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Hi, just a quick post. Recently to Linux and joined GOG; thanks so much for the wonderful games. Not to be unfriendly at all to earlier posters wishing for tarball installs, but I find the .sh files so easy to install (on Linux Mint).
high rated
Don't Starve
Patch 222215 (02 August 2017)

Catcoons and other such "home" spawned critters won’t overpopulate now
Wx78’s overcharge will save between games and world hops in ROG save type games. (already worked for Shipwrecked compatible worlds)
A failed operation on the Drying Rack won’t crash the game now.
Bringing Blueprints to a world where their object does not exist won’t crash now.
The planting sound will play properly now on some items it wasn’t before.
Characters will now use their special battle cries for some critters.
Fixed issue with input dropping for some people on Mac OSX.
high rated
Galaxy of Pen and Paper

#### Patch 1.0.2 (02 August 2017)

* Fixed mineral quantity and delay issues on planet scan.
* Fixed the game flow if the player is defeated in story space battles.
* Fixed a game freezing bug when a character is resurrected.
* Fixed Slow Status incorrect behavior in some situations.
* Fixed some issues with the Initiative Bar.
* Improved sound on Medbay.
* Fixed wrong NPC which was appearing as a barrel.
* Fixed Hunt mission update step which could be redeemed many times.
* Fixed wrong enemy names on class quest tooltips.
* Fixed a bug where you could have multiple NPCs from class missions.
* Fixed some treasures that would not spawn.
* Fixed some resolution issues.
* Fixed an issue where upgrades could be purchased more than once.
* Quick fix for players who have an intercept mission and are stuck in a loading.
* More bug fixes and improvements
Looking back at Don't Starve it's hard to think it was released 4 years ago and Klei is still supporting and perfecting it. Probably one of the best things I like about an Indie dev, great post release support.
high rated
Sorry for the delay, everyone!

Here's today's updates from Legacy MaGog's logs:

---------------------------

Games included in this batch:

· Cossacks 3
· Don't Starve
· Dust: An Elysian Tail
· Kenshi [In Dev]
· Long Dark, The [Season Pass]
· Quern - Undying Thoughts
· Slime Rancher

---------------------------

[Part 1 of 3]

---------------------------

<span class="bold">Cossacks 3</span> has changed


[FILE UPDATES]

* File removed: Patch 1.8.0.78.5461 [Windows]

* File added: Patch 1.8.1.80.5478 [Windows] --- Size: 1.0 MB --- Version: Patch 13719 -> 13889

* File changed: DLC: Days of Brilliance: Windows installer, English --- Size has not changed (38.0 MB) --- Version *FROM* 1.8.0.78.5461 *TO* 1.8.1.80.5478

* File changed: DLC: Early Bird: Windows installer, English --- Size *FROM* 9.0 MB *TO* 8.0 MB --- Version *FROM* 1.8.0.78.5461 *TO* 1.8.1.80.5478

* File changed: DLC: Guardians of the Highlands: Windows installer, English --- Size has not changed (21.0 MB) --- Version *FROM* 1.8.0.78.5461 *TO* 1.8.1.80.5478

* File changed: DLC: Path to Grandeur: Windows installer, English --- Size *FROM* 41.0 MB *TO* 40.0 MB --- Version *FROM* 1.8.0.78.5461 *TO* 1.8.1.80.5478

* File changed: DLC: Rise to Glory: Windows installer, English --- Size *FROM* 39.0 MB *TO* 40.0 MB --- Version *FROM* 1.8.0.78.5461 *TO* 1.8.1.80.5478

* File changed: DLC: Soundtrack: Windows installer, English --- Size *FROM* 5.0 MB *TO* 4.0 MB --- Version *FROM* 1.8.0.78.5461 *TO* 1.8.1.80.5478

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 1.8.0.78.5461 *TO* 1.8.1.80.5478

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (2.0 GB) --- Version *FROM* 1.8.0.78.5461 *TO* 1.8.1.80.5478


[CHANGELOG UPDATED]
Patch 1.8.1.80.5478 (02 August 2017)

Battle:
- Attack animation speed is decreased by 20%. Attack time is higher by 25%. All melee units start to deal damage less frequently. While shooters reload time wasn't changed
- Removed 30% chance that mortar ball won't deal any damage.
- Changes in map generation rules. Places for one gold, iron and coal mines were moved further from the base.

Economics:
- Decreased needed count of wheat cut out to gather food from 26 to 22 times
- Increased portion of gathered food by 12.5%
- Price for buying Iron and Coal is increased by ~40%. Now you have to sell more resources to get same amount of Iron and Coal. Selling price of this resources wasn't changed


General:

Mill:
- 2st food harvesting upgrade efficiency decreased from 250 to 180%

Academy:
- Field life upgrade cost decreased from 1400 wood 525 gold to 1000 wood 475 gold
- "New construction materials" upgrade cost decreased from 13500 wood, 8714 stone, 1150 gold to 9400 wood, 7850 stone, 1150 gold
- Design new barrel types' upgrade cost decreased from 7000 stone, 9050 gold, 27235 iron to 3000 stone, 4550 gold, 19200 iron
- "Develop geology" upgrade cost decreased from 500 gold to 250 gold
- "Develop medical science" research time doubled, and effects reduced in 2 times (heals 50% of health points now)

Blacksmith:
- "Forge metal armature" upgrade cost decreased from 19320 stone, 350 gold, 900 iron to 12320 stone, 350 gold, 900 iron

