It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
avatar
kbnrylaec: Another low quality work of GOG's package maintainer:
gog_full_throttle_remastered_2.0.0.2.tar.gz
Thanks!

avatar
kbnrylaec: Tarball is not a installer.
GOG usually only provide tarball in GAME GOODIES section
The correct installer should be something like: gog_full_throttle_remastered_2.0.0.2.sh
Due to our installer's limitation we packaged this game as a .tar.gz archive, instead of the regular .sh installer. This is a one time exception to the rule. Users will have to unpack the game like they would unpack any other archive file, using the graphical interface or the following command:

tar xfv gog_full_throttle_remastered_2.0.0.2.tar.gz

Sorry for the inconvenience!
avatar
linuxvangog: Due to our installer's limitation we packaged this game as a .tar.gz archive, instead of the regular .sh installer.
Interesting. May I ask what that limitation is? It can't be size-related, since there are way bigger Linux .sh installers...
high rated
avatar
linuxvangog: Due to our installer's limitation we packaged this game as a .tar.gz archive, instead of the regular .sh installer.
avatar
muntdefems: Interesting. May I ask what that limitation is? It can't be size-related, since there are way bigger Linux .sh installers...
Size limit for a single file inside the archive, otherwise there is an error on extraction by MojoSetup. More than likely fixable, it's just that I don't have time for that right now, so sorry again!
high rated
avatar
linuxvangog: Size limit for a single file inside the archive, otherwise there is an error on extraction by MojoSetup. More than likely fixable, it's just that I don't have time for that right now, so sorry again!
Thanks for the explanation. :)

And no need to apologize, at least to me: as I said I wish the tarballs made a comeback. :P
avatar
linuxvangog:
I don't own Full Throttle, but I also prefer the simplicity of tarballs in general.
So, one more +1 for tarballs as the default (as it was in the beginning).
Post edited August 01, 2017 by vanchann
high rated
Another lengthy update for Tangledeep :)

Patch b.061 (01st August 2017)

NOTE: If you have corrupted resistance data (negative values) please remove all gear, go to town, wait for any temporary buffs/debuffs to wear off, and then hold right bracket ] and tap the H key. This should repair your data.

ART/VISUALS
- New graphic for "Blademaster" champions... an actual blade! Also, updated visual for Blessed Hammer

BALANCE
- Healing bonus of "Food Lover" feat reduced from +35% to +18%
- Base health increase of "Toughness" feat increased from 20 to 30; HP scaling slightly increased per level as well. Previously, base HP at level 15 was 1955 w/o Toughness, and 2045 with. Now, with Toughness, you will have ~2293 at level 15.
- Damage bonus of Rager feat increased to 20% (from 15%)
- Adjusted aggro logic of certain monsters with "Gang Up" or "Predator" behavior; they now have a chance to aggro you regardless of any other factors

BUGS
- Fixed bug where buff/debuff icons were not appearing
- Fixed bug where powerups would all tend to stack up in one tile
- "Harrier" champion mod, as well as other abilities that pick random nearby tiles, will no longer target tiles outside the originating actor's line of sight
- Fixed bug where number of Pandora's Boxes opened was not accurately tracked
- Fixed bug where controller navigation of the secondary skill hotbar would not work properly
- Avenger champions will no longer enrage if a player-faction pet dies
- Fixed major bug where items upgraded in Item Dreams would not accurately save/load their item value. This meant loading a game and entering an already-upgraded item would result in an easier-than-intended Item Dream
- Fixed bug where, in New Game+, your summoned pets would inherit NG+ monster bonuses
- Fixed bug in New Game+ where some boss HP was not scaling properly
- ALL actor data is now cleared when you start a New Game+ run; this includes completed quests and such
- Monsters are now capable of breaking a wide variety of destructibles such as boxes and crates (as intended)
- Materialized elemental summons will no longer cast on top of breakable destructible objects like crates and boxes
- Loot value of destructibles in New Game+ now scales (as intended)
- Fixed Regen Flask and item/food healing amount estimation in UI; these were not taking into account Discipline's effect on buff duration
- Fixed bug where Jump Boots did not affect Righteous Charge, Flying Kick, or Jumping Shot
- Fixed major bug where some status effects that increased or decreased stats such as physical resistance were not properly reversed on end.
- Fixed bug with Choco Bar not doing anything
- Paladin's Heavy Guard should no longer do anything if you have less than 7 Stamina (the buff will still show, but the effect on block will not be shown, and it will have no actual effect)
- Paladin's Heavy Guard will now reflect 50% decrease of crit chance on the character sheet
- Fixed bug with the "Volcano" map type where far fewer monsters would spawn than intended. This could also cause errors when trying to generate the item world, if there were no monsters on the final floor...
- Fixed bugs with backup monster placement logic, used for various map layouts (resulting in slightly fewer monsters than intended in certain areas)
- Most likely fixed crash with Erin the rumor giver
- Planks/Shovels in Item Dreams should no longer spawn on 'solid terrain' like trees or earth pillars
- Fixed bug where if you started the game while alt+tabbed (or otherwise out-of-focus), returning to the game would cause the volume to spike up.
- Fixed bug where starting the game while alt-tabbed would cause the music to be at normal volume, even with "Audio Off When Minimized" enabled

