Posted February 06, 2018
kbnrylaec
Asuka Tanaka
kbnrylaec Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2011
From Taiwan
MarkoH01
The goose rules!
MarkoH01 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2009
From Germany
Posted February 06, 2018
high rated
Obviously - thank you for adding it.
Add to that that GOG already contacted THQNordic but they still don't have the update. There was a time when we received TQ Updates pretty fast and now they seem to have stopped completely. I would contact THQNordic as well to help with the update but unfortunately my past experiences with them are catastrophic at best. Most of my mails have simply been ignored and months later the update suddenly appeared without telling me anything. They have some good products but their support often is crap and their feedback is even worse.
Judas just told me that the windows update is live on Galaxy (don't kill the messenger, please ;)) and is in QA for the offline installers.
Edit: I just tried it myself. The offline installers seem to have been updated to the newest release now - at least according to the actual filenames. Downloading now to check it.
Edit2: Battle Chasers Nightwar update for windows offline installers confirmed. Luckily they also fixed the issue I reported to them :)
Add to that that GOG already contacted THQNordic but they still don't have the update. There was a time when we received TQ Updates pretty fast and now they seem to have stopped completely. I would contact THQNordic as well to help with the update but unfortunately my past experiences with them are catastrophic at best. Most of my mails have simply been ignored and months later the update suddenly appeared without telling me anything. They have some good products but their support often is crap and their feedback is even worse.
Judas just told me that the windows update is live on Galaxy (don't kill the messenger, please ;)) and is in QA for the offline installers.
Edit: I just tried it myself. The offline installers seem to have been updated to the newest release now - at least according to the actual filenames. Downloading now to check it.
Edit2: Battle Chasers Nightwar update for windows offline installers confirmed. Luckily they also fixed the issue I reported to them :)
Post edited February 06, 2018 by MarkoH01
muntdefems
How appropriate. You fight like a cow.
muntdefems Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2014
From Poland
Posted February 06, 2018
high rated
More Braveland updates (plus a System Shock one) to end the day:
---------------------------
Games included in this batch:
· Braveland
· Braveland Pirate
· Braveland Wizard
· System Shock: Enhanced Edition
---------------------------
Braveland has changed
>>> Supported languages changed *FROM* Text only: German, English, French, Polish, Portuguese, Russian *TO* Text only: Chinese, German, English, French, Polish, Portuguese, Russian
[FILE UPDATES]
* File changed: Mac OS X installer, English --- Name *FROM* braveland_2.2.0.1.pkg *TO* braveland_enUS_1_4_0_19_18422.pkg --- Size *FROM* 220.0 MB *TO* 221.0 MB --- Version *FROM* 1.3.2.18 (gog-1) *TO* 1.4.0.19
[NO CHANGELOG]
---------------------------
Braveland Pirate has changed
>>> Supported languages changed *FROM* Text only: English, Polish, Russian *TO* Text only: German, English, Spanish, French, Italian, Dutch, Polish, Portuguese, Russian
[FILE UPDATES]
* File changed: Linux installer, English --- Name *FROM* gog_braveland_pirate_2.1.0.3.sh *TO* braveland_pirate_en_1_1_0_9_18418.sh --- Size has not changed (387.0 MB) --- Version *FROM* 1.0.2.7 (gog-3) *TO* 1.1.0.9
* File changed: Windows installer, English --- Name *FROM* setup_braveland_pirate_2.1.0.4.exe *TO* setup_braveland_pirate_1.1.0.9_(18400).exe --- Size *FROM* 366.0 MB *TO* 371.0 MB --- Version *FROM* 1.0.2.7 (gog-4) *TO* 1.1.0.9
[CHANGELOG UPDATED]
---------------------------
Braveland Wizard has changed
>>> Supported languages changed *FROM* Text only: English, Polish, Russian *TO* Text only: German, English, Spanish, French, Italian, Dutch, Polish, Portuguese, Russian
>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves, Overlay
[FILE UPDATES]
* File changed: Linux installer, English --- Name *FROM* gog_braveland_wizard_2.1.0.4.sh *TO* braveland_wizard_en_1_1_3_13_18418.sh --- Size *FROM* 304.0 MB *TO* 305.0 MB --- Version *FROM* 1.1.1.11 (gog-4) *TO* 1.1.3.13
* File changed: Windows installer, English --- Name *FROM* setup_braveland_wizard_2.1.0.2.exe *TO* setup_braveland_wizard_1.1.3.13_(18417).exe --- Size *FROM* 288.0 MB *TO* 292.0 MB --- Version *FROM* 1.1.1.11 (gog-2) *TO* 1.1.3.13
[CHANGELOG UPDATED]
---------------------------
System Shock: Enhanced Edition has changed
[FILE UPDATES]
* File changed: Enhanced: Windows installer, English --- Size *FROM* 184.0 MB *TO* 192.0 MB --- Version *FROM* 1e.16 (gog-4) *TO* 1e.16 Hotfix
[CHANGELOG UPDATED FOR SYSTEM SHOCK: ENHANCED EDITION]
---------------------------
Games included in this batch:
· Braveland
· Braveland Pirate
· Braveland Wizard
· System Shock: Enhanced Edition
---------------------------
Braveland has changed
>>> Supported languages changed *FROM* Text only: German, English, French, Polish, Portuguese, Russian *TO* Text only: Chinese, German, English, French, Polish, Portuguese, Russian
[FILE UPDATES]
* File changed: Mac OS X installer, English --- Name *FROM* braveland_2.2.0.1.pkg *TO* braveland_enUS_1_4_0_19_18422.pkg --- Size *FROM* 220.0 MB *TO* 221.0 MB --- Version *FROM* 1.3.2.18 (gog-1) *TO* 1.4.0.19
[NO CHANGELOG]
---------------------------
Braveland Pirate has changed
>>> Supported languages changed *FROM* Text only: English, Polish, Russian *TO* Text only: German, English, Spanish, French, Italian, Dutch, Polish, Portuguese, Russian
[FILE UPDATES]
* File changed: Linux installer, English --- Name *FROM* gog_braveland_pirate_2.1.0.3.sh *TO* braveland_pirate_en_1_1_0_9_18418.sh --- Size has not changed (387.0 MB) --- Version *FROM* 1.0.2.7 (gog-3) *TO* 1.1.0.9
* File changed: Windows installer, English --- Name *FROM* setup_braveland_pirate_2.1.0.4.exe *TO* setup_braveland_pirate_1.1.0.9_(18400).exe --- Size *FROM* 366.0 MB *TO* 371.0 MB --- Version *FROM* 1.0.2.7 (gog-4) *TO* 1.1.0.9
[CHANGELOG UPDATED]
Patch 1.1.0.9 (06 February 2018)
New Languages
- 6 new languages appeared - German, French, Spanish, Italian, Portuguese, and Dutch. Great work of translators. Hope it helps more people to become real Bravelanders.