Artillery Depot:
- 1st, 2nd and 3rd upgrades for cost and construction time for cannons and howitzers research times decreased from 31.25s to 10s


Balance:

Coselette - Spain:
- Pike protection decreased from 4 to 3

Pikeman 17th century - Poland:
- Fixed bug when 6th protection upgrade gave +3 only to sword, and not to pike and arrow

Roundshier - Austria:
- 5th protection upgrade protection bonus decreased from 2 to 1

18th century Pikeman - Europe:
- Training time decreased from 1.5s to 1.25s

18th century Pikeman - Sweden:
- Training time decreased from 2s to 1.5s

Serdiuk - Ukraine:
- Damage increased from 10 to 12
- 5th and 6th damage upgrades bonus damage decreased by 1

17th century Musketeer - Austria:
- Training time decreased from 7.5s to 6.5s

17th century Musketeer - Spain:
- Training time decreased from 9s to 7.5s

17th century Musketeers, Janissary, Strelets:
- 3rd protection upgrade's food costs decreased by 1000-2000

Archer - Algeria:
- Training time decreased from 2s to 1.5s

Turkish Archer - Turkey:
- Training time decreased from 4.5s to 3s

17th century Officer - Europe:
- Health points decreased from 150 to 125
- Damage decreased from 40 to 30
- Training time decreased from 12s to 10s
- Gold consumption rate increased from 40 to 60
- Damage upgrade's bonus damage decreased from +30 to +20
- Upgrade time decreased from 47s to 15s

17th century Officer - Russia:
- Health points decreased from 150 to 125
- Damage decreased from 55 to 40
- Training time decreased from 15s to 12.5s
- Gold consumption rate increased from 40 to 60
- Protection upgrade's bonus increased from +8 to +10

17th century Officer - Turkey, Algeria:
- Health points decreased from 150 to 125
- Training time decreased from 10s to 7.5s
- Gold consumption rate increased from 35 to 50
- Damage upgrade's bonus damage decreased from +30 to +20
- Protection upgrade's bonus increased from +8 to +10

17th century Officer - Scotland:
- Health points decreased from 200 to 150
- Training time decreased from 14s to 10s
- Gold consumption rate increased from 45 to 70
- Damage decreased from 45 to 40
- Protection upgrade's bonus increased from +8 to +10

18th century Officer - Europe:
- Health points decreased from 150 to 125
- Damage decreased from 75 to 50
- Gold consumption rate increased from 80 to 90
- Damage upgrade's bonus damage decreased from +75 to +30

Hussar - Europe:
- Health points increased from 200 to 230
- Training time decreased from 16.5 to 15s

Hussar - Prussia:
- Health points increased from 210 to 240
- Training time decreased from 12 to 11.25s

Hussar - Hungary:
- Health points increased from 225 to 250
- 6th damage upgrades damage bonus decreased by 1

Croat - Austria
- Health points increased from 240 to 260
- Training time decreased from 18s to 15.75s

Hackapellita - Sweden
- Health points increased from 220 to 245
- Training time decreased from 19.5s to 18s

Reiter - Europe:
- Damage increased from 12 to 15
- 3rd, 4th and 5th damage upgrades damage bonus decreased by 1
- Damage upgrade research time increased from 15 to 23s
- Protection upgrade research time decreased from 15 to 8s

Cuirassier - Europe:
- Training time increased from 21s to 22.5s

Reiter - Sweden:
- Damage increased from 11 to 14
- 3rd, 4th and 5th damage upgrades damage bonus decreased by 1
- Damage upgrade research time increased from 15 to 23s
- Protection upgrade research time decreased from 15 to 8s

Reiter - Poland:
- Health points increased from 175 to 190

Don Cossack - Russia:
- Training time decreased from 15s to 13.5s

Vityaz - Russia:
- Damage increased from 11 to 14
- 3rd, 4th and 5th damage upgrades damage bonus decreased by 1
- Damage upgrade research time increased from 15 to 23s
- Protection upgrade research time decreased from 15 to 8s

Light Sipahi - Turkey:
- Damage increased from 12 to 15
- 1st, 2nd and 3rd damage upgrades damage bonus decreased by 1
- Damage and protection upgrades costs decreased.

Heavy Sipahi - Turkey:
- Damage increased from 12 to 15
- Training time decreased from 19.5s to 18s
- 3rd, 4th and 5th damage upgrades damage bonus decreased by 1

Mameluke - Algeria:
- Damage increased from 13 to 16
- 1st, 2nd and 3rd damage upgrades damage bonus decreased by 1
- Damage and protection upgrades costs decreased.

17th century Dragoon - Europe
- Training time decreased from 16.5s to 15s

Tatar - Turkey
- Training time increased from 9s to 11.25s

Cannon:
- Health points increased from 6000 to 9000
- Maximum attack range increased from 2000 to 2160

Mortar:
- Protection increased from 10 to 25
- Dispertion decreased from 250 to 200
(To be continued in the next post)
high rated
---------------------------

[Part 2 of 3]

---------------------------

<span class="bold">Cossacks 3</span> has changed


[CHANGELOG UPDATED]

(Continued from last post)
Patch 1.8.1.80.5478 (02 August 2017)

Buildings:

Artillery depot:
- Construction time decreased from 380s to 300s


Mercenaries:

Archer:
- Price is now slightly increasing, depending on count of these units (like the 18th century mercenary dragoons).
- Maximum attack range decreased from 700 to 650
- Price increased from 6 gold to 15 gold
- Training time increased from 1s to 1.25s
- Gold consumption rate increased from 8 to 16