ENGINE
- Added "lax factor" to monster spawn algorith, which means on smaller maps, less-than-ideal monster placement will be used if it means achieving the desired density
high rated
Dungeon Rats

Patch 1.0.6.0016 (01 August 2017)

Fixed a bug when the AI changes enemy priorities after weapon switching, which causes eternal loop of weapon switching;
Fixed savegame time displayed incorrectly;
Removed some unnecessary console warning spam;
Implemented scalable fonts;
Fixed party following code sometimes causing freezes during savegame load;
Fixed shield not affecting defense value;
Added new attack effects;
Fixed bugged crit attack animation with long one-handed spears;
Fixed AP being wasted when trying to poison unpoisonable weapons;
Fixed item duplication bug in loot screen when adding schematics.

---------------------------------------------------------------------------------------------------

The Silver Case

Update (01 August 2017)

Added the Linux version of The Silver Case to everyone's accounts.
high rated
WTF????? I swear I posted some updates like 2 hours ago (including the 2 chagelogs that Edward_Carnby just posted).

Sigh... here they go again:

---------------------------

Games included in this batch:

· Dungeon Rats
· Shadowgrounds
· Shadowgrounds Survivor
· Silver Case, The

---------------------------

<span class="bold">Dungeon Rats</span> has changed


[FILE UPDATES]

* File added: Patch 1.0.6.0016 --- Name: patch_dungeon_rats_1.0.6.0001_(10666)_to_1.0.6.0016_(13880).exe --- Size: 8.1 MB --- Date: Tue 01 Aug 2017 08:17:54 GMT --- Version: [empty]

* File added: Windows installer, English 1.0.6.0016 (32-bit) --- Name: setup_dungeon_rats_32_1.0.6.0016_(13880).exe --- Size: 707.4 MB --- Date: Tue 01 Aug 2017 08:20:35 GMT --- Version: [empty]

* File changed: Windows installer, English --- Name *FROM* setup_dungeon_rats_64_1.0.6.0001_(10666).exe *TO* setup_dungeon_rats_64_1.0.6.0016_(13880).exe --- Size *FROM* 673.4 MB *TO* 707.4 MB --- Date *FROM* Mon 20 Mar 2017 11:05:35 GMT *TO* Tue 01 Aug 2017 08:22:16 GMT --- Version *FROM* 1.0.6.0001 *TO* 1.0.6.0016


[CHANGELOG UPDATED]
Patch 1.0.6.0016 (01 August 2017)

- Fixed a bug when the AI changes enemy priorities after weapon switching, which causes eternal loop of weapon switching;
- Fixed savegame time displayed incorrectly;
- Removed some unnecessary console warning spam;
- Implemented scalable fonts;
- Fixed party following code sometimes causing freezes during savegame load;
- Fixed shield not affecting defense value;
- Added new attack effects;
- Fixed bugged crit attack animation with long one-handed spears;
- Fixed AP being wasted when trying to poison unpoisonable weapons;
- Fixed item duplication bug in loot screen when adding schematics.
(Full changelog)

---------------------------

<span class="bold">Shadowgrounds</span> has changed

>>> System requirements for OS X changed *FROM* OS X 10.7.0 or later. (not compatible with Mac OS X 10.9 and 10.10), Processor: Intel Core 2 Duo 2GHz+, Memory: 1GB of RAM, Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM, Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled *TO* OS X 10.7.0 or later. (not compatible with Mac OS X 10.9, 10.10, 10.11, and 10.12), Processor: Intel Core 2 Duo 2GHz+, Memory: 1GB of RAM, Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM, Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled

