Tangledeep
#### Build b100e (08 February 2018)
##### STALLED QUESTS
* A number of quests, such as the Armor Master, or unlocking the Wild Child job, were stalling out and unable to be completed. These quests should be completable now. If your current character was stalled on one of these and still can’t finish them, please let us know in the Discord or game forums.
##### DIALOG HANGUPS
* Some dialogs were causing the game to get stuck. This happened during some of the in-game conversations, as well as occasionally with the New Game+ dialog. These issues have been corrected.
##### BALANCE
* Blackjack hands with multiple Aces are now calculated in the player’s best interest.
* Legendary items drop much less often at the early levels.
* Food drops slightly less often at later difficulty levels.
##### BUGS
* Fixed various bugs with the Food Cart
* Fixed bugs when pressing the “View Help” button
* Fixed bug that occurred when pressing the reset keybindings buttons on the Options menu
* Fixed bug where elemental auras on champions would sometimes get very big
* Probably fixed bugged “Dream Destroyer” achievement
* Fixed dialog about the Dreamcaster that appeared in the Branching Meadow and was difficult to close
* Fixed bugs with certain side areas not marking as “Cleared” and not continuing quests (such as Friendship Forest). If you were having problems with these areas, try returning and they should correctly mark as cleared.
* Fixed music bug when talking to Erin in Riverstone about a certain character
* Dialogs in Central Processing will no longer pop up as often
* Fixed rare error that could occur with wandering monster spawns
* Fixed bug that could cause newly-bred monsters to have -infinity weapon power (oops)
* Fixed bug that could happen with pre b100 save files making portals never appear
* Fixed bug that occasionally made passive abilities like Soulkeeper’s “Echo Collector” not work, even when they appeared to be equipped
* Fixed bug that could sometimes prevent games from loading (!)
* Fixed bug that could occur when immediately trying to Buddy Up with the tutorial frog
* Fixed bug with trying to use Reverberate Monster on plain Monster Echoes
* Staves no longer count as melee weapons for Shield Mastery
* Attempted to fix bug where the ‘wandering shopkeeper’ message would appear sometimes and overwrite the Game Over box
* Kahandran’s Robe proc should show in the log properly again
* Fixed bug/exploit where you could reap the rewards for finding an area via rumor multiple times
* Attempted fix for bug that would occasionally produce 2 rumors for the same target item
* Fixed bad description for Sheriff’s Belt: it increases damage TO bandits by 20%, and decreases damage FROM bandits by 20%
* Fixed bug where Wild Child did not gain core stats per level
* Food cart callout should no longer occur if you don’t have a _live_ adult tree
* You should no longer be able to open the banker “deposit items” window if you are maxed out on items in the bank
##### BALANCE
* Rumors with requirements will no longer appear until you are at least level 4
* Lower level items will no longer _ever_ spawn Nightmare Princes (item must be around rank 5)
##### QUALITY OF LIFE
* Hovering over / examining terrain (mud, lava, electric, water) will now give a brief description of its primary effect
* Pressing and holding both brackets [ and ], then pressing the ‘r’ key will now forcibly delete your ‘player preferences’ file. You can then restart the game and all your binding info will be reset to defaults. This is useful if for some reason you completely jacked your keybindings.
* Deadly Void damage now appears in the combat log
The Guild 3
#### Patch EA 0.3.8.1 (08 February 2018)
##### Fixes
* Fixed a major issue with dx11! This problem was responsible for some crashes and has prevented the game to start on a few computers;
* Fixed a crash that could potentially occur after completing a trade, saving the game & reloading it;
* Fixed a crash that would happen while buying a building & one of its employees doing an ambush action;
* Fixed a crash that could happen while saving a game during the process of selecting a building in the Erect Building;
* Fixed a crash that would happen during a trade of a building
* Fixed a crash that would happen if a city district or a village was missing a certain amount of non-playable characters. If it is the case, the game now wants to adjust the population of city districts and villages in consequence;
* Fixed a crash that could sometimes occur while the game was updating itself & could not find a specific element;
* Fixed a crash that would take place after moving to a new residence & the game was reloaded;
* Fixed multiple crashes that were caused by invalid windows;
* Adjusted the size of the details tooltip in the family tree to display the attitudes (values) of a family;
##### IMPORTANT MESSAGE
* Just a reminder, if possible, please attach the save game with reports on Redmine since they have helped to pinpoint the cause of the problems you come across. Thank you!