Light infantry:
- Training time increased from 1s to 1.25s

Grenadier:
- Price is now slightly increasing, depending on count of these units (like the 18th century mercenary dragoons).
- Bullet damage increased from 15 to 16
- Price changed from 20 gold to 25 gold
- Gold consumption rate increased from 40 to 60

Sich Cossack:
- Price is now slightly increasing, depending on count of these units (like the 18th century mercenary dragoons).
- Damage decreased from 9 to 8
- Training time decreased from 2.75s to 2.5s
- Gold consumption rate increased from 75 to 150

18th century Dragoon:
- Price changed from 100 gold to 120 gold
- Gold consumption rate increased from 90 to 120
(Full changelog)

---------------------------

<span class="bold">Don't Starve</span> has changed


[FILE UPDATES]

* File changed: DLC: Reign of Giants: Linux installer, English --- Name *FROM* gog_don_t_starve_reign_of_giants_dlc_2.0.0.3.sh *TO* gog_don_t_starve_reign_of_giants_dlc_2.1.0.4.sh --- Size *FROM* 139.0 MB *TO* 138.9 MB --- Date *FROM* Tue 04 Aug 2015 18:37:40 GMT *TO* Wed 02 Aug 2017 16:26:50 GMT --- Version *FROM* gog-3 *TO* 222215

* File changed: DLC: Reign of Giants: Mac OS X installer, English --- Name *FROM* dlc_dont_starve_reign_of_giants_2.5.0.20.pkg *TO* dlc_dont_starve__reign_of_giants__en_222215_13905.pkg --- Size *FROM* 67.8 MB *TO* 68.0 MB --- Date *FROM* Fri 10 Feb 2017 15:57:08 GMT *TO* Wed 02 Aug 2017 09:40:17 GMT --- Version *FROM* gog-20 *TO* 222215

* File changed: DLC: Reign of Giants: Windows installer, English --- Name *FROM* setup_dont_starve_reign_of_giants_205648_(12565).exe *TO* setup_dont_starve_reign_of_giants_222215_(13904).exe --- Size *FROM* 68.5 MB *TO* 68.9 MB --- Date *FROM* Wed 07 Jun 2017 13:51:51 GMT *TO* Wed 02 Aug 2017 08:05:00 GMT --- Version *FROM* 205648 *TO* 222215

* File changed: DLC: Shipwrecked: Mac OS X installer, English --- Name *FROM* dlc_dont_starve_shipwrecked_2.5.0.20.pkg *TO* dlc_dont_starve__shipwrecked__en_222215_13905.pkg --- Size *FROM* 353.7 MB *TO* 353.8 MB --- Date *FROM* Fri 10 Feb 2017 15:56:55 GMT *TO* Wed 02 Aug 2017 09:40:48 GMT --- Version *FROM* gog-20 *TO* 222215

* File changed: DLC: Shipwrecked: Windows installer, English --- Name *FROM* setup_dont_starve_shipwrecked_205648_(12565).exe *TO* setup_dont_starve_shipwrecked_222215_(13904).exe --- Size *FROM* 352.5 MB *TO* 352.8 MB --- Date *FROM* Wed 07 Jun 2017 13:50:49 GMT *TO* Wed 02 Aug 2017 08:05:46 GMT --- Version *FROM* 205648 *TO* 222215

* File changed: Linux installer, English --- Name *FROM* gog_don_t_starve_2.6.0.8.sh *TO* gog_don_t_starve_2.7.0.9.sh --- Size has not changed (347.3 MB) --- Date *FROM* Fri 10 Feb 2017 13:17:44 GMT *TO* Wed 02 Aug 2017 16:27:20 GMT --- Version *FROM* 198251 (gog-8) *TO* 222215

* File changed: Mac OS X installer, English --- Name *FROM* dont_starve_en_2.5.0.20.pkg *TO* dont_starve_en_222215_13905.pkg --- Size *FROM* 196.0 MB *TO* 196.2 MB --- Date *FROM* Fri 10 Feb 2017 15:56:19 GMT *TO* Wed 02 Aug 2017 09:40:09 GMT --- Version *FROM* 198251 (gog-20) *TO* 222215

* File changed: Windows installer, English --- Name *FROM* setup_dont_starve_205648_(12565).exe *TO* setup_dont_starve_222215_(13904).exe --- Size *FROM* 271.1 MB *TO* 272.1 MB --- Date *FROM* Wed 07 Jun 2017 13:51:30 GMT *TO* Wed 02 Aug 2017 08:04:39 GMT --- Version *FROM* 205648 *TO* 222215


[CHANGELOG UPDATED]
Patch 222215 (02 August 2017)

- Catcoons and other such "home" spawned critters won’t overpopulate now
- Wx78’s overcharge will save between games and world hops in ROG save type games. (already worked for Shipwrecked compatible worlds)
- A failed operation on the Drying Rack won’t crash the game now.
- Bringing Blueprints to a world where their object does not exist won’t crash now.
- The planting sound will play properly now on some items it wasn’t before.
- Characters will now use their special battle cries for some critters.
- Fixed issue with input dropping for some people on Mac OSX.
(Full changelog)