Fast animations mode
- We've added fast battle mode that speeds up all animations! So you can play the game at your own pace. We've tested new mode and it's gorgeous. Almost faster than light
(Full changelog) New Languages
- 6 new languages appeared - German, French, Spanish, Italian, Portuguese, and Dutch. Great work of translators. Hope it helps more people to become real Bravelanders.
Fast animations mode
- We've added fast battle mode that speeds up all animations! So you can play the game at your own pace. We've tested new mode and it's gorgeous. Almost faster than light
---------------------------
Braveland Wizard has changed
>>> Supported languages changed *FROM* Text only: English, Polish, Russian *TO* Text only: German, English, Spanish, French, Italian, Dutch, Polish, Portuguese, Russian
>>> Features changed *FROM* Single-player *TO* Single-player, Cloud saves, Overlay
[FILE UPDATES]
* File changed: Linux installer, English --- Name *FROM* gog_braveland_wizard_2.1.0.4.sh *TO* braveland_wizard_en_1_1_3_13_18418.sh --- Size *FROM* 304.0 MB *TO* 305.0 MB --- Version *FROM* 1.1.1.11 (gog-4) *TO* 1.1.3.13
* File changed: Windows installer, English --- Name *FROM* setup_braveland_wizard_2.1.0.2.exe *TO* setup_braveland_wizard_1.1.3.13_(18417).exe --- Size *FROM* 288.0 MB *TO* 292.0 MB --- Version *FROM* 1.1.1.11 (gog-2) *TO* 1.1.3.13
[CHANGELOG UPDATED]
Patch 1.1.3.13 (06 February 2018)
No more grind
- We've revamped all difficulties of Braveland Wizard and removed all grindy and repetitive battles. Now all dungeons give you more money, but they have limits and you can fight bandits only once per story battle. So you should use more strategy tricks to progress on hard difficulty.
6 new Languages!
- We've added 6 new languages - German, French, Spanish, Italian, Portuguese, and Dutch. Hope it helps more people to become real Bravelanders.
Fast battles
- We've added fast battle mode that speeds up all animations. So you can play at your own pace. Hope you like it.
(Full changelog) No more grind
- We've revamped all difficulties of Braveland Wizard and removed all grindy and repetitive battles. Now all dungeons give you more money, but they have limits and you can fight bandits only once per story battle. So you should use more strategy tricks to progress on hard difficulty.
6 new Languages!
- We've added 6 new languages - German, French, Spanish, Italian, Portuguese, and Dutch. Hope it helps more people to become real Bravelanders.
Fast battles
- We've added fast battle mode that speeds up all animations. So you can play at your own pace. Hope you like it.
---------------------------
System Shock: Enhanced Edition has changed
[FILE UPDATES]
* File changed: Enhanced: Windows installer, English --- Size *FROM* 184.0 MB *TO* 192.0 MB --- Version *FROM* 1e.16 (gog-4) *TO* 1e.16 Hotfix
[CHANGELOG UPDATED FOR SYSTEM SHOCK: ENHANCED EDITION]
Hotfix 1e.16 (6th February 2018)
Fixed
- A Crash on Game Startup,
- End Boss playing too fast,
- Rare inability to save on 1TB+ hard drives.
(Full changelog)Fixed
- A Crash on Game Startup,
- End Boss playing too fast,
- Rare inability to save on 1TB+ hard drives.
WinterSnowfall
Bastard Lunatic
WinterSnowfall Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Romania
Posted February 06, 2018
high rated
Zwei: The Arges Adventure
#### Patch 1.0.8 (06 February 2018)
* DualShock 4. The Sony DualShock 4 gamepad is now supported right out of the box, without the need to tinker with any settings.
* Analog sensitivity. A small dead zone has been added to the game's left analog stick input, which should resolve issues with characters drifting when they come to a stop, and should also have the added bonus of fixing issues where the mouse cursor was disappearing for some players.
* Map sensitivity. Similarly to the above, a small dead zone has been added to the game's right analog stick as well, to offer more precision when viewing the minimap.
* Lossless music. The Original version of the game's soundtrack is no longer encoded in ADPCM, making it more compatible with Wine, and also ensuring that it sounds ever-so-slightly better than it did before.
* Indeo codec recognition. Altered the way the Indeo video codec is detected on startup, offering better support for users playing the game through Wine.
* Addition of command-line options. The following command-line video options have been added in response to user requests:
* \--fullscreen_exclusive enables exclusive mode instead of borderless when in fullscreen --pixel_perfect disables smoothing and forces the window size to integer multiples only, so in fullscreen it will now have perfectly sharp pixels. --zoom2x, --zoom3x and --zoom4x allow users to set the window size to multiples of the original 854x480 in windowed mode.
* Numpad support for movement. The arrow keys on the numpad now function as an alternative to the standalone arrow keys or WASD for keyboard players.
* Typing of Ys Japanese display fixes. There are no longer text display issues in the Typing of Ys minigame when the Japanese language is selected.
* Pet Monitor Japanese display fixes. Pet Monitor selections no longer display in English when the Japanese language is selected.
* Mona, Mona keyboard controls. Blocks may now be rotated in Mona, Mona using the Enter key, left Shift key, or Spacebar, rather than only the Enter key fulfilling this function.
* Removal of unused items. Players were able to acquire duplicate versions of the Clock Manual and Clock Warranty items that showed the wrong icons and had no effect in-game. These have been removed.
#### Patch 1.0.8 (06 February 2018)
* DualShock 4. The Sony DualShock 4 gamepad is now supported right out of the box, without the need to tinker with any settings.