>>> System requirements for Windows changed *FROM* Windows XP or Windows Vista, 1.5 GHz Processor, 512MB RAM(1GB recommended), OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM, Mouse, Keyboard *TO* Windows XP / Vista / 7 / 8 / 10, Processor: 1.5 GHz or faster, Memory: 512MB RAM(1GB recommended), Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM, Mouse, Keyboard

>>> Compatibility changed *FROM* Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility, Mac OS X notice: OS X 10.9, 10.10, and 10.11 are currently not supported. *TO* Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility, Mac OS X notice: OS X 10.9, 10.10, 10.11, and 10.12 are currently not supported.

---------------------------

<span class="bold">Shadowgrounds Survivor</span> has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.7.0 or newer) *TO* Windows (XP, Vista, 7, 8, 10)

>>> System requirements for OS X changed *FROM* OS X 10.7.0 or later (not compatible with Mac OS X 10.9 & 10.10), Processor: Intel Core 2 Duo 2GHz+, Memory: 2 GB of RAM, Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA), Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled, Mac Compatibility notice: Please be advised that the game does not run on Intel graphics solutions (such as Macbooks from 2006-2008 and the new MacBook Pro 13 models from 2011). The game does run on most Macs from 2009 onwards that have a distinct graphics chip (such as those with NVIDIA GeForce 9400M but graphics details need to be turned down for smooth gameplay) *TO* OS X 10.7.0 or later (not compatible with Mac OS X 10.9, 10.10, 10.11, and 10.12), Processor: Intel Core 2 Duo 2GHz+, Memory: 2 GB of RAM, Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA), Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled, Mac Compatibility notice: Please be advised that the game does not run on Intel graphics solutions (such as Macbooks from 2006-2008 and the new MacBook Pro 13 models from 2011). The game does run on most Macs from 2009 onwards that have a distinct graphics chip (such as those with NVIDIA GeForce 9400M but graphics details need to be turned down for smooth gameplay)

>>> Compatibility changed *FROM* Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility, Mac OS X notice: OS X 10.9, 10.10, and 10.11 are currently not supported. *TO* Please be advised that Windows 10 operating system will receive frequent hardware driver and software updates following its release; this may affect game compatibility, Mac OS X notice: OS X 10.9, 10.10, 10.11, and 10.12 are currently not supported.

---------------------------

<span class="bold">Silver Case, The</span> has changed


[FILE UPDATES]

* File added: Linux installer, English --- Size: 3.8 GB --- Version: 1.10


[CHANGELOG UPDATED]
Update (01 August 2017)

- Added the Linux version of The Silver Case to everyone's accounts.
(Full changelog)
Post edited August 01, 2017 by muntdefems
high rated
Dust: An Elysian Tail

Update (01 August 2017)
Added the Linux version of Dust: An Elysian Tale to everyone's accounts.
high rated
Had trouble sorting through all the noise today, but here are the missing update changelogs:

Wonder Boy: The Dragon's Trap

#### Patch 1.03c (01 August 2017) Mac & Linux only

The game is available as native Mac and Linux apps!

Ported by Ethan Lee (flibitijibibo.com), who brought plenty of games to those
systems (FEZ, Flinthook, Bastion, Transistor, Shenzen I/O or Super Hexagon…).
high rated
Last updates from Legacy MaGog's logs for 1 August:

---------------------------

Games included in this batch:

· Dust: An Elysian Tail
· Marvel's Guardians of the Galaxy: The Telltale Series [Season Pass]
· Parkitect [In Dev]
· Production Line [In Dev]
· Silver Case, The
· Silver Case Deluxe Edition, The [Premium]
· Slime Rancher [In Dev]
· Sublevel Zero Redux

---------------------------

[Part 1 of 2]

<span class="bold">Dust: An Elysian Tail</span> has changed

>>> Supported OS changed *FROM* Windows (Vista, 7, 8) and Mac OS X (10.7.0 or newer) *TO* Windows (7, 8) and Mac OS X (10.7.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04)

