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The Battletech Shadow Hawk Pack still is the old version.

When you try to install it with the current version of the base game, you get an error message from the installer.

Only the Mac Version has an installer that works with the base game.
Post edited March 15, 2019 by Arundir
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Ganni1987: The new Linux update for Owlboy is broken, game doesn't launch.
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EugVVl: Works fine for me. The version in menu is 1.3.7011.41203, the same as on download page.
Found a solution.

So basically the game gave me an error saying it failed to find "/home/my_user/.config/Owlboy/config.cfg"

I proceeded to create a blank file manually in the specified location, lo and behold the game runs. Can confirm it does say 1.3.7 in the main menu :)
high rated
The Guild 3
Update 0.7.4 (15 March 2019) - Part I

Hi Everyone! Today we released EA 0.7.4! This version contains a changed dynastic trade system, improvements to make the AI more interesting, a big update on notifications, a bunch of new or improved UIs and a lot of bugfixes we think you were waiting on! Enjoy!

New features
- One of the biggest changes in this version is the whole diplomacy system. Before the AI was not engaging actively in dynastic trades. The logic behind what they wanted to trade was also not existent. With EA 0.7.4 the AI will actively send you trade requests once they have the appropriate title. The content of their trade proposals depends on what objectives they are currently following. Trade proposals are sent via urgent notifications (for more info, check out the notification entry below).
- So far the AI didn’t trigger feuds, didn’t make peace proposals or weren’t trying to get into alliances. We changed that. The AI will now declare feuds if it fits their objective. They will also ask for alliances. To make that more interesting we changed the way peace or alliances are forged. We moved those actions from being just actions in the action bar, to the dynasty trade. So from now on if you are in a feud you can only end it by accepting or making a peace proposal. The amount of compensation you have to pay or you can expect depends on the power balancing between the involved dynasties.
- As diplomacy starts to get slowly more interesting in the game and there was no way yet to get a notion of how is actually the relationship between the other dynasties, we decided to implement a UI element which you may be familiar with from other Guild games. From now on if you hover your mouse cursor over the crest of another dynasty (or your own) you will see relationship between all dynasties and the inspected dynasty.
- One big topic that was haunting us for a while now was the notification system. With EA 0.7.4 we implemented now 2 different types of notifications (general and urgent). We added voice overs and jingles to most of the notifications. There are a few different notifications categories (which can be identified by their icon) and every notification can either have green (positive), gray (neutral) or red (negative) background. This way you should be able to react faster.
-- General notifications: Those notifications will be shown only on the lower left and in the message log.
-- Urgent notifications: Those notifications are shown in the top center of your screen. They will remain for a predefined amount of time. If you click on an urgent notification it will take you to the point of interest. This can be a UI or an object in the 3D world. Urgent notifications will also be stored in your message log.
- If you have the feeling that you get too many notifications you can filter messages via the notification filter button on the lower left of your HUD. We extended that UI, so now it shows all the different categories with their respective icons.
- Another thing that we added is the new Action Comparison UI. From now on if you hover a target with an action a UI will show up on the bottom center. It will inform you about the target, the attributes that are influencing the dice roll and it will show the chance for success. The chance for success is now also directly shown next to the mouse cursor. The old comparison UI is gone.
- Another UI we changed is the dynasty window. Per dynasty you will now see the leader, spouse and heir but you can also open the family tree for every other dynasty. The former children section in the UI has been removed and instead you can see the list of all buildings of the selected dynasty. You will also see per building whether you are spying on the building or not. Also we moved the evidence section over to the dynasty UI.
- Wiping out a dynasty is a good thing. That’s why now as soon as one of the competitors loses, you will get a nice UI informing you about that.
- We also added a UI that informs you if one of your family members or the leader of a competitor died, so you are properly up to date.
- A new objective was added to the AI to follow: Increase Rank. When the AI gets the objective they will internally compare their winning points with the winning points of the other dynasties. They will try to increase their rank. The way they will try to do it mainly depends on their dynasty attitudes. So for example, aggressive dynasties will try to actively weaken dynasties with a higher amount of winning points.
- Another objective for the AI that we added is the “Increase Security” objective. If they follow that objective, the AI will start hiring henchmen and assign them to their duties.
- We extended the AI, so they are now properly reacting when their main residence was destroyed. They will try to build or buy a new residence and move the family in as quickly as possible.
- Narrator voice overs are now played when new titles are unlocked.
- Action tooltips are now also shown on actions in the production UI instead of just the name.

