dtgreene: Wizardry: Labyrinth of Lost Souls runs fine on my (low-spec) laptop, albeit with slowdown when there are flashy effects or lots of railings (neither of which happens that often).
Hollow Knight runs smoothly on my desktop until the CPU starts throttling; on my laptop, it's not as smooth, but at least the framerate is consistent.
Bard's Tale Trilogy Remastered runs fine on my laptop.
Shovel Knight runs well.
Before the cooling on my desktop broke, I could play Morrowind and Oblivion just fine (aside from all the bugs those games harbor). I think my laptop can handle at least Morrowind, though the game's reliance on mouse control makes it impractical.
paladin181: I'm surprised you play Hollow Knight since it has a few accessibility issues. I know how you champion games with full accessibility. I hope you like it, though the game is fantastic.
Actually, I don't play Hollow Knight, as it's the sort of game I would prefer to play on my desktop, amd my desktop has cooling issues that make playing it impractical. I do, however, really enjoy the game's soundtrack.
In general, if a game has accessibility issues that don't inhibit me from playing the game, I will still play it, although I am certainly willing to discuss such issues. On the other hand, if the game has accessibility issues that keep me from enjoying it, especially if they could reasonably be fixed (particularly in the case where they show up in one little section of the game that happens to be mandatory or gates parts that otherwise wouldn't have this issue), I will complain. It also doesn't help when the issue comes up by surprise, like when a game advertised as being turn-based suddenly has an action segment. (I'm thinking about things like the button mashing part in Chrono Trigger here, or even Ultima 1's space battle or Wizardry 8's Umpani Training Grounds.)
Somebody actually did bring up Crimzon Clover and Elminage Gothic in another topic, commenting on how Crimzon Clover had good accessibility features (including an easier mode and a practice mode that lets you warp straight to the part that's giving you trouble), while Elminage Gothic did not. Thing is, I got more enjoyment out of Elminage Gothic simply because that game is in one of my primary genres (a Wizardry-like) and is very long, while Crimzon Clover is in more of a tertiary genre (bullet hell shmup).
By the way, both Crimzon Clover and Elminage Gothic both run fine with Intel HD graphics. Just be aware that those two games, while both difficult, are not similar. (Enjoying one of the games (or not) does not indicate anything about whether you'll enjoy the other one.)