>>> System requirements for Linux changed *FROM* [empty] *TO* Ubuntu 14.04, 16.04 or later, Processor: Intel Core 2 Duo 2.8Ghz or equivalent, Memory: 2 GB RAM, Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable), Hard Disk Space: 1.5 GB HD space, Recommended system requirements: Ubuntu 14.04, 16.04 or later, Processor: Quad Core CPU, Memory: 4 GB RAM, Graphics: OpenGL 3.2+ support, Hard Disk Space: 1.5 GB HD space

>>> System requirements for OS X changed *FROM* OS X 10.7.0 or later. Processor: Intel Core 2 Duo 2.8Ghz or equivalent Memory: 2 GB of RAM Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable). Hard disk space: 1.5 GB. Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled *TO* OS X 10.7.0 or later. Processor: Intel Core 2 Duo 2.8Ghz or equivalent Memory: 2 GB of RAM Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable). Hard disk space: 1.5 GB. Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled, Recommended system requirements: OSX 10.9.0 or later, Processor: Quad Core CPU, Memory: 4 GB RAM, Graphics: OpenGL 3.2+ support, Hard Disk Space: 1.5 GB HD space

>>> System requirements for Windows changed *FROM* Windows Vista / 7 / 8, Processor: Intel Core 2 Duo 2.8 GHz or equivalent. Memory: 1 GB RAM (2 GB RAM recommended), Graphics: DirectX 10 compatible video card with Shader Model 3.0 support (NVIDIA 9600GT or ATI Radeon HD 5000+ or better), Direct X: 10, Windows Media Player. Hard Drive: 1.5 GB available space, DirectX 9.0c-compatible sound card, keyboard, mouse *TO* 7 or later, Processor: Intel Core 2 Duo 2.8Ghz or equivalent, Memory: 1 GB RAM, Graphics: DirectX 10 compatible video card with shader model 3.0 support, Direct X: 10, Windows Media Player, Hard Disk Space: 1.5 GB HD space, Sound: 100% DirectX 9.0c compatible sound card and drivers, Recommended system requirements: 7 or later, Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600+, Memory: 2 GB RAM, Graphics: NVIDIA 9600GT or ATI Radeon HD 5000+ or better, Direct X: 10, Windows Media Player, Hard Disk Space: 1.5 GB HD space, Sound: 100% DirectX 9.0c compatible sound card and drivers


[FILE UPDATES]

* File removed: Mac OS X installer, French+Italian+Japanese+Spanish

* File removed: Windows installer, French+Italian+Japanese+Spanish

* File added: Linux installer, English --- Name: gog_dust_an_elysian_tail_2.0.0.1.sh --- Size: 1.2 GB --- Date: Tue 01 Aug 2017 16:00:04 GMT --- Version: [empty]


[CHANGELOG ADDED]
Update (01 August 2017)

- Added the Linux version of Dust: An Elysian Tale to everyone's accounts.
(Full changelog)

---------------------------

<span class="bold">Marvel's Guardians of the Galaxy: The Telltale Series [Season Pass]</span> has changed


[FILE UPDATES]

* File changed: Mac OS X installer, English --- Size *FROM* 3.7 GB *TO* 7.4 GB --- Version *FROM* 179 *TO* Episode 2


[CHANGELOG UPDATED]
Update Epsiode 2 (01 August 2017)

- Mac version of Episode 2 is now available
(Full changelog)

---------------------------

<span class="bold">Parkitect [In Dev]</span> has changed


[FILE UPDATES]

* File changed: Linux installer, English --- Size *FROM* 283.0 MB *TO* 285.0 MB --- Version *FROM* Alpha 15 (gog-15) *TO* Alpha 16b

* File changed: Mac OS X installer, English --- Size *FROM* 280.0 MB *TO* 281.0 MB --- Version *FROM* Alpha 15a *TO* Alpha 16b


[NO CHANGELOG]

---------------------------

<span class="bold">Production Line [In Dev]</span> has changed


[FILE UPDATES]

* File removed: Patch alpha 1.27 [Windows]

* File added: Patch Alpha 1.28 [Windows] --- Size: 4.0 MB --- Version: [empty]

* File changed: Windows installer, English --- Size *FROM* 225.0 MB *TO* 226.0 MB --- Version *FROM* alpha 1.27 *TO* alpha 1.28


[CHANGELOG UPDATED]
Patch 1.28 (01 August 2017)