Please note: The game does not display/load save games from outdated patch versions as they have become incompatible due to the rework of core systems.

Balancing
- The avatar starts with the age of 25.
- Many changes to the AI behavior.
- Changed the formula for conceiving a child.
- For the AI the decision to produce offspring is now dependent on their current objectives instead of just a regular interval.
- We tweaked lots of the sounds and how far they are played.

Art
- We completely changed the water in the game. It should have now a more natural look.

Performance and stability
- Animation code optimized. Unnecessary copying of data removed, and simplified simulations for simple animations.
- Objects that are not visible to the camera will now properly be marked as invisible. This gets rid of unnecessary particle animation, character animation, and plaque calculations.
- Unified all the picking functions into a single function. This reduces the times when pickable objects are calculated per frame from 3 to 1.
- Optimized building and character plaque rendering code to have a far smaller impact on performance.

Bug fixes
- Fixed a bug that caused the game to crash if an action icon was not set up correctly.
- Fixed a bug that caused the game to crash if a building has been selected while the game was paused.
- Fixed a bug that caused the game to crash when the player tries to hire a henchmen while the main residence is destroyed.
- Fixed a bug that caused the game to “think” that the right mouse button is permanently pressed. This lead to weird selection behavior. That should be resolved now.
- Fixed a bug that caused the game to block you from equipping an item if there is only one item slot available.
- Fixed a bug that caused the production window to block input for other windows while they are opened on top.
- Fixed a bug that caused the player to get stuck in the election scene if nothing is selected.
- Fixed a bug that caused the election scene to not show up properly when an election took place in which the player is supposed to vote.
- Fixed a bug that caused the trial scene to show the same crest for all characters despite being from different dynasties.
- Fixed a bug that caused characters to leave prison instantly if they get involved just a moment before.
- Fixed a bug that caused condemned characters to leave prison before their sentence has ended.
- Fixed a bug that caused the player to get stuck in the prison scene because the leave button was missing.
- Fixed a bug that caused characters to remain partly unusable after being released from prison.
- Fixed a bug that caused characters fall through bridges after a trial scene ended.
- Fixed a bug that caused characters to freeze their animation when they were ambushed.
- Fixed a bug that caused gathering characters to stop their assigned tasks if they are interrupted by another action.
- Fixed a bug that caused characters to not continue their task after being robbed.
- Fixed a bug that caused the progress bar not being shown correctly while the character was collecting herbs.
- Fixed a bug that caused the progress bar to not being shown when collecting water buckets.
- Fixed a bug that caused the ask alliance and end feud actions to not work properly with the AI.
- Fixed a bug that caused the game to allow invalid positions for actions like begging, entertainment, etc.
- Fixed a bug that caused neutral businesses to hire an endless amount of workers and transporters.
- Fixed a bug that caused the building plaque of the windmill to move along with the buildings animation.
- Fixed a bug that caused the herb hut playing the wrong animations on characters outside of the building.
- Fixed a bug that caused NPCs to not level up their attributes correctly.
- Fixed a bug that caused the notification window to not show up when a new title is purchased.
- Fixed a bug that caused employees to lose their clothes items after saving and loading a game.
- Fixed a bug that caused the walking stick item to not grant the movement speed boni correctly.
- Fixed a bug that caused buildings to still show dead family member character plaques.
- Fixed a bug that caused henchmen to spawn in front of the main residence instead of the building they were hired for.
high rated
The Guild 3

Update 0.7.4 (15 March 2019) - Part II

Bug fixes (continued)
- Fixed a bug that caused characters to produce endlessly despite an amount having being defined.
- Fixed a bug that caused characters to still play their working animations while they are moving.
- Fixed a bug that caused lamp posts to not be properly lit.
- Fixed a bug that town hall, port, cemetery and lumberyard are not shown on the area map.
- Fixed a bug that caused the game to keep playing the thunderstorm sound after entering and leaving a scene.
- Fixed a bug that caused the game to show the wrong tooltip while hovering an assigned action in the production UI.
- Fixed a bug that caused the street highlighting (space key) not being removed after the window lost focus.
- Fixed the difficulty settings. They were inverted, that’s why you got more gold if you were playing on impossible.
- Fixed a bug that caused an attacking character to be teleported to the destination of the attacked victim (if the attack was executed on a transporter).
- Fixed a bug that caused the game to show the tenure of office to not show the correct number.
- Fixed a number of text bugs.