* Analog sensitivity. A small dead zone has been added to the game's left analog stick input, which should resolve issues with characters drifting when they come to a stop, and should also have the added bonus of fixing issues where the mouse cursor was disappearing for some players.
* Map sensitivity. Similarly to the above, a small dead zone has been added to the game's right analog stick as well, to offer more precision when viewing the minimap.
* Lossless music. The Original version of the game's soundtrack is no longer encoded in ADPCM, making it more compatible with Wine, and also ensuring that it sounds ever-so-slightly better than it did before.
* Indeo codec recognition. Altered the way the Indeo video codec is detected on startup, offering better support for users playing the game through Wine.
* Addition of command-line options. The following command-line video options have been added in response to user requests:
* \--fullscreen_exclusive enables exclusive mode instead of borderless when in fullscreen --pixel_perfect disables smoothing and forces the window size to integer multiples only, so in fullscreen it will now have perfectly sharp pixels. --zoom2x, --zoom3x and --zoom4x allow users to set the window size to multiples of the original 854x480 in windowed mode.
* Numpad support for movement. The arrow keys on the numpad now function as an alternative to the standalone arrow keys or WASD for keyboard players.
* Typing of Ys Japanese display fixes. There are no longer text display issues in the Typing of Ys minigame when the Japanese language is selected.
* Pet Monitor Japanese display fixes. Pet Monitor selections no longer display in English when the Japanese language is selected.
* Mona, Mona keyboard controls. Blocks may now be rotated in Mona, Mona using the Enter key, left Shift key, or Spacebar, rather than only the Enter key fulfilling this function.
* Removal of unused items. Players were able to acquire duplicate versions of the Clock Manual and Clock Warranty items that showed the wrong icons and had no effect in-game. These have been removed.
HypersomniacLive
The Reluctant Voter
HypersomniacLive Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Vatican City
muntdefems
How appropriate. You fight like a cow.
muntdefems Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2014
From Poland
HypersomniacLive
The Reluctant Voter
HypersomniacLive Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Sep 2011
From Vatican City
muntdefems
How appropriate. You fight like a cow.
muntdefems Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2014
From Poland
Posted February 07, 2018
high rated
After a rather quiet Monday and Tuesday, today I've got many updates to report to you:
---------------------------
Games included in this batch:
· Batman - The Telltale Series
· Braveland Wizard
· Curious Expedition, The
· Descent: Freespace Battle Pack
· Forgotten Realms - The Archives - Collection One
· Oceanhorn: Monster of Uncharted Seas
· Parkitect [In Dev]
· Production Line [In Dev]
· Rogue Trooper
---------------------------
[Part 1 of 3]
---------------------------
Batman - The Telltale Series has changed
[FILE UPDATES]
* File removed: Patch 5 [Windows]
* File removed: Patch Episode 5 (Part 1 of 2) [Windows]
* File removed: Patch Episode 5 (Part 2 of 2) [Windows]
* File added: Patch Patch 07.02.2018 [Windows] --- Size: 2.0 MB --- Version: 14416 -> 18419
* File changed: Windows installer, English (part 1 of 5) --- Version *FROM* Buttery Patch *TO* Patch 07.02.2018
* File changed: Windows installer, English (part 2 of 5) --- Version *FROM* Buttery Patch *TO* Patch 07.02.2018
* File changed: Windows installer, English (part 3 of 5) --- Version *FROM* Buttery Patch *TO* Patch 07.02.2018
* File changed: Windows installer, English (part 4 of 5) --- Version *FROM* Buttery Patch *TO* Patch 07.02.2018
* File changed: Windows installer, English (part 5 of 5) --- Size *FROM* 783.0 MB *TO* 789.0 MB --- Version *FROM* Buttery Patch *TO* Patch 07.02.2018
[NO CHANGELOG]
---------------------------
Braveland Wizard has changed
[FILE UPDATES]
* File changed: Mac OS X installer, English --- Name *FROM* braveland_wizard_2.0.0.6.pkg *TO* braveland_wizard_enUS_1_1_3_13_18425.pkg --- Size *FROM* 303.0 MB *TO* 304.0 MB --- Version *FROM* 1.1.1.11 (gog-6) *TO* 1.1.3.13
[NO CHANGELOG]
---------------------------
Curious Expedition, The has changed
[FILE UPDATES]
* File changed: Linux installer, English --- Size *FROM* 218.0 MB *TO* 212.0 MB --- Version *FROM* 1.3.3.0 *TO* 1.3.5.0
* File changed: Mac OS X installer, English --- Size *FROM* 247.0 MB *TO* 243.0 MB --- Version *FROM* 1.3.4.1 *TO* 1.3.5.0
* File changed: Windows installer, English --- Size *FROM* 99.0 MB *TO* 96.0 MB --- Version *FROM* 1.3.4.1 *TO* 1.3.5.0
[CHANGELOG UPDATED]
---------------------------
Descent: Freespace Battle Pack has changed
>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8) and Mac OS X (10.6.8 or newer) *TO* Windows (XP, Vista, 7, 8) and Mac OS X (10.9.0 or newer)
>>> System requirements for OS X changed *FROM* Macbook (early 2009), Macbook Pro (mid 2007), iMac (early 2010), MacMini (early 2009), Mac Pro (early 2009), MacBook Air (late 2008). Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled. Joysticks and gamepads are not supported in this release (in Mac version only) *TO* OS X 10.9.0 or later, Processor: Intel Core Duo 2GHz+, Memory: 1GB of RAM or more, Graphics: 64MB of video memory, Mouse, Keyboard, Notice: This game currently does not support macOS 10.13 High Sierra