- 1) [Gfx] Glossier rendering of cars.(optional)
- 2) [Features] Added bullbars as a feature, and support for style-specific features.
- 3) [Features] Added 4x4/AWD/Offroad body style.
- 4) [Feature] Car body styles now each have their own variable market share, rather than being equal.
- 5) [Bug] Fixed bug where you could place some office facilities so they stuck out of an office zone.
- 6) [Performance] Boost for routefinding speeds on larger factories.
- 7) [Balance] Sunroof & panoramic sunroof increased fitting/resource/production/feature costs.
- 8) [GUI] New icons on research screen for in-car music, aluminium body and voice recognition.
- 9) [Bug] Fixed a bug where the sales matrix and the charts reported wrong number of hourly sales for each model.
- 10) [Feature] Aluminium bodies now require new aluminium resource, more time and more expensive upgrade cost.
- 11) [Feature] In-car music now requires a speaker, and is worth more.
- 12) [Feature] Voice recognition now requires a microphone and is worth more.
- 13) [Feature] Stockpiles now only remove old(unused) components now if room is needed, as they may be needed for the next car.
- 14) [Feature] Edge scrolling on map can now be turned off under options.
- 15) [Bug] A bunch of bug fixes and improvements for the level editor.
- 16) [Tutorial] Added a tutorial pop-up the first time you place an office in a non office location or vice versa.
- 17) [Bug] Fixed bug where progress of individual slot tasks didn't seem to pause correctly when the game was paused.
- 18) [GUI] Improved the usefulness of the data shown in tooltips in the showroom screen.
(Full changelog)
high rated
---------------------------

[Part 2 of 2]

---------------------------

<span class="bold">Silver Case, The</span> has changed
<span class="bold">Silver Case Deluxe Edition, The [Premium]</span> has changed

>>> Supported OS changed *FROM* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.9.0 or newer) *TO* Windows (XP, Vista, 7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04)

>>> System requirements for Linux changed *FROM* [empty] *TO* Ubuntu 14.04, 16.04 or later, Processor: SSE2 instruction set support or greater, Memory: 4 GB RAM, Graphics: Graphics card with Shader Model 3.0 support or greater, Storage: 7 GB available space

---------------------------

<span class="bold">Slime Rancher [In Dev]</span> has changed


[FILE UPDATES]

* File removed: 0.6.0d (patch) [Windows]

* File removed: Patch 0.6.0d (32-bit) [Windows]

* File added: Patch Slime Rancher 1.0.0 (32-bit) [Windows] --- Size: 331.0 MB --- Version: [empty]

* File changed: Linux installer, English --- Size *FROM* 311.0 MB *TO* 370.0 MB --- Version *FROM* 0.6.0d *TO* 1.0.0

* File changed: Mac OS X installer, English --- Size *FROM* 373.0 MB *TO* 381.0 MB --- Version *FROM* 0.6.0d *TO* 1.0.0

* File changed: Windows installer, English --- Size *FROM* 324.0 MB *TO* 332.0 MB --- Version *FROM* 0.6.0d (64-bit) *TO* 1.0.0


[CHANGELOG UPDATED]
Patch 1.0.0 Going out of GID (01 August 2017)

- Slime Rancher v1.0.0 marks the end of our early development and shifts into our official launch. For everyone at Monomi Park, it has been an incredible journey building Slime Rancher as you play it, and we are very grateful for the support you have shown us over the last year and a half.
- But this is not the end of your adventures on the Far, Far Range! Slime Rancher will continue to receive content updates that you can read more about on our roadmap: http://forums.monomipark.com/viewtopic.php?f=3&amp;t=448
- Slime Rancher v1.0.0 is a small patch designed to tie up a few loose ends with the existing game and offer some closure to the current iteration of Adventure mode.