---------------------------

<span class="bold">Dust: An Elysian Tail</span> has changed

>>> System requirements for OS X changed *FROM* OS X 10.7.0 or later. Processor: Intel Core 2 Duo 2.8Ghz or equivalent Memory: 2 GB of RAM Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable). Hard disk space: 1.5 GB. Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click enabled, Recommended system requirements: OSX 10.9.0 or later, Processor: Quad Core CPU, Memory: 4 GB RAM, Graphics: OpenGL 3.2+ support, Hard Disk Space: 1.5 GB HD space *TO* OS X 10.7.0 or later, Processor: Intel Core 2 Duo 2.8Ghz or equivalent, Memory: 2 GB RAM, Graphics: OpenGL 3.0+ support (2.1 with ARB extensions acceptable), Hard Disk Space: 1.5 GB HD space, Recommended system requirements: OSX 10.9.0 or later, Processor: Quad Core CPU, Memory: 4 GB RAM, Graphics: OpenGL 3.2+ support, Hard Disk Space: 1.5 GB HD space

---------------------------

<span class="bold">Kenshi [In Dev]</span> has changed


[FILE UPDATES]

* File changed: Windows installer, English (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 0.96.5 *TO* 0.96.11

* File changed: Windows installer, English (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 0.96.5 *TO* 0.96.11

* File changed: Windows installer, English (part 3 of 3) --- Size has not changed (1.5 GB) --- Version *FROM* 0.96.5 *TO* 0.96.11


[NO CHANGELOG]
high rated
---------------------------

[Part 3 of 3]

---------------------------

<span class="bold">Long Dark, The [Season Pass]</span> has changed

>>> Game title changed *FROM* Long Dark, The [In Dev] *TO* Long Dark, The [Season Pass]

>>> Features changed *FROM* Single-player, Overlay *TO* Single-player, Cloud saves, Overlay

>>> Release date changed *FROM* Unknown *TO* August 1, 2017

>>> Addition date changed *FROM* February 4, 2016 *TO* August 2, 2017


[FILE UPDATES]

* File removed: Patch 426 [Windows]

* File changed: Mac OS X installer, English --- Size *FROM* 2.3 GB *TO* 4.1 GB --- Version *FROM* 426 *TO* 1.0.32178

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 426 *TO* 1.0.32178

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 2.0 GB *TO* 3.7 GB --- Version *FROM* 426 *TO* 1.0.32178


[CHANGELOG UPDATED]
Patch 1.0.32178 (02nd August 2017) [Windows and macOS only; Linux is Coming Soon]

- The Long Dark is no longer a Game in Development
- Episode One and Episode Two of WINTERMUTE are now available.
(Full changelog)

---------------------------

<span class="bold">Quern - Undying Thoughts</span> has changed

>>> Supported languages changed *FROM* Audio and text: English. Text only: German, Spanish, French, Hungarian, Italian, Russian *TO* Audio and text: English. Text only: Czech, German, Spanish, French, Hungarian, Italian, Russian


[FILE UPDATES]

* File added: Patch 1.1.0 [Windows] --- Size: 1.3 GB --- Version: Patch 10860 -> 13905

* File changed: Linux installer, English --- Size *FROM* 2.8 GB *TO* 3.0 GB --- Version *FROM* 1.0.5 *TO* 1.1.0

* File changed: Mac OS X installer, English --- Size *FROM* 2.8 GB *TO* 3.1 GB --- Version *FROM* 1.0.5 (v2) *TO* 1.1.0

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 1.0.5 (v2) *TO* 1.1.0

* File changed: Windows installer, English (part 2 of 2) --- Size *FROM* 2.2 GB *TO* 2.7 GB --- Version *FROM* 1.0.5 (v2) *TO* 1.1.0


[CHANGELOG UPDATED]
Update 1.1.0 (2nd August 2017)

- Czech language is added!
- An ingame map is now available to better find your way around the island. Just hit the M button as you wander :)
- There is now an option to ask for hints in the game. Useful if you‘ve been stuck for hours with no further ideas on what to do.
- We received quite a lot of feedback about useful items not being indistinguishable from ambience. Now there is an option to highlight interactable objects in the menu.
- We fixed a long overdue bug where some letters and hints showed up in unreadable quality when viewed on low graphics settings.
- We also worked on optimisation. The game should now be a little more forgiving for less powerful computers and run noticeably smoother.
- We implemented a system check - if your computer is under the system requirements, the game will alert you and give you tips.
- Various bug fixes.
- A less noticeable change is that the game has been saturated ever so slightly, making it a little more colourful.
(Full changelog)

---------------------------

<span class="bold">Slime Rancher</span> has changed

>>> Game title changed *FROM* Slime Rancher [In Dev] *TO* Slime Rancher

>>> Release date changed *FROM* Unknown *TO* August 1, 2017

>>> Addition date changed *FROM* July 5, 2016 *TO* August 1, 2017
high rated
Added the Cossacks 3, Don't Starve, Galaxy of Pen and Paper, Long Dark, The [Season Pass], and Quern - Undying Thoughts changelogs to the respective game fora.
high rated
Brigador: Up-Armored Edition got an update which finally added the Mac and Linux version. (it's still missing a 'u' in its title though :P)

I've added the changelog to the respective thread in the game forum!
high rated
Galactic Civilizations III got an update. Changelog is here.
high rated
It's on GOGs main site but since I did not receive a notification I looked at the changelog for Hollow Knight (have been waiting for this):

Hollow Knight

Patch 1.1.1.4 (03 August 2017)

Hi everyone, Hidden Dreams is here! Let's jump into some notes about what's new in the technical side of things.

NEW LANGUAGE: ITALIAN
Hollow Knight can now be played in Italian, thanks to the help of a fantastic, dedicated bunch of fan translators!