>>> System requirements for Windows changed *FROM* Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard, NVIDIA compatibility notice : Under Windows XP, the game requires graphic card drivers version 285.58 or older *TO* Windows XP / Vista / 7 / 8, Processor: 1.4 GHz or faster, Memory: 512 MB RAM or more, Graphics: 3D graphics card compatible with DirectX 9.0c, Mouse, Keyboard, NVIDIA compatibility notice: Under Windows XP, the game requires graphic card drivers version 285.58 or older
---------------------------
Forgotten Realms - The Archives - Collection One has changed
[FILE UPDATES]
* File changed: Eye of the Beholder 2: cluebook --- Name *FROM* eob_2_clue_book.zip *TO* eob_2_hint_book.zip --- Size *FROM* 90.0 MB *TO* 10.0 MB
[CHANGELOG UPDATED FOR EYE OF THE BEHOLDER II: THE LEGEND OF DARKMOON]
---------------------------
Games included in this batch:
· Batman - The Telltale Series
· Braveland Wizard
· Curious Expedition, The
· Descent: Freespace Battle Pack
· Forgotten Realms - The Archives - Collection One
· Oceanhorn: Monster of Uncharted Seas
· Parkitect [In Dev]
· Production Line [In Dev]
· Rogue Trooper
---------------------------
[Part 1 of 3]
---------------------------
Batman - The Telltale Series has changed
[FILE UPDATES]
* File removed: Patch 5 [Windows]
* File removed: Patch Episode 5 (Part 1 of 2) [Windows]
* File removed: Patch Episode 5 (Part 2 of 2) [Windows]
* File added: Patch Patch 07.02.2018 [Windows] --- Size: 2.0 MB --- Version: 14416 -> 18419
* File changed: Windows installer, English (part 1 of 5) --- Version *FROM* Buttery Patch *TO* Patch 07.02.2018
* File changed: Windows installer, English (part 2 of 5) --- Version *FROM* Buttery Patch *TO* Patch 07.02.2018
* File changed: Windows installer, English (part 3 of 5) --- Version *FROM* Buttery Patch *TO* Patch 07.02.2018
* File changed: Windows installer, English (part 4 of 5) --- Version *FROM* Buttery Patch *TO* Patch 07.02.2018
* File changed: Windows installer, English (part 5 of 5) --- Size *FROM* 783.0 MB *TO* 789.0 MB --- Version *FROM* Buttery Patch *TO* Patch 07.02.2018
[NO CHANGELOG]
---------------------------
Braveland Wizard has changed
[FILE UPDATES]
* File changed: Mac OS X installer, English --- Name *FROM* braveland_wizard_2.0.0.6.pkg *TO* braveland_wizard_enUS_1_1_3_13_18425.pkg --- Size *FROM* 303.0 MB *TO* 304.0 MB --- Version *FROM* 1.1.1.11 (gog-6) *TO* 1.1.3.13
[NO CHANGELOG]
---------------------------
Curious Expedition, The has changed
[FILE UPDATES]
* File changed: Linux installer, English --- Size *FROM* 218.0 MB *TO* 212.0 MB --- Version *FROM* 1.3.3.0 *TO* 1.3.5.0
* File changed: Mac OS X installer, English --- Size *FROM* 247.0 MB *TO* 243.0 MB --- Version *FROM* 1.3.4.1 *TO* 1.3.5.0
* File changed: Windows installer, English --- Size *FROM* 99.0 MB *TO* 96.0 MB --- Version *FROM* 1.3.4.1 *TO* 1.3.5.0
[CHANGELOG UPDATED]
Patch 1.3.5.0 (07 February 2018)
- Changed Lovecraft unlock condition to using Necronomicon instead of just finding it
- On the world map extra worlds and unvisited worlds were shown in gold color. Now only extra worlds are shown in gold color. Unvisited worlds are marked with the fame badge, making it easier to distinguish between the two.
- Bugfixes
- Fixed golden pyramid not spawning in some special biomes
- Fixed not being able to explore golden pyramid in some special biomes
- Fixed broken names of special worlds on world map
- Fixed Linux crash on startup
Modding
- Added support for fallback entries in build lists
(Full changelog) - Changed Lovecraft unlock condition to using Necronomicon instead of just finding it
- On the world map extra worlds and unvisited worlds were shown in gold color. Now only extra worlds are shown in gold color. Unvisited worlds are marked with the fame badge, making it easier to distinguish between the two.
- Bugfixes
- Fixed golden pyramid not spawning in some special biomes
- Fixed not being able to explore golden pyramid in some special biomes
- Fixed broken names of special worlds on world map
- Fixed Linux crash on startup
Modding
- Added support for fallback entries in build lists
---------------------------
Descent: Freespace Battle Pack has changed
>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8) and Mac OS X (10.6.8 or newer) *TO* Windows (XP, Vista, 7, 8) and Mac OS X (10.9.0 or newer)
>>> System requirements for OS X changed *FROM* Macbook (early 2009), Macbook Pro (mid 2007), iMac (early 2010), MacMini (early 2009), Mac Pro (early 2009), MacBook Air (late 2008). Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled. Joysticks and gamepads are not supported in this release (in Mac version only) *TO* OS X 10.9.0 or later, Processor: Intel Core Duo 2GHz+, Memory: 1GB of RAM or more, Graphics: 64MB of video memory, Mouse, Keyboard, Notice: This game currently does not support macOS 10.13 High Sierra
>>> System requirements for Windows changed *FROM* Windows XP or Windows Vista, 1 GHz Processor (1.4 GHz recommended), 256MB RAM (512 recommended), 3D graphics card compatible with DirectX 7 (compatible with DirectX 9 recommended), Mouse, Keyboard, NVIDIA compatibility notice : Under Windows XP, the game requires graphic card drivers version 285.58 or older *TO* Windows XP / Vista / 7 / 8, Processor: 1.4 GHz or faster, Memory: 512 MB RAM or more, Graphics: 3D graphics card compatible with DirectX 9.0c, Mouse, Keyboard, NVIDIA compatibility notice: Under Windows XP, the game requires graphic card drivers version 285.58 or older
---------------------------
Forgotten Realms - The Archives - Collection One has changed
[FILE UPDATES]
* File changed: Eye of the Beholder 2: cluebook --- Name *FROM* eob_2_clue_book.zip *TO* eob_2_hint_book.zip --- Size *FROM* 90.0 MB *TO* 10.0 MB
[CHANGELOG UPDATED FOR EYE OF THE BEHOLDER II: THE LEGEND OF DARKMOON]
Update (07 February 2018)
- Uploaded a fixed version of the Eye of the Beholder II clue book. All of the clue book's pages are now in order.