Changelog:
- Added the final Hobson journal nodes and Casey starmail to Adventure Mode. Reading both is required for ‘completing’ Adventure Mode.
- Added a small new area to the end of the Glass Desert where the Hobson journals are located.
- Added two new achievements.
- Added a small surprise for players that complete Adventure Mode and view credits sequence.
- Adjusted garden logic so that gardens will never despawn themselves mid-harvest. They will always wait to mature their crops and leave them on the ground before despawning.
- Beatrix is now viewable on the title screen and in her house. Hello, Beatrix!
- Added a button to re-watch the credits on the About screen. You must have completed Adventure Mode in order to access this feature.
- Added logo and game splash screens at beginning of game load.
- Optimized the handling of some music and sounds to reduce memory usage.
- Optimized some textures to reduce memory usage.
- Optimized some object management to slightly improve CPU usage.
- Optimized snack layout in Monomi Park pantry to improve kitchen usage.
- Improved overall balance between music tracks.
- Improved sound effects for picking a fruit/veggie from tree/ground.
- Made adjustments to the About page credits to showcase all the wonderful people that have contributed to Slime Rancher even though it still means leaving out people that didn’t work on it directly but made it all possible- oh Elizabeth I love you so much.
- Adjusted some geometry around the Range to prevent objects getting stuck, reduce pop-in, and prevent other strange interactions.
- Removed the early access version watermark from the in-game HUD and it was surprisingly cathartic.
- Adjusted text spacing in the Slimepedia.
- Added some planks on the pathway to the Lab. Because all great science begins with the path forged from the great science before it.

Fixes:
- Fixed bug sometimes resulting in becoming stuck in the Ranch House when sleeping with Tarr around the Ranch.
- Fixed bug sometimes resulting in certain fruits and veggies falling through the floor.
- Fixed bug where Mosaic slimes still produced and managed glints while far away from the player.
- Fixed some layout issues on the purchase interface in some languages
- Fixed some layout issues with the Bug Reporting screen.
- Fixed bug where a spring pad would respond to an echo repeatedly even though it would not launch it.
- Fixed bug where extractor sounds were sometimes not played.
- Fixed a gap in the geometry with the Upgraded Lab entrance.
(Full changelog)

---------------------------

<span class="bold">Sublevel Zero Redux</span> has changed

>>> System requirements for Linux changed *FROM* Ubuntu 14.04, Mint 17, : 2.0 Dual Core, : 2, : Shader Model 3 (GeForce GT 520/Radeon HD 3850), : 800, : : libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libstdc++6:i386 libx11-6:i386 libxau6:i386 libxcb1:i386 libxcursor1:i386 libxdmcp6:i386 libxext6:i386 libxfixes3:i386 libxinerama1:i386 libxrandr2:i386 libxrender1:i386 libglu1:i386, : 32- *TO* Ubuntu 14.04, Mint 17, Processor: 2.0 GHz Dual Core, Memory: 2 GB RAM, Graphics: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above), Hard Drive: 800 MB available space, Sound Card: Any, Requires the following packages to be installed: libc6:i386 libasound2:i386 libasound2-data:i386 libasound2-plugins:i386 libstdc++6:i386 libx11-6:i386 libxau6:i386 libxcb1:i386 libxcursor1:i386 libxdmcp6:i386 libxext6:i386 libxfixes3:i386 libxinerama1:i386 libxrandr2:i386 libxrender1:i386 libglu1:i386, Notice: this game comes with a 32-bit binary only

>>> System requirements for OS X changed *FROM* OS X 10.9.0, : 2.0 Dual Core, : 2, : Shader Model 3 (GeForce GT 520/Radeon HD 3850), : 800 M, : *TO* OS X 10.9.0 or later, Processor: 2.0 GHz Dual Core, Memory: 2 GB RAM, Graphics: Shader Model 3 compliant graphics cards (GeForce GT 520/Radeon HD 3850 and above), Hard Drive: 800 MB available space, Sound Card: Any

(Finally!)
Post edited August 01, 2017 by little_helper
Thank you for the Linux version of Wonder Boy, glad it's finally here.

The addition of Dust hasn't gone unnoticed and despite already having it on Humble, I will eventually rebuy it here

Also if you please could add the Linux version of the Shadowgrounds games, that would indeed top them all for me :)
high rated
Added the Dungeon Rats, Dust: An Elysian Tail, Marvel's Guardians of the Galaxy: The Telltale Series [Season Pass], Production Line [In Dev], Silver Case, The, Slime Rancher [In Dev], and Wonder Boy: The Dragon's Trap changelogs to the respective game fora.
avatar
linuxvangog: Size limit for a single file inside the archive, otherwise there is an error on extraction by MojoSetup. More than likely fixable, it's just that I don't have time for that right now, so sorry again!
You probably already know this, but just in case: The Witcher 2 has the same kind of limitation (a file too big for MojoSetup), the workaround being to split the file prior to archiving the game data, and using 'cat' post installation to rebuild the whole file from the parts.