CONTROLLERS: NATIVE INPUT MODE (BETA)
Some players have been having issues with their controllers not being recognised by the game, or behaving weirdly. As a step toward fixing the issue, we've added this alternative control mode to the game.
If you're having issues with your controller, go to Options > Game Options and turn Native Controller Input (Beta) to 'On'. This should hopefully solve the issue.
Note that this feature is still in Beta and will need some more testing before it is fully stable. Some testers have a reported an issue where quitting to the main menu causes the game to crash and close, but they report that this happens AFTER the save occurs so no data is lost - it's a just a bit inconvenient/jarring. We'll collect everyone's feedback on this feature and integrate it into the game fully in future.

MAC DELAY
Quick note for Mac users: Due to a last-minute mac specific bug, there’ll be a very slight delay on the Hidden Dreams update. We’re sorry for the inconvenience, and please expect the Mac version to arrive very soon.

NEW FEATURES (HIDDEN DREAMS)
-New Upgrade: Dreamgate
-Two new bosses
-Two new music tracks
-New Stag Station

PATCH NOTES
-The barrier between Hallownest and Dream has weakened. Essence can be gathered by defeating enemies.
-Enemy placement changes in City of Tears
-Boss title fixes
-Failed Tramway is only fully mapped once Tram Pass is acquired
-Removed toll gate in Deepnest
-Audio changes in Blue Lake
-Cyclone Slash increased size, reduced knockback, reduced anticipation and recovery time
-Increased damage for Glowing Womb hatchlings
-Increased damage for Flukenest flukes
-Landing in water no longer freezes Knight in place during splash animation
-A foe became slightly deadlier
-Fixed an issue where thorn charm hitbox could stay on between scenes, if player took damage then immediately entered a door
-Fixed issue where player could become trapped under lift in Stag Nest
-Fixed issue where using Quick Map at bench could lock game
-Fixed breakable wall in mines playing audio without mixer specified
-Fixed issue where ‘Charm Broken’ message could display incorrectly
-Fixed issue where Soul Warrior could cause a ‘tink’ effect on its Battle Gate
-Additional small fixes
-Additional effects
-Optimisations to object fader code
-Various small scene changes
-Various slight map updates
-Various boss fixes


KeinZantezuken already added this to the changelog thread in the game specific forum.
I wished that GOG would keep this as an additional patch since this update changes the game quite a lot.
Post edited August 03, 2017 by MarkoH01
high rated
Sorry again for the delay, folks!

Here come today's updates from Legacy MaGog's logs:

---------------------------

Games included in this batch:

· Airships: Conquer the Skies [In Dev]
· Factorio [In Dev]
· Galactic Civilizations III
· Hollow Knight
· Hollow Knight Soundtrack Edition [Premium]

---------------------------

[Part 1 of 3]

---------------------------

<span class="bold">Airships: Conquer the Skies [In Dev]</span> has changed


[FILE UPDATES]

* File removed: Patch 9.2.2 [Windows]

* File added: Patch 9.2.3 [Windows] --- Size: 1.0 MB --- Version: [empty]

* File changed: Linux installer, English --- Size *FROM* 140.0 MB *TO* 136.0 MB --- Version *FROM* 9.2.2 *TO* 9.2.3

* File changed: Mac OS X installer, English --- Size has not changed (144.0 MB) --- Version *FROM* 9.2.2 *TO* 9.2.3

* File changed: Windows installer, English --- Size has not changed (151.0 MB) --- Version *FROM* 9.2.2 *TO* 9.2.3


[CHANGELOG UPDATED]
Patch 9.2.3 (03 August 2017)

- Fixed incorrect memory warnings.
- Can discard ships in-flight if needed to eg get rid of landships that block the fleet from moving.
- F2 now properly hides multiplayer chat.
- Prevented "AI uses player ship designs" feature from using lots of memory.
- Explanation that your registered coat of arms has no bonus.
(Full changelog)

---------------------------

<span class="bold">Factorio [In Dev]</span> has changed


[FILE UPDATES]

* File removed: Patch Experimental Beta - 0.15.30 [Linux]

* File removed: Patch Experimental Beta - 0.15.30 [Mac OS X]

* File removed: Patch Experimental Beta - 0.15.30 [Windows]

* File added: Patch Experimental Beta - 0.15.32 [Linux] --- Size: 599.0 MB --- Version: [empty]

* File added: Patch Experimental Beta - 0.15.32 [Mac OS X] --- Size: 599.0 MB --- Version: [empty]

* File added: Patch Experimental Beta - 0.15.32 [Windows] --- Size: 619.0 MB --- Version: [empty]

* File changed: Linux installer, English --- Size has not changed (275.0 MB) --- Version *FROM* 0.14.23 *TO* 0.15.31

* File changed: Mac OS X installer, English --- Size *FROM* 279.0 MB *TO* 597.0 MB --- Version *FROM* 0.14.23 *TO* 0.15.31

* File changed: Windows installer, English --- Size *FROM* 336.0 MB *TO* 617.0 MB --- Version *FROM* 0.14.23 *TO* 0.15.31


[CHANGELOG UPDATED]
Patch 0.15.31(03rd August 2017)
The full changelog can be viewed at: https://forums.factorio.com/viewtopic.php?f=3&amp;t=50891

Patch 0.15.32 [Experimental build] (03rd August 2017)
The full changelog can be viewed at: https://forums.factorio.com/viewtopic.php?f=3&amp;t=50891
(Full changelog)
high rated
---------------------------

[Part 2 of 3]

---------------------------

<span class="bold">Galactic Civilizations III</span> has changed


[FILE UPDATES]

