Posted December 25, 2016
Brainzyy: Btw, the claim that DirectX11 support will not come to macOS is not valid. Codeweavers has never claimed that. They said it will be DELAYED. They are waiting for a new big Metal update. Feral Interactive is waiting for that as well to finish their port of the new Deus Ex game for macOS.
EDIT: I could be wrong, so please don't quote me on this :p But this is how I interpreted everything I've read so far. (Codeweavers initially said that 64bit support wasn't coming to macOS either, but that happened anyway)
They said, MacOS users are out of luck. And I doubt they are going to spend time on using non portable APIs like Metal. EDIT: I could be wrong, so please don't quote me on this :p But this is how I interpreted everything I've read so far. (Codeweavers initially said that 64bit support wasn't coming to macOS either, but that happened anyway)
See https://www.winehq.org//wwn/404
An open issue with anything newer than Direct3D9 is that wined3d still depends on legacy OpenGL 2 features and many drivers do not expose some features necessary for d3d10/11 in legacy contexts. With the MaxVersionGL key set wined3d will request a core context, but certain blitting corner cases are still broken. Mesa and the Nvidia binary driver mostly work. On MacOS you are most likely out of luck.
Post edited December 25, 2016 by shmerl