(Full changelog)- Uploaded a fixed version of the Eye of the Beholder II clue book. All of the clue book's pages are now in order.
little_helper
don't wanna wait
little_helper Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2017
From Christmas Island
Posted February 07, 2018
high rated
---------------------------
[Part 2 of 3]
---------------------------
Oceanhorn: Monster of Uncharted Seas has changed
>>> Supported languages changed *FROM* Audio and text: English. Text only: Brazilian-Portuguese, Chinese, German, Spanish, Finnish, French, Italian, Japanese, Korean, Russian *TO* Audio and text: English. Text only: Brazilian-Portuguese, Chinese, German, Spanish, Finnish, French, Italian, Japanese, Korean, Russian, Turkish
[FILE UPDATES]
* File changed: Windows installer, English --- Size *FROM* 392.0 MB *TO* 393.0 MB --- Version *FROM* Update 2017-03-21 *TO* Update 2018-02-06
[CHANGELOG UPDATED]
---------------------------
Parkitect [In Dev] has changed
[FILE UPDATES]
* File changed: Linux installer, English --- Size *FROM* 346.0 MB *TO* 349.0 MB --- Version *FROM* Beta 2a *TO* Beta 3
* File changed: Mac OS X installer, English --- Size *FROM* 343.0 MB *TO* 346.0 MB --- Version *FROM* Beta 2a *TO* Beta 3
* File changed: Patch Parkitect 32-bit [Windows] --- Version *FROM* Beta 2a *TO* Beta 3
* File changed: Windows installer, English --- Size *FROM* 328.0 MB *TO* 330.0 MB --- Version *FROM* Beta 2a *TO* Beta 3
[CHANGELOG UPDATED]
[Part 2 of 3]
---------------------------
Oceanhorn: Monster of Uncharted Seas has changed
>>> Supported languages changed *FROM* Audio and text: English. Text only: Brazilian-Portuguese, Chinese, German, Spanish, Finnish, French, Italian, Japanese, Korean, Russian *TO* Audio and text: English. Text only: Brazilian-Portuguese, Chinese, German, Spanish, Finnish, French, Italian, Japanese, Korean, Russian, Turkish
[FILE UPDATES]
* File changed: Windows installer, English --- Size *FROM* 392.0 MB *TO* 393.0 MB --- Version *FROM* Update 2017-03-21 *TO* Update 2018-02-06
[CHANGELOG UPDATED]
Patch (07 February 2018)
- Game is not paused (automatically) when changing to another window. Audio is paused, if game is being run in full screen.
- Game controller detection now happens after the game launch screens.
- Better support for situation where several game controllers are being connected / disconnected.
- Bug fix for: "Ambient sound is not restored after window focus is regained"
- Bug fix for: "Not possible to resume game after 'Game paused' using game pad".
- Turkish language support
- Shadow improvements
- Bug fix for: "Strange sound when using the shield against wooden boxes"
- Bug fix for: "Invisible bomb in shallow ocean water"
- Bug fix for: "Hero puts away sword while spell is active"
- Bug fix for: "Gap beneath the front door of Rigger's home on Withered Lands"
- Bug fix for: "Lost key issue in Sky Island library"
- Bug fix for: "Weird sound with skill attack in dungeons"
- Various other small fixes
(Full changelog) - Game is not paused (automatically) when changing to another window. Audio is paused, if game is being run in full screen.
- Game controller detection now happens after the game launch screens.
- Better support for situation where several game controllers are being connected / disconnected.
- Bug fix for: "Ambient sound is not restored after window focus is regained"
- Bug fix for: "Not possible to resume game after 'Game paused' using game pad".
- Turkish language support
- Shadow improvements
- Bug fix for: "Strange sound when using the shield against wooden boxes"
- Bug fix for: "Invisible bomb in shallow ocean water"
- Bug fix for: "Hero puts away sword while spell is active"
- Bug fix for: "Gap beneath the front door of Rigger's home on Withered Lands"
- Bug fix for: "Lost key issue in Sky Island library"
- Bug fix for: "Weird sound with skill attack in dungeons"
- Various other small fixes
---------------------------
Parkitect [In Dev] has changed
[FILE UPDATES]
* File changed: Linux installer, English --- Size *FROM* 346.0 MB *TO* 349.0 MB --- Version *FROM* Beta 2a *TO* Beta 3
* File changed: Mac OS X installer, English --- Size *FROM* 343.0 MB *TO* 346.0 MB --- Version *FROM* Beta 2a *TO* Beta 3
* File changed: Patch Parkitect 32-bit [Windows] --- Version *FROM* Beta 2a *TO* Beta 3
* File changed: Windows installer, English --- Size *FROM* 328.0 MB *TO* 330.0 MB --- Version *FROM* Beta 2a *TO* Beta 3
[CHANGELOG UPDATED]
Patch Beta 3 (07 February 2018)
- added Magic Carpet
- added First Aid Room
- added LSM launches for Steel Coaster, Giga Coaster, Wing Coaster
- added new track pieces for combinations of curves and slopes (e.g. going into a slope on a curve piece)
- added Fantasy props and building pieces, two trees, Spooky lamps, string lights, Giraffe statue, Turtle topiary
- added shopkeepers who aren't needed anymore get fired automatically
- added ghost trains keep running while the game is paused
- added tracked rides can crash when trains collide
- added ride breakdown types
- added ride crash consequences
- added tab to shop/attraction info windows showing tasks related to it
- added filters for certain thoughts to overall thoughts list
- added search to savegames list
- added more sound effects
- adjusted effects of rain and temperature on how interested guests are in rides/food
- improved shadow quality, especially on coaster tracks
- fixed Ferris Wheel animation
- fixed not being able to replace fences of raised flat rides
- fixed weird pathfinding if station entrance/exit is placed in-line with station platform
- fixed supports not adapting to terrain changes anymore
- fixed a crash in the track builder when going from an inverted section into a vertical segment
- fixed being able to place flat rides outside the park bounds since Beta 1
- fixed a case where boats could get misaligned inside the station/pushed outside the station after loading savegame
- fixed guests did not use transport rides if the park is closing
- fixed guest stat visualizations sometimes not working when zoomed out
(Full changelog)- added Magic Carpet
- added First Aid Room
- added LSM launches for Steel Coaster, Giga Coaster, Wing Coaster
- added new track pieces for combinations of curves and slopes (e.g. going into a slope on a curve piece)
- added Fantasy props and building pieces, two trees, Spooky lamps, string lights, Giraffe statue, Turtle topiary
- added shopkeepers who aren't needed anymore get fired automatically
- added ghost trains keep running while the game is paused
- added tracked rides can crash when trains collide
- added ride breakdown types
- added ride crash consequences
- added tab to shop/attraction info windows showing tasks related to it
- added filters for certain thoughts to overall thoughts list
- added search to savegames list
- added more sound effects
- adjusted effects of rain and temperature on how interested guests are in rides/food
- improved shadow quality, especially on coaster tracks
- fixed Ferris Wheel animation
- fixed not being able to replace fences of raised flat rides
- fixed weird pathfinding if station entrance/exit is placed in-line with station platform
- fixed supports not adapting to terrain changes anymore
- fixed a crash in the track builder when going from an inverted section into a vertical segment
- fixed being able to place flat rides outside the park bounds since Beta 1
- fixed a case where boats could get misaligned inside the station/pushed outside the station after loading savegame
- fixed guests did not use transport rides if the park is closing
- fixed guest stat visualizations sometimes not working when zoomed out
muntdefems
How appropriate. You fight like a cow.