* File changed: DLC: Altarian Prophecy: Windows installer, English --- Size has not changed (26.0 MB) --- Version *FROM* 2.31 hotfix *TO* 2.32

* File changed: DLC: Builder's Kit: Windows installer, English --- Size *FROM* 6.0 MB *TO* 7.0 MB --- Version *FROM* 2.31 hotfix *TO* 2.32

* File changed: DLC: Crusade Expansion Pack: Windows installer, English --- Size has not changed (1.5 GB) --- Version *FROM* 2.31 hotfix *TO* 2.32

* File changed: DLC: Lost Treasures: Windows installer, English --- Size *FROM* 41.0 MB *TO* 42.0 MB --- Version *FROM* 2.31 hotfix *TO* 2.32

* File changed: DLC: Map Pack: Windows installer, English --- Size has not changed (7.0 MB) --- Version *FROM* 2.31 hotfix *TO* 2.32

* File changed: DLC: Mega Events: Windows installer, English --- Size has not changed (5.0 MB) --- Version *FROM* 2.31 hotfix *TO* 2.32

* File changed: DLC: Mercenaries Expansion Pack: Windows installer, English --- Size *FROM* 52.0 MB *TO* 53.0 MB --- Version *FROM* 2.31 hotfix *TO* 2.32

* File changed: DLC: Precursor Worlds: Windows installer, English --- Size *FROM* 4.0 MB *TO* 5.0 MB --- Version *FROM* 2.31 hotfix *TO* 2.32

* File changed: DLC: Registration: Windows installer, English --- Size has not changed (4.0 MB) --- Version *FROM* 2.31 hotfix *TO* 2.32

* File changed: DLC: Revenge of the Snathi: Windows installer, English --- Size has not changed (11.0 MB) --- Version *FROM* 2.31 hotfix *TO* 2.32

* File changed: DLC: Rise of the Terrans: Windows installer, English --- Size has not changed (10.0 MB) --- Version *FROM* 2.31 hotfix *TO* 2.32

* File changed: Windows installer, English+French+German+Russian (part 1 of 3) --- Size has not changed (1.0 MB) --- Version *FROM* 2.31 hotfix *TO* 2.32

* File changed: Windows installer, English+French+German+Russian (part 2 of 3) --- Size has not changed (4.0 GB) --- Version *FROM* 2.31 hotfix *TO* 2.32

* File changed: Windows installer, English+French+German+Russian (part 3 of 3) --- Size has not changed (2.1 GB) --- Version *FROM* 2.31 hotfix *TO* 2.32


NOTE: The download links for the Windows installers correspond to the English ones. To get the download links for the French, German, and Russian installers, just substitute 'en' for 'fr, 'de', and 'ru', respectively.


[CHANGELOG UPDATED]
Patch 2.32 (03 August 2017)

AI/Gameplay
- Added new ship weapon components that don't require special resources (But cost a lot more).
- AI won't offer trades with civs they hate.
- Improved planetary improvement AI.
- When starting an invasion, the player now chooses between three random tiles.
- Freighters will more aggressively try to find a destination.
- AI balanced to build more transports if it has sufficient military power already.
- AI fleets more aggressive in going through dangerous territory.

Privateers
- Promoting a commander to a privateer no longer fails because it chooses a custom design.
- Privateer can now attack starbases, planets, shipyards, or asteroid mining bases without declaring war.
- Privateers now appear as pirates in the battle viewer. Fixed issue in battle preview/results screens that showed obviously the owning faction of the privateers
- Fixed issue where privateer would sometimes be created without weapons.

Performance
- Optimized the code determining whether a player or AI knows the existence of an object (major MAJOR performance improvement).
- AI optimization of when to upgrade ships (major performance boost)
- AI only determines its primary opponent when the galactic political landscape has likely changed (major turn time improvement)

Bugs
- Fixed a GWG crash if you started a game where you didn't owned planets (like in the beginning of the Arcea campaign mission), exited to the main menu, and then started a sandbox game
- Commander abilities text no longer pops out of fleet tooltip
- Added size check to remaining available faction list when setting up random players (prevents edge-case crash)
- If the UP chairman leaves the UP from the diplomacy screen, they will be immediately fired and asked to clean out their desk. (Fixes UP oddness and crashes.)
- Matched the Crusade Arcean Faction personality to match the Mercenaries version
- Tabbing between players in the trade window now correctly updates trade offers.
- Updated Star Surfer description better explain its functionality
- Removed strings duplicated between the base game and Crusade.
- Removed Interstellar Drives and Life Support Modules from all spawned fighters as this was occasionally causing "assault" fighters to act as "guardians".
- Fixed a problem with the Crusade tutorial not unlocking its achievement.
- Crash fix for invasion system where swarm particles aren't being generated for the bonus legions from generals if the defending player is human.
- Fix for issue where AI gets semi-permanently stuck "in a trade", preventing the player from starting a conversation/trade with that AI.
- Fixed additional stuck turn issues.
- Fixed crash caused when the AI evaluates sending a ship to a given planet at the same time as the player is colonizing that planet.
- Fixed crash caused when the AI is evaluating trade targets at the same time the player has colonized the planet.
- Fixed issue where fleet faction icon would go missing from the tooltip after hovering over any ship in the shipyard screen

UI
- Removed bad clipping on some of the citizen portraits.
- Updated the Anomaly Popup Window so that the background image is correct at medium and normal UI sizes.
- Cropped and resized citizen portraits to remove artifacts in the Choose Portraits screen.
- Large UI version of Shipyard list icon is no longer blurry.
- Fixed issue where tradable stat type and strategic resource trade items were not displaying correctly in the diplomacy->treaty details screen (they would show up as "New Game")

