igrok: The intro played for me in 1.9.0 (staging) on Linux. I had nothing else installed but l3codecx for some other game. I also did not have quartz/devenum installed. Unfortunately the game runs too slow on integrated intel graphics for me, too.
Huh, really? It sounds like it may rely on Indeo Video then. I really didn't think of that from looking at my Wine log, but I'll update my entry to reflect that. While devenum and quartz aren't necessary to get the game running, I found I experienced random freezes when navigating the main menu.
I wouldn't put it past the people at Codeweavers for coming up with a way to kludge some kind of solution to enable DX11 compatibility (in at least a limited form), but I'm certainly not holding my breath. As a Mac gamer who's been on the Mac for many, many years this state of affairs comes as absolutely no surprise to me (though it's still disappointing nevertheless).
rampancy: What you could try doing is run the installer with the /debug flag, which IIRC skips the installation of game dependencies.
Silverhawk170485: How can I do this? I need an instruction. ;)
First, I'd encourage you to run the installer again and just leave it to do its thing. If it actually does hang near the end for several hours, you can try to run the installer in debug mode and see afterwards what dependencies the game needs...
If you are on
Wineskin:
- Go to ~/Applications/Wineskin/YourWindowsGame
- Control-click/Right-click on your game and select "Show Package Contents"
- Go to the Wineskin app
- In Wineskin, go to Advanced > Configuration
- in Windows EXE, browse to the location of the installer
- in EXE flags, enter "/debug /nogui" (without the quotes)
If you are on
CrossOver:
- Go to CrossOver > Bottle > Run Command...
- Under "Command:", browse to the location of the installer and add at the end: /debug /nogui
Hope that helps!