muntdefems Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2014
From Poland
Posted February 07, 2018
high rated
---------------------------
[Part 3 of 3]
---------------------------
Production Line [In Dev] has changed
>>> Supported languages changed *FROM* Audio and text: English. Text only: German, Spanish, French *TO* Audio and text: English. Text only: Czech, German, Spanish, French, Italian, Portuguese
[FILE UPDATES]
* File changed: Windows installer, English --- Size *FROM* 273.0 MB *TO* 275.0 MB --- Version *FROM* alpha 1.42a *TO* alpha 1.45
[CHANGELOG UPDATED]
---------------------------
Rogue Trooper has changed
>>> System requirements for OS X changed *FROM* OS X 10.7.0 or later.Processor: 2 GHz Intel Core 2 Duo Memory: 2 GB Graphics: 256 MB of video RAM Hard drive space: 4 GB Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled *TO* OS X 10.7.5 or later, Processor: 2 GHz Intel Core 2 Duo, Memory: 2 GB or more, Graphics: 256 MB of video RAM, Hard drive space: 4 GB, Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled, Notice: This game currently does not support macOS 10.13 High Sierra
>>> System requirements for Windows changed *FROM* Windows XP / Vista / 7 / 8 / 10, 2.0 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 9.0c, 3GB HDD, DirectX 9.0c-compatible sound card, Mouse, Keyboard *TO* Windows XP / Vista / 7 / 8 / 10, Processor: 2.0 GHz or faster, Memory: 512MB RAM (1 GB recommended), Graphics: 3D graphics card compatible with DirectX 9.0c, Hard drive space: 4 GB, Sound: DirectX 9.0c-compatible sound card, Mouse, Keyboard
>>> Compatibility changed *FROM* Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility *TO* Multiplayer notice: The game's official multiplayer servers have been taken offline and the only multiplayer option available is LAN.
[Part 3 of 3]
---------------------------
Production Line [In Dev] has changed
>>> Supported languages changed *FROM* Audio and text: English. Text only: German, Spanish, French *TO* Audio and text: English. Text only: Czech, German, Spanish, French, Italian, Portuguese
[FILE UPDATES]
* File changed: Windows installer, English --- Size *FROM* 273.0 MB *TO* 275.0 MB --- Version *FROM* alpha 1.42a *TO* alpha 1.45
[CHANGELOG UPDATED]
Patch 1.44 (07 February 2018)
1) [Gfx] Added laser-room to sensor manufacture, and fuel-tank press to fuel tank manufacture.
2) [Bug] AI research icons for polished paintwork and aircon now show up correctly.
3) [Balance] Make valves slot output doubled to 2
4) [Balance] Make engine blocks slot output doubled to 2
5) [Balance] Make hood slot output doubled to 2
6) [Balance] Make horn slot output doubled to 2
7) [Balance] Make trunk slot output doubled to 2
8) [Balance] Make window slot output doubled to 2, plus process time increased from 1800 to 5200
9) [Balance] Make steering wheel slot output doubled to , plus process time increased from 2100 to 6000
10) [Balance] Make airbag process time reduced to 14000 (from 21,500).
11) [Balance] Sodium Azide resource cost reduced from 300 to 220.
12) [Balance] Make steel sheet slot output doubled to 2 process time increased from 1600 to 3000
13) [Balance] Make sensor slot output reduced from 6 to 4.
14) [Balance] Make aircon slot process time reduced from 22000 to 14000.
15) [Balance] Make panoramic sunroof steel requirements reduced from 2 to 1.
16) [Balance] Make axle slot output doubled, process time increased and construction cost increased
17) [Balance] Make headlights slot output doubled.
18) [Balance] Make Xenon Headlights upgrade extra process time increased from 600 to 3,200.
19) [Balance] Make Alloy wheels upgrade now has higher power and speed penalties.
20) [Balance] Reduced the time penalty for the make heated steering wheel upgrade.
21) [Balance] Make powertrain slot process time reduced from 7200 to 5200.
22) [Balance] Make wheels slot construction cost increased from 36125 to 54900, process time increased from 1,060 to 2,300.
23) [Bug] Fixed bug where cars would sometimes seem invisible until you zoomed in closer.
24) [Bug] Fixed bug where save games could not load and gave error: Saved subtask not found..\src\SIM_ProductionSlot.cpp 1369
25) [Feature] New games show screen to pick your logo and company name, also editable from the icons on all of the main windows now.
26) [Balance] Reduced the impact of competition on the desirability of car features (less dramatic car pricing swings).
27) [Bug] Fixed bug where some animations did play on certain facilities.
28) [Feature] Resource importers now periodically sort queued objects so slots waiting for resources for longest get their resources first.
29) [SFX] Slot deletion sound volume now varies properly with the size of the deleted object.
30) [GUI] Improved layout of resource importer GUI.