Known issues
- The election UI looks very broken at the moment. We are currently working on the politics system so issues like this one should soon be history.
- If you play the scenario map Paris and decide to go on a long distance journey, your character will instantly die. We found the bug and will fix it for the next patch.

Important information
If you are experiencing difficulties with loading and saving the game, you may attempt to delete all files from the folder “Games” in the installation directory of The Guild 3.
It is quite possible that some problems that you have in your game are caused by missing or corrupted files. In this case, the following can help: right-click on "The Guild 3" in your library, then Properties - "More" - Manage Installation - VERIFY/REPAIR

What we are planning for the next patch
For the next patch we are currently working intensively on the politics and voting system. We will particularly focus on getting privileges working decently and we are currently also thinking about new political actions that you can execute if you are holding a respective office. We also want to deliver a first iteration of the tutorial, so you have an easier time getting into the game.

A short outlook…
We want to move our focus on trade routes, storage management and economy refinement.

**********

We value your feedback!
If you have the time, we would appreciate it if you could fill out a short survey regarding the changes we made in patch EA 0.7.4: Google Form
Please note: we do not collect any personal information other than your feedback - you will remain completely anonymous. This survey will end the day we release the next patch.
***

SYNTHETIK: Legion Rising

Patch 15 (15 March 2019)

Hey everyone!

* We just have added localization for the Chinese and Korean language. (Already since yesterday but there was a big issue with Chinese that is fixed as of today)
Please let us know what you think of the quality of these translations and about any issues you encounter!

Best - FF
***

The Textorcist: The Story of Ray Bibbia

Patch 1.4 (15 March 2019)

Fixes:
* Fixes on level #5
* Fixes on level #6
* Fixed Bible going out of screen in level #08
* Crash Fixes on level #09
* Fixes on level #10
* Typos in dialogues
* Minor graphical tweaks
* Sfx volume tweaks
* Minor bug fixes

Working on:
* alt+tab changes resolution
* Credits added to titlescreen
* Minor graphical tweaks
* Minor bug fixes
Post edited March 16, 2019 by HypersomniacLive
high rated
The following offline installers have also been updated:
-> The Escapists 2 to version 25.565675
-> Truberbrook to version 1.11 (Linux installer)
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JudasIscariot: snip
Grim Dawn has cross-play with Steam now, as of patch 1.1.0.0, so you might want to update the store page which still list "Multiplayer available only between GOG.com users" under requirements.
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mrkgnao: I sent him an email today. I'll let you know if he replies.
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Splatsch: Thanks !
Sadly, no reply.
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mrkgnao: Sadly, no reply.
Oh, not nice to hear, I really hope nothing bad happened to him.
Thanks for the info. Let's hope that he simply has been suddenly very busy, or suddenly had no web, or something like that :/
Post edited March 18, 2019 by Splatsch
high rated
The Bard's Tale Trilogy has been updated.
Update 3.27 (18 March 2019)
Fix new issue with house hints appearing outside the house on the journal.
Fix issue where an NPC could be given a quest item and then removed from the party in BT3 which causes the NPC to be deleted, and thus you lose the quest item forever.
you can no longer remove NPCs from the party in the guild. You will need to manually remove quest items from them and Kick them to remove them.
Fix kiels overture was not using up songs remaining when used in combat.
Fix spelling of piranhas
Fix foreboding spelling
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Grargar: The Bard's Tale Trilogy has been updated.

