Fever_Discordia: ... On the other hand chill because what Ms. Alexander is suggesting is just flat-out not going to happen is it? [...] at the end of the day the big AAA game line-up of any given year is going to contain just as many guns, bullets, cars, explosions, swords, wizards and muscles as the summer blockbuster line-up
227: What makes you think I was anything remotely not-chill when I posted that? In fact, I challenge you to find a single post anywhere in this forum where I've said
anything along the lines of "they're coming for our violent gamez!" Were you trying to quote someone else, maybe?
And while I'm barraging you with questions, did you even read the article I linked? Surely if you had you'd have realized that it characterizes gamers using CoD (then uses Candy Crush and some obscure indie to show that games aren't all CoD and somehow prove that gamers are inflexible, because logic means starting at the conclusion and working your way backward to rationalize it), puts pretty much anyone whose gaming tastes don't align with his into that group, then claims that they're now "irrelevant" and that games aren't "for them" anymore.
I checked; that's the first article from which the others sprung into being hours later. It's absurd to claim that the rest were somehow empowering and designed to smash the commonly-held perception of gamers given that context. I forget if you or htown were arguing that, but there you go.
You are referring to this part:
"When, over the last decade, the playing of videogames moved beyond the niche, the gamer identity remained fairly uniformly stagnant and immobile. Gamer identity was simply not fluid enough to apply to a broad spectrum of people. It could not meaningfully contain, for example, Candy Crush players, Proteus players, and Call of Duty players simultaneously. When videogames changed, the gamer identity did not stretch, and so it has been broken."
To me, he is saying that the 'gamer identity' (whatever THAT is) is to tight and restrictive a definition to encompass all that gaming is, not gamers themselves being inflexible
I mean you call the article a 'terrible thing' and seem to take personal insult from it, I see an academic think piece that I don't fully agree with but has an interesting perspective all the same, both articles talk about this 'gamer identity', I'm not entirely sure what that IS, I suspect that it means different things to different people. Alexander seems to equate it with a 'shut-in' stereotype that Shadowstalker denies exists or ever existed so Alexander is, apparently saying that imaginary people that only exist in her own head are no longer relevant - because THAT's worth starting a war over...