MP
- Inviting friends to your match no longer bypasses the normal DLC checks. This would cause a crash if the DLC did not match or if one player owned Crusade and other did not. There have been no changes to being able to play MP with mismatched DLC: with a few exceptions, the host's DLC is available to everyone.
- Fixed issue where entering an MP lobby and then leaving would not reload all the factions. This would cause a crash if you had more than 13 players in the previous game and hit quick-start (aren't edge cases fun?)
- Quick starting after failing to enter a Lobby Enter no longer crashes
- Fix for issue where the turn system would skip over the space pirate player once they were considered dead by the system.
(Full changelog)
high rated
---------------------------

[Part 3 of 3]

---------------------------

<span class="bold">Hollow Knight</span> has changed

>>> Supported languages changed *FROM* Audio and text: Chinese, German, English, Spanish, French, Korean *TO* Text only: Chinese, German, English, Spanish, French, Italian, Korean


[FILE UPDATES]

* File removed: Patch 1.0.3.1 [Linux]

* File removed: Patch 1.0.3.7 [Linux]

* File removed: Patch 1.0.3.7 [Windows]

* File changed: Linux installer, English --- Size *FROM* 1.6 GB *TO* 1.7 GB --- Version *FROM* 1.0.3.7 *TO* 1.1.1.4

* File changed: Windows installer, English (part 1 of 2) --- Size has not changed (1.0 MB) --- Version *FROM* 1.0.3.7 *TO* 1.1.1.4

* File changed: Windows installer, English (part 2 of 2) --- Size has not changed (1.4 GB) --- Version *FROM* 1.0.3.7 *TO* 1.1.1.4


[CHANGELOG UPDATED]
Patch 1.1.1.4 (03 August 2017)

- Hi everyone, Hidden Dreams is here! Let's jump into some notes about what's new in the technical side of things.

NEW LANGUAGE: ITALIAN
- Hollow Knight can now be played in Italian, thanks to the help of a fantastic, dedicated bunch of fan translators!

CONTROLLERS: NATIVE INPUT MODE (BETA)
- Some players have been having issues with their controllers not being recognised by the game, or behaving weirdly. As a step toward fixing the issue, we've added this alternative control mode to the game.
- If you're having issues with your controller, go to Options > Game Options and turn Native Controller Input (Beta) to 'On'. This should hopefully solve the issue.
- Note that this feature is still in Beta and will need some more testing before it is fully stable. Some testers have a reported an issue where quitting to the main menu causes the game to crash and close, but they report that this happens AFTER the save occurs so no data is lost - it's a just a bit inconvenient/jarring. We'll collect everyone's feedback on this feature and integrate it into the game fully in future.

MAC DELAY
- Quick note for Mac users: Due to a last-minute mac specific bug, there’ll be a very slight delay on the Hidden Dreams update. We’re sorry for the inconvenience, and please expect the Mac version to arrive very soon.

NEW FEATURES (HIDDEN DREAMS)
- New Upgrade: Dreamgate
- Two new bosses
- Two new music tracks
- New Stag Station

PATCH NOTES
- The barrier between Hallownest and Dream has weakened. Essence can be gathered by defeating enemies.
- Enemy placement changes in City of Tears
- Boss title fixes
- Failed Tramway is only fully mapped once Tram Pass is acquired
- Removed toll gate in Deepnest
- Audio changes in Blue Lake
- Cyclone Slash increased size, reduced knockback, reduced anticipation and recovery time
- Increased damage for Glowing Womb hatchlings
- Increased damage for Flukenest flukes
- Landing in water no longer freezes Knight in place during splash animation
- A foe became slightly deadlier
- Fixed an issue where thorn charm hitbox could stay on between scenes, if player took damage then immediately entered a door
- Fixed issue where player could become trapped under lift in Stag Nest
- Fixed issue where using Quick Map at bench could lock game
- Fixed breakable wall in mines playing audio without mixer specified
- Fixed issue where ‘Charm Broken’ message could display incorrectly
- Fixed issue where Soul Warrior could cause a ‘tink’ effect on its Battle Gate
- Additional small fixes
- Additional effects
- Optimisations to object fader code
- Various small scene changes
- Various slight map updates
- Various boss fixes
(Full changelog)

---------------------------

<span class="bold">Hollow Knight Soundtrack Edition [Premium]</span> has changed

>>> Supported OS changed *FROM* Windows (7, 8, 10) *TO* Windows (7, 8, 10) and Mac OS X (10.9.0 or newer) and Linux (Ubuntu 14.04, Ubuntu 16.04)

>>> System requirements for Linux changed *FROM* [empty] *TO* Ubuntu 14.04, 16.04 or later, Processor: Intel Core i3, Memory: 4 GB RAM, Graphics: GeForce GTX 470, Storage: 9 GB available space, Additional Notes: 1080p, 16:9 recommended, Recommended system requirements: Ubuntu 14.04, 16.04 or later, Processor: Intel Core i5, Memory: 8 GB RAM, Graphics: GeForce GTX 570, Storage: 9 GB available space, Additional Notes: 1080p, 16:9 recommended

>>> System requirements for OS X changed *FROM* [empty] *TO* 10.9+, Processor: Intel Core i3, Memory: 4 GB RAM, Graphics: GeForce GTX 470, Storage: 9 GB available space, Additional Notes: 1080p, 16:9 recommended, Recommended system requirements: 10.12 Sierra, Processor: Intel Core i5, Memory: 8 GB RAM, Graphics: GeForce GTX 570, Storage: 9 GB available space, Additional Notes: 1080p, 16:9 recommended