Update 3.27 (18 March 2019)
[...]
Fix kiels overture was not using up songs remaining when used in combat.
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Grargar:
I suspect this bug persisted because most players, by this point in the game, will have unlimited bard songs by this point in the game, and therefore will not notice the bug. Also, even if you don't have unlimited bard songs, you still get one per level (which can be refilled with a drink), and at this point, your bard would normally be at least level 38 (this is assuming legacy XP requirements and no random battle XP since killing Brilhasti), so most players (and playtesters) wouldn't notice this.
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mrkgnao: Sadly, no reply.
Hope that all is good with him.
Say 'hello' from me if you get any response.

Anyway...

Distrust

Updated to 1.1.5.2.
No changelog.

Re-Legion

Update 1.0.6.229 (18 March 2019)
Improvements

‘Go to Main Menu’ Button was added to Pause Menu
‘Go to Main Menu’ Button was added to Mission Summary Screen
Resurrection symbol after Prophet’s death is now visible until resurrection

Bugfixes

Crash - the game doesn’t crash anymore when you complete Missions and click Continue button. Issue used to occur more frequently after longer sessions.
Marque Selection bug causing Marque Selection to be visible even after releasing LMB was fixed.
Preachers are not able to take over buildings anymore.
Mission 8 - Additional Prophets do not spawn on Mission 8
Mission 9 - Mr. Rizen can’t be killed before the cutscene


Grim Dawn

Patch 1.1.0.1 Hotfix 1 (17 March 2019)
Game

Loot filtering now properly applies to items with the % Total Damage attribute.
Added server game version display to the multiplayer join menu.
Multiplayer join menu no longer displays character info for unjoinable servers. This info was often incorrect due to version differences and could occasionally result in a crash.

Tech

Unjoinable servers due to version or expansion differences between client and server now show as grey in the server list.
Fixed a bug where viewing some multiplayer servers could cause the game to crash.
Fixed a bug where the community language download dialog would sometimes fail to show any options.
Fixed a bug where characters could be listed out of alphabetical order when using local saves.
Fixed a deadlock which could rarely occur on the main menu when loading the character list.
Fixed a bug where crafters would show no recipes if a player had no personal recipes.
Fixed a bug where minimap/loot filter toggle buttons were hidden when playing with a controller.
Post edited March 18, 2019 by Edward_Carnby
high rated
Sins of a Solar Empire®: Rebellion Ultimate Edition

Patch 1.94 (13 March 2019)
Gameplay:

NPC, Rampant Militia, and Minor Faction ships will now upgrade their abilities as they gain experience (if they have abilities to upgrade).
Pirates no longer stay in a fleet when they arrive at their target planet. This allows them to be more effective at raiding the enemy defenses.
Only Pirate Rogues now place tradeships at the top of their target priorities. If there are enemy dps units/structures in the gravity well, every other pirate ship will engage those first before raiding tradeships.
Changed Scrap For Parts ability to refund 60/75/90% of the targeted ships' build cost rather than give credits per fleet supply.
Minor Factions now have occupy all resource asteroids for the default planet definitions.
Fixed a bug in scuttling that caused the salvage percentage to be applied twice (e.g. normal salvaging now correctly refunds 30% instead of 9%).
Fixed incorrect player stats being tallied for Minor Faction and Rampant Militia units (e.g. when they kill units they don't contribute to the owner player stats).
Fixed incorrect player stats being tallied for structures (e.g. Minor Faction created structures shouldn't contribute to the owner player stats).
Fixed partially built Minor Faction structures not being scuttled when the planet became unowned. The Minor Faction's constructors likewise now properly self-destruct in that situation as well.
Fixed bug where structures created by a buff in the orbit of an Minor Faction planet would assume the Minor Faction's ownership index (e.g. ability created phase gates).
Fixed bug where a player could own Minor Faction construction ships.
Fixed bug where Minor Faction capital ships count towards your total labs as Vasari Loyalist.
Fixed bug where the first Minor Faction lab you capture doesn't count towards your total.
Fixed bug where the "Send Envoy" quest was being trivially completed.
Fixed a bug where the wrong capitalship/frigate could be built by a Minor Faction if both the construction frigate and factory had previously been destroyed.
Fixed ships physics from being disabled when they died.
Fixed Occupation Victory win condition from potentially crashing and if not crashing, potentially not colonizing the planet.
Fixed bug where icons weren't showing up around a planet on some maps (e.g. DogFight).
Fixed bug where skybox and music transitions were incorrect.
Fixed rare 'zoom to infinity' bug.
Fixed a bug in the calculation of planet bombing damage that was causing it to be roughly twice as high as it should have been.
Fixed resource extractors from not transferring after acquiring a minor faction planet.
Fixed respawned minor faction ships from not assuming their minor faction status.