Patch 1.43 (07 February 2018)
1) [Feature] When placing down a supply stockpile or a slot with a mini-stockpile, the stockpile tile now automatically gets a free overhead conveyor belt added to that tile.
2) [Bug] Sandbox text now displayed correctly on choose mission screen when first shown.
3) [Bug] Fixed flickering effect when dragging a potential resource conveyor that started from a supply stockpile.
4) [Balance] Increased the price of robot upgrades by 50%
5) [Gfx] Cars now rotate to the correct facing rather than rotating early, when taking corners!
6) [GUI] Customers who consider a showroom car to have too-low a spec now do not randomly suggest a missing feature (was confusing players).
7) [Balance] Adjusted market competition so its more reactive to your capital expenditure and bank balance.
8) [GUI] Resource importer GUI expanded to show multiple columns when needed.
9) [Content] New scenario added for the second map.
10) [Content] Finish paint coat now uses a new resource: colored paint.
11) [Balance] Reduced the time that stockpiles keep resources that are not being used until they get purged.
12) [Content] You can now manufacture airbags, using a new resource (sodium azide)
13) [Gfx] Added some racks of electrical cable to various electrical-using production slots.
14) [Gfx] Added new animation to polish machine and glass-bending machine.
15) [Translations] Added Italian, Portuguese and Czech.
16) [Balance] Keyless entry now requires central locking to be researched first. (thanks to trifler500)
17) [Feature] Fit dashboard is now researchable to be split into fit controls and fit cabin.
18) [Feature] Market sales matrix tips now take into account current stock in the showroom.
19) [Balance] Vehicle conveyor speed upgrades are now more effective.
20) [Bug] Fix for the 'too many sales records' bug.(also a memory optimisation)
(Full changelog) 1) [Gfx] Added laser-room to sensor manufacture, and fuel-tank press to fuel tank manufacture.
2) [Bug] AI research icons for polished paintwork and aircon now show up correctly.
3) [Balance] Make valves slot output doubled to 2
4) [Balance] Make engine blocks slot output doubled to 2
5) [Balance] Make hood slot output doubled to 2
6) [Balance] Make horn slot output doubled to 2
7) [Balance] Make trunk slot output doubled to 2
8) [Balance] Make window slot output doubled to 2, plus process time increased from 1800 to 5200
9) [Balance] Make steering wheel slot output doubled to , plus process time increased from 2100 to 6000
10) [Balance] Make airbag process time reduced to 14000 (from 21,500).
11) [Balance] Sodium Azide resource cost reduced from 300 to 220.
12) [Balance] Make steel sheet slot output doubled to 2 process time increased from 1600 to 3000
13) [Balance] Make sensor slot output reduced from 6 to 4.
14) [Balance] Make aircon slot process time reduced from 22000 to 14000.
15) [Balance] Make panoramic sunroof steel requirements reduced from 2 to 1.
16) [Balance] Make axle slot output doubled, process time increased and construction cost increased
17) [Balance] Make headlights slot output doubled.
18) [Balance] Make Xenon Headlights upgrade extra process time increased from 600 to 3,200.
19) [Balance] Make Alloy wheels upgrade now has higher power and speed penalties.
20) [Balance] Reduced the time penalty for the make heated steering wheel upgrade.
21) [Balance] Make powertrain slot process time reduced from 7200 to 5200.
22) [Balance] Make wheels slot construction cost increased from 36125 to 54900, process time increased from 1,060 to 2,300.
23) [Bug] Fixed bug where cars would sometimes seem invisible until you zoomed in closer.
24) [Bug] Fixed bug where save games could not load and gave error: Saved subtask not found..\src\SIM_ProductionSlot.cpp 1369
25) [Feature] New games show screen to pick your logo and company name, also editable from the icons on all of the main windows now.
26) [Balance] Reduced the impact of competition on the desirability of car features (less dramatic car pricing swings).
27) [Bug] Fixed bug where some animations did play on certain facilities.
28) [Feature] Resource importers now periodically sort queued objects so slots waiting for resources for longest get their resources first.
29) [SFX] Slot deletion sound volume now varies properly with the size of the deleted object.
30) [GUI] Improved layout of resource importer GUI.
Patch 1.43 (07 February 2018)
1) [Feature] When placing down a supply stockpile or a slot with a mini-stockpile, the stockpile tile now automatically gets a free overhead conveyor belt added to that tile.
2) [Bug] Sandbox text now displayed correctly on choose mission screen when first shown.
3) [Bug] Fixed flickering effect when dragging a potential resource conveyor that started from a supply stockpile.
4) [Balance] Increased the price of robot upgrades by 50%
5) [Gfx] Cars now rotate to the correct facing rather than rotating early, when taking corners!
6) [GUI] Customers who consider a showroom car to have too-low a spec now do not randomly suggest a missing feature (was confusing players).
7) [Balance] Adjusted market competition so its more reactive to your capital expenditure and bank balance.
8) [GUI] Resource importer GUI expanded to show multiple columns when needed.
9) [Content] New scenario added for the second map.
10) [Content] Finish paint coat now uses a new resource: colored paint.
11) [Balance] Reduced the time that stockpiles keep resources that are not being used until they get purged.
12) [Content] You can now manufacture airbags, using a new resource (sodium azide)
13) [Gfx] Added some racks of electrical cable to various electrical-using production slots.
14) [Gfx] Added new animation to polish machine and glass-bending machine.
15) [Translations] Added Italian, Portuguese and Czech.
16) [Balance] Keyless entry now requires central locking to be researched first. (thanks to trifler500)
17) [Feature] Fit dashboard is now researchable to be split into fit controls and fit cabin.
18) [Feature] Market sales matrix tips now take into account current stock in the showroom.
19) [Balance] Vehicle conveyor speed upgrades are now more effective.