>>> Supported languages changed *FROM* Audio and text: Chinese, German, English, Spanish, Korean. Text only: French (BETA) *TO* Text only: Chinese, German, English, Spanish, French, Italian, Korean
high rated
The Darkside Detective

#### Update 1 (03.08.217)

* Resolution override (Black Screen Issue)
* Evidence gremlin bug (Police Farce Case)
* Typos
* UI bug
* Hotspot covered by inventory (Don of the Dead)
Tangledeep

#### Patch b.063 (03rd August 2017)

NOTE: If you have corrupted resistance data (negative values) please remove
all gear, go to town, wait for any temporary buffs/debuffs to wear off, and
then hold right bracket ] and tap the H key. This should repair your data.

##### BALANCE

* Weapon scaling of enemy faction summoned monsters should be a little toned down now
* Adjusted scaling of enemy-summoned Fungal Toads from Frog Gang champion ability
* Lowered duration of Hunter's Shadow Stalk buff
* Adjusted aggro scaling of summoned creatures. Summons will no longer automatically gain a huge amount of aggro.
* Buried Loot chest should be much better (again)

##### BUGS

* Fixed wrong duration estimate when hovering over food
* You _should_ no longer trigger a weapon switch when trying to use an ability
* Possible fix addressing issue where abilities could be targeted and not actually executed, also added further debugs for this
* Fixed nullref error related to using consumables
* Fixed nullref errors related to certain states with critical, block, or parry effects
* Brigand bleed no longer procs from Staff shots
* Fixed bug where abilities intended to be single-target would sometimes hit multiple targets
* Fixed #heroname# display in item descriptions
* Detonate Vines no longer kills anything on top of a vine (lol)
* Monster ice wall/ice prisons should no longer be cast outside line of sight
* Fixed bug where monster shields/barriers were not always shown in the correct visual position
* When using a seasoning in cooking and you would have no more of that seasoning, it is removed from your seasoning list
* Gambler's Sharp Eyes buff should now be reflected on character sheet
* Summoned monsters will now use pathfinding to get to you if separated
* Talrose should no longer expect to meet you in a boss area
* Effects from multiple upgraded accessories should now stack
* Ocean Gem should now protect you from deadly void tiles
* Attempted fix at issue where music volume would not change, due to app not knowing it had focus
* Monsters like Floracondas should no longer use pulling abilities when out of LOS
* Fixed bug with swing animations not playing
* You no longer gain a block chance while using an offhand that has no inherent block chance, even using abilities like Heavy Guard
* Paladin Shield Mastery should no longer trigger from ranged weapons, OR while using an offhand with no block chance
* Fixed turn logic bug with Escape Master and other multi-target abilities
* Fixed cooking bug that interfered with some recipes such as Charcuterie
* Fixed Nullref with Budoka's Iron Breathing and other abilities with no target tile
* Fixed bug where dialog cursor was sometimes invisible when opening menus via controller
* Fixed assorted bugs related to the Warp to Stairs option in side areas
* Treasure Hunters should no longer be able to hit you with Shadow Snipe if you are outside their line of sight
* Fixed bug where you could walk on top of destructibles by swapping places with a pet. You will now prioritize attacking monsters followed by breaking destructibles, followed by swapping with pets.
* Familiars magic mod should now stack
* Fixed infinite scaling bug with Crest of the Draik

##### CONTENT/GAMEPLAY

* When starting a totally new game in Adventure or Heroic mode, Julia will give you a handful of healing items before you leave town (5 items in Adventure, 2 in Heroic).

##### QUALITY OF LIFE

* Weapon type (Sword, bow, axe etc) is now listed when you hover over a weapon
* New combat log message when a boss resists a stun effect
* When using the Escape Portal in town, you will have the option of immediately going back to the dungeon (or an Item Dream) if a portal is already open.
* If you die in Adventure mode before using a ranged weapon, you will now get a bow in town and a quick lesson on how to use it
Full changelog here.

Brigador: Up-Armored Edition

#### Patch 1.31 (03 August 2017)

* Added the Mac and Linux versions of Brigador: Up-Armored Edition to everyone's accounts.

##### General

* Added locale persistence, so the game will respect your locale choice and not reset the game's language to the system locale every game launch
* Increased the maximum allocatable memory by the process (making it large-address aware), solving those 'Brigador won't start due to insufficient memory!' issues.

##### Missions and Maps

* Fixed turret-related crash bug on PLACEBO SYNDROME, Nobre Dunes Freelance, and other maps which have Tobruks which exceed a certain amount.
* Fixed the root cause of that crash bug, so we may bring those turrets back once we verify it works for everyone.

##### User Interface and Localization

* Fixed an issue which caused UI text to run out of visual bounds after visiting the language select menu
* Set a portion of the achievements to visible (some are available but still hidden to preserve the surprise)
Planet Nomads

#### 0.6.13.0 (03 August 2017)

* Improving readability of Extended BuildVision by adding transparency to Icons by distance
* Radial Menu is now always displayed on top of other GUI elements
* Removed the clicking sound when 3D Printer crafts an Item
* Fixed the bug in Key Bindings where the key was changed without user confirmation
* Optimized animal path-checking for dynamic obstacles (potential FPS improvements)
Post edited August 04, 2017 by WinterSnowfall