Modding:

Added custom per-unit hyperspace effects. If a unit does not define them the player effects are used by default. Refer to Capital_PhaseBattleship.entity as an example of how to set custom effects up.
Added GalaxyScenarioItemSpawnConditionType::PlanetHasAnyOwner.
Fixed the bug where NoPlanetOwner conditions and its variations would fail due to template-based colonization and item creation being split into separate passes (since if the planet got colonized, it would now have an owner when the condition got re-evaluated in the item pass).
Increased max exhaust trails to 5. Added block and warning if anyone attempts to exceed the max to avoid stomping on valid memory.
Removed some asserts in buffs that aren't valid - depending on the buff chain and game state it is sometimes legitimate for first and last spawner to be null.
Fixed incorrect assert assertic(target == NULL || target->GetIOrbitBodyPtr() != NULL || target->GetIPlanetModulePtr() != NULL);
Fixed potential crash with ApplyBuffToTargetWithNoFilter.
Fixed warnings/potential crash when accessing a squad definition if there were none defined.

Misc:

Fixed a variety of string issues.
Fixed LAA problems with shaders.
Removed some duplicate entities, brushes, sounds, and strings.
Removed some references to non-existent resources.
Fixed achievement issues created by Minor Faction and Rampant Militia units.
Fixed achievements not showing up in game at all under certain conditions.
Fixed crash bug that was caused by the ship cost querying not robustly handling a playerIndex of -1. This can occur if the player is interacting with the ship construction action grid as they lose ownership of the planet.
Fixed spawn all entities from crashing.
Item templates now properly use the playerIndex parameter when creating structures instead of assuming it will be the planetOwner.
Fixed building a structure not always using the correct player owner.
Fixed crash when querying tooltip for abilities that used new atomics.

Tools:

Galaxy Forge:
Fixed bug where the wrong default player type was being saved.
Removed Galaxy Forge's copy of galaxyscenariodef which can go out of sync. Reads from the game's copy now.
Updated to .NET 4.0
Optimizations
GalaxyForge now searches the local directory for GSD before checking GameInfo.
Particle Forge:
Updated to read new data format.
Fixed missing icons.
Remove Particle Forge's copy of the pipelineeffects which can go out of sync. Reads from the game's copy now.
Updated to .NET 4.0
Optimizations.
Convert Data:
Optimizations.
ConvertData now maintains Simple brushes if possible.


The Escapists 2

Updated to 26.566064.
No changelog.
Post edited March 18, 2019 by Edward_Carnby
high rated
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EugVVl: Works fine for me. The version in menu is 1.3.7011.41203, the same as on download page.
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Ganni1987: Found a solution.

So basically the game gave me an error saying it failed to find "/home/my_user/.config/Owlboy/config.cfg"

I proceeded to create a blank file manually in the specified location, lo and behold the game runs. Can confirm it does say 1.3.7 in the main menu :)
That's fixed now. Please download the new version: owlboy_1_3_7011_41203_hotfix_28163.sh

That fixes the missing config.cfg file issue.
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Ganni1987: Found a solution.

So basically the game gave me an error saying it failed to find "/home/my_user/.config/Owlboy/config.cfg"

I proceeded to create a blank file manually in the specified location, lo and behold the game runs. Can confirm it does say 1.3.7 in the main menu :)
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JudasIscariot: That's fixed now. Please download the new version: owlboy_1_3_7011_41203_hotfix_28163.sh

That fixes the missing config.cfg file issue.
Just tested it, can confirm it solved the issue indeed :)

Thanks!
high rated
Vampire: the Masquerade - Bloodlines has been updated
Update (19 March 2019)
added French and German language support
updated the English version of the UP to 10.2