20) [Bug] Fix for the 'too many sales records' bug.(also a memory optimisation)
---------------------------
Rogue Trooper has changed
>>> System requirements for OS X changed *FROM* OS X 10.7.0 or later.Processor: 2 GHz Intel Core 2 Duo Memory: 2 GB Graphics: 256 MB of video RAM Hard drive space: 4 GB Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled *TO* OS X 10.7.5 or later, Processor: 2 GHz Intel Core 2 Duo, Memory: 2 GB or more, Graphics: 256 MB of video RAM, Hard drive space: 4 GB, Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled, Notice: This game currently does not support macOS 10.13 High Sierra
>>> System requirements for Windows changed *FROM* Windows XP / Vista / 7 / 8 / 10, 2.0 GHz Processor, 512MB RAM (1 GB recommended), 3D graphics card compatible with DirectX 9.0c, 3GB HDD, DirectX 9.0c-compatible sound card, Mouse, Keyboard *TO* Windows XP / Vista / 7 / 8 / 10, Processor: 2.0 GHz or faster, Memory: 512MB RAM (1 GB recommended), Graphics: 3D graphics card compatible with DirectX 9.0c, Hard drive space: 4 GB, Sound: DirectX 9.0c-compatible sound card, Mouse, Keyboard
>>> Compatibility changed *FROM* Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility *TO* Multiplayer notice: The game's official multiplayer servers have been taken offline and the only multiplayer option available is LAN.
MarkoH01
The goose rules!
MarkoH01 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jun 2009
From Germany
Posted February 07, 2018
high rated
Finally! I know we all have waited for this. It's another Spellforce 3 update ;)
Changelog for Patch 1.31 (5 February 2018)
BUG FIXES
Fixed control of the player's base always being passed to a Human AI instead of the player's chosen race during The Impenetrable Cage quest
"Create Resource"-Abilities (Ultimate Abilities of Leadership tree) can now correctly only be cast on Sector Centers
Brought back missing artefact pieces from the void that were still not willing to show up at the appropriate place and time
Fixed a possible issue that led to the player not being able to travel to Monastery Ruins
Fixed a possible crash when a hero leaves the player's hero party
Fixed some possible issues with saving/loading of the players' selections and control groups in multiplayer/coop
Fixed multiplayer trader accidentally selling a few debug items
BALANCING
Campaign: Iskander Wilds, Myrah mission, rts gameplay improved on all difficulties
Campaign: The Eye Prison of Mind, rts gameplay improved on all difficulties
GENERAL
Greatly reduced time to switch savegames in multiplayer coop campaign menu
Added quests to help track collection of artefact parts and materials for Isgrimm's armor
Changelog for Patch 1.31 (5 February 2018)
BUG FIXES
Fixed control of the player's base always being passed to a Human AI instead of the player's chosen race during The Impenetrable Cage quest
"Create Resource"-Abilities (Ultimate Abilities of Leadership tree) can now correctly only be cast on Sector Centers
Brought back missing artefact pieces from the void that were still not willing to show up at the appropriate place and time
Fixed a possible issue that led to the player not being able to travel to Monastery Ruins
Fixed a possible crash when a hero leaves the player's hero party
Fixed some possible issues with saving/loading of the players' selections and control groups in multiplayer/coop
Fixed multiplayer trader accidentally selling a few debug items
BALANCING
Campaign: Iskander Wilds, Myrah mission, rts gameplay improved on all difficulties
Campaign: The Eye Prison of Mind, rts gameplay improved on all difficulties
GENERAL
Greatly reduced time to switch savegames in multiplayer coop campaign menu
Added quests to help track collection of artefact parts and materials for Isgrimm's armor
muntdefems
How appropriate. You fight like a cow.
muntdefems Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2014
From Poland
WinterSnowfall
Bastard Lunatic
WinterSnowfall Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Romania
Posted February 07, 2018
high rated
The offline installers for Absolver have been updated to version 1.15 release 307.
The offline installers for Tooth and Tail have been updated to version 1.1.2.5, no changelogs yet for either of them.
The offline installers for Tooth and Tail have been updated to version 1.1.2.5, no changelogs yet for either of them.
Post edited February 07, 2018 by WinterSnowfall
muntdefems
How appropriate. You fight like a cow.
muntdefems Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Jul 2014
From Poland
Posted February 07, 2018
high rated
After the 3 posts of updates from earlier today, Legacy MaGog can only bring us this single little update to close the day:
---------------------------
Games included in this batch:
· Braveland Pirate
---------------------------
Braveland Pirate has changed
[FILE UPDATES]
* File changed: Mac OS X installer, English --- Name *FROM* braveland_pirate_2.0.0.2.pkg *TO* braveland_pirate_enUS_1_1_0_9_18446.pkg --- Size *FROM* 385.0 MB *TO* 386.0 MB --- Version *FROM* 1.0.2.7 (gog-2) *TO* 1.1.0.9
[NO CHANGELOG]
---------------------------
Games included in this batch:
· Braveland Pirate
---------------------------
Braveland Pirate has changed
[FILE UPDATES]
* File changed: Mac OS X installer, English --- Name *FROM* braveland_pirate_2.0.0.2.pkg *TO* braveland_pirate_enUS_1_1_0_9_18446.pkg --- Size *FROM* 385.0 MB *TO* 386.0 MB --- Version *FROM* 1.0.2.7 (gog-2) *TO* 1.1.0.9
[NO CHANGELOG]
omega64
Something good
omega64 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Apr 2012
From Netherlands
Posted February 08, 2018
muntdefems: After the 3 posts of updates from earlier today, Legacy MaGog can only bring us this single little update to close the day:
---------------------------
Games included in this batch:
· Braveland Pirate
---------------------------
Braveland Pirate has changed
[FILE UPDATES]
* File changed: Mac OS X installer, English --- Name *FROM* braveland_pirate_2.0.0.2.pkg *TO* braveland_pirate_enUS_1_1_0_9_18446.pkg --- Size *FROM* 385.0 MB *TO* 386.0 MB --- Version *FROM* 1.0.2.7 (gog-2) *TO* 1.1.0.9
[NO CHANGELOG]
Combat speed option according to Steam for the first game. Mayhap also this one.---------------------------
Games included in this batch:
· Braveland Pirate
---------------------------
Braveland Pirate has changed
[FILE UPDATES]
* File changed: Mac OS X installer, English --- Name *FROM* braveland_pirate_2.0.0.2.pkg *TO* braveland_pirate_enUS_1_1_0_9_18446.pkg --- Size *FROM* 385.0 MB *TO* 386.0 MB --- Version *FROM* 1.0.2.7 (gog-2) *TO* 1.1.0.9
[NO CHANGELOG]