific slots on the line.
3) [Gfx] Tweaked the animation for polishing paintwork so its scales nicely with the progress of the slot.
4) [Bug] Fixed crash bug when trying to toggle off the upgrade for the maintenance facilities.
5) [GUI] You can now type non english (supported characterset) characters into text edit boxes like company/vehicle name.
6) [GUI] Added an explicit fullscreen button to the resolution picking screen under options to reduce confusion on how to enabled fullscreen.
7) [Sounds] Reduced volume of slot placement sounds.
8) [GUI] Added an extra line in the tooltips to show any applied discounts to the price on cars in the showroom.
9) [GUI] New statistic displayed on vehicle design window: 'in production' to show partly assembled cars of that type.
10) [Bug] Hopefully a fix for the rare 'too many path objects' crash.
We have a list of things we will be working on over the next week or two, including a fix for the financial totals screwing up if they go beyond 2 billion dollars, improvements to the UI to allow changing the order of car production, better explanations for which slot is missing next, and making camera pan speed configurable.
I'm also aware of a bug where music stops after a certain amount of time for some players, and that there is a crash bug relating to the maintenance facility for some players. I'll also be looking into making it easier to copy existing lines at some point, and looking into some code optimisations too.
Eventually we will get working on an expansion too :D