Posted December 20, 2022
maxleod
Gangsta Kitten
maxleod Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Nov 2020
From Other
Distant_Shadow
Undefined
Distant_Shadow Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2019
From Germany
Posted December 20, 2022
Nice, been waiting for this for a while. I like Dark Forces a lot, so it's nice not needing to use Dosbox to play it anymore. Even better, it supports mods.
fronzelneekburm: Sweet! I've never finished Dark Forces, I guess I found something to do over the holidays. I hope one of these days someone will reverse engineer Jedi Knight/Mysteries. While they kinda work out of the box, they're pretty fidgety.
It might be worth mentioning that the creator of TFE has mentioned potentially implementing Jedi Knight after Outlaws before, though that doesn't amount to a confirmation of course.Shmacky-McNuts
New User
Shmacky-McNuts Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2011
From United States
Distant_Shadow
Undefined
Distant_Shadow Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2019
From Germany
Posted December 20, 2022
Shmacky-McNuts: This is interesting, since the folks using Android have been able to play Jedi Knight 2 and the Academy for like 6 years. If I recall correctly a guy even dumped the android engine onto Google Play back then too. No idea if its still there though. Not piracy mind yall, it was a wrapper to play the game you already owned.
I believe those two games are on id tech 3 (Quake 3 engine) and even had their source codes released. The original Jedi Knight is on its own engine though. It used to be a nightmare to configure it before the GOG version was released, and I think it still has issues.neumi5694
Survived the human apocalypse
neumi5694 Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: May 2011
From Italy
Posted December 20, 2022
Suicide_Angel: I believe those two games are on id tech 3 (Quake 3 engine) and even had their source codes released. The original Jedi Knight is on its own engine though. It used to be a nightmare to configure it before the GOG version was released, and I think it still has issues.
^this Jedi Outcast was created by Raven Software (Star Trek Voyager) with the Quake 3 engine.
Also Jedi Outcast and Jedi Academy were available on XBox Classic and got remakes for the PS4 a couple of years ago.
Jedi Knight uses the "Sith" engine, wich was - afaik - only used in 3 games: "Jedi Knight", "Mysteries of the Sith" and "Indiana Jones and the Infernal Machine". The engine is highly customized (MotS was the first game ever that supported colored lights), but coded on DX7 and DDraw. It was the very early days of Windows games (in fact, JK convinced me to switch from DOS to Windows 95). It uses very old standards which Android and all 2000+ game consoles never supported. On modern PCs wrappers like DGVoodoo are needed to get it to run properly.
The engine is also tied tightly to Windows, Indiana Jones even uses a Windows file dialog for savegames.
Btw: Things Dark Forces could do and other shooters like Doom2 at that time couldn't do:
Duck, Jump, Look Up, Look Down, head light, night goggles, icy floor, show real 3d models (the Moldy Crow, Ties, mouse droids, turrets), have rooms ovelapping, go "under" objects, (witch leads to:) bridges, horizontally moveable floor objects + a script engine for all that stuff. The dynamic lights really show off in level 2 when you turn on the power or in that level where you ascend a round stair and lights come down towards you. This was done by changing the light on each step (each step is a room) via script. Storm Troopers and other enemies can't see if it's dark. If the player uses his headlight, they can see him, but if he uses night goggles, he can sneak past them or surprise them. And of course compared to Doom it had HUGE levels. They were created with CAD software by archtecture students, since no level editor existed yet.
A later version of it's "Jedi" engine was used in Outlaws, also supporting inclined areas like roofs, even if only visually.
Post edited December 20, 2022 by neumi5694
servobeupstry
Witchfinder General
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From Other
Posted December 21, 2022
...
Post edited December 21, 2022 by servobeupstry
Shmacky-McNuts
New User
Shmacky-McNuts Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2011
From United States
servobeupstry
Witchfinder General
servobeupstry Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Dec 2018
From Other
Posted December 21, 2022
...
Post edited January 03, 2023 by servobeupstry
W1ldc44t
New User
W1ldc44t Sorry, data for given user is currently unavailable. Please, try again later. View profile View wishlist Start conversation Invite to friends Invite to friends Accept invitation Accept invitation Pending invitation... Unblock chat Registered: Oct 2022
From United States
Posted December 21, 2022
Suicide_Angel: I believe those two games are on id tech 3 (Quake 3 engine) and even had their source codes released. The original Jedi Knight is on its own engine though. It used to be a nightmare to configure it before the GOG version was released, and I think it still has issues.
neumi5694: ^this Jedi Outcast was created by Raven Software (Star Trek Voyager) with the Quake 3 engine.
Also Jedi Outcast and Jedi Academy were available on XBox Classic and got remakes for the PS4 a couple of years ago.
Jedi Knight uses the "Sith" engine, wich was - afaik - only used in 3 games: "Jedi Knight", "Mysteries of the Sith" and "Indiana Jones and the Infernal Machine". The engine is highly customized (MotS was the first game ever that supported colored lights), but coded on DX7 and DDraw. It was the very early days of Windows games (in fact, JK convinced me to switch from DOS to Windows 95). It uses very old standards which Android and all 2000+ game consoles never supported. On modern PCs wrappers like DGVoodoo are needed to get it to run properly.
The engine is also tied tightly to Windows, Indiana Jones even uses a Windows file dialog for savegames.
Btw: Things Dark Forces could do and other shooters like Doom2 at that time couldn't do:
Duck, Jump, Look Up, Look Down, head light, night goggles, icy floor, show real 3d models (the Moldy Crow, Ties, mouse droids, turrets), have rooms ovelapping, go "under" objects, (witch leads to:) bridges, horizontally moveable floor objects + a script engine for all that stuff. The dynamic lights really show off in level 2 when you turn on the power or in that level where you ascend a round stair and lights come down towards you. This was done by changing the light on each step (each step is a room) via script. Storm Troopers and other enemies can't see if it's dark. If the player uses his headlight, they can see him, but if he uses night goggles, he can sneak past them or surprise them. And of course compared to Doom it had HUGE levels. They were created with CAD software by archtecture students, since no level editor existed yet.
A later version of it's "Jedi" engine was used in Outlaws, also supporting inclined areas like roofs, even if only visually.