Posted December 20, 2022
![maxleod](https://images.gog.com/cfab4be958fe1f06c5ff48e7d51330a1ee5fd6bb50d0f824b6b5d7a75c23bdeb_forum_avatar.jpg)
maxleod
Gangsta Kitten
Registered: Nov 2020
From Other
![Distant_Shadow](https://images.gog.com/74c44b14448528626ac224babb59e503f474d2f365b612fe6480bd3580df39a4_forum_avatar.jpg)
Distant_Shadow
Undefined
Registered: May 2019
From Germany
![Shmacky-McNuts](https://images.gog.com/587bf85b2c59291f6f61e47a7aebd4309f0961398f24da72a86bee14d7c7bd9c_forum_avatar.jpg)
Shmacky-McNuts
New User
Registered: Dec 2011
From United States
Posted December 20, 2022
Yer welcome max, enjoy your day! =D
Suicide_Angel: Nice, been waiting for this for a while. I like Dark Forces a lot, so it's nice not needing to use Dosbox to play it anymore. Even better, it supports mods.
fronzelneekburm: Sweet! I've never finished Dark Forces, I guess I found something to do over the holidays. I hope one of these days someone will reverse engineer Jedi Knight/Mysteries. While they kinda work out of the box, they're pretty fidgety.
Suicide_Angel: It might be worth mentioning that the creator of TFE has mentioned potentially implementing Jedi Knight after Outlaws before, though that doesn't amount to a confirmation of course. This is interesting, since the folks using Android have been able to play Jedi Knight 2 and the Academy for like 6 years. If I recall correctly a guy even dumped the android engine onto Google Play back then too. No idea if its still there though. Not piracy mind yall, it was a wrapper to play the game you already owned.
![avatar](http://images.gog.com/74c44b14448528626ac224babb59e503f474d2f365b612fe6480bd3580df39a4_avm.jpg)
![avatar](http://images.gog.com/db51e2f4125d666df159143b3798c6ea6d55a1c2a6dca3b0249e64fe3bf2c19b_avm.jpg)
![avatar](http://images.gog.com/74c44b14448528626ac224babb59e503f474d2f365b612fe6480bd3580df39a4_avm.jpg)
Post edited December 20, 2022 by Shmacky-McNuts
![Distant_Shadow](https://images.gog.com/74c44b14448528626ac224babb59e503f474d2f365b612fe6480bd3580df39a4_forum_avatar.jpg)
Distant_Shadow
Undefined
Registered: May 2019
From Germany
Posted December 20, 2022
![avatar](http://images.gog.com/587bf85b2c59291f6f61e47a7aebd4309f0961398f24da72a86bee14d7c7bd9c_avm.jpg)
![neumi5694](https://images.gog.com/47268602e916fb9478cb71a1a902614d9f0303396e0ef1bfc5804f491f8c5a59_forum_avatar.jpg)
neumi5694
Survived the human apocalypse
Registered: May 2011
From Italy
Posted December 20, 2022
![avatar](http://images.gog.com/74c44b14448528626ac224babb59e503f474d2f365b612fe6480bd3580df39a4_avm.jpg)
Jedi Outcast was created by Raven Software (Star Trek Voyager) with the Quake 3 engine.
Also Jedi Outcast and Jedi Academy were available on XBox Classic and got remakes for the PS4 a couple of years ago.
Jedi Knight uses the "Sith" engine, wich was - afaik - only used in 3 games: "Jedi Knight", "Mysteries of the Sith" and "Indiana Jones and the Infernal Machine". The engine is highly customized (MotS was the first game ever that supported colored lights), but coded on DX7 and DDraw. It was the very early days of Windows games (in fact, JK convinced me to switch from DOS to Windows 95). It uses very old standards which Android and all 2000+ game consoles never supported. On modern PCs wrappers like DGVoodoo are needed to get it to run properly.
The engine is also tied tightly to Windows, Indiana Jones even uses a Windows file dialog for savegames.
Btw: Things Dark Forces could do and other shooters like Doom2 at that time couldn't do:
Duck, Jump, Look Up, Look Down, head light, night goggles, icy floor, show real 3d models (the Moldy Crow, Ties, mouse droids, turrets), have rooms ovelapping, go "under" objects, (witch leads to:) bridges, horizontally moveable floor objects + a script engine for all that stuff. The dynamic lights really show off in level 2 when you turn on the power or in that level where you ascend a round stair and lights come down towards you. This was done by changing the light on each step (each step is a room) via script. Storm Troopers and other enemies can't see if it's dark. If the player uses his headlight, they can see him, but if he uses night goggles, he can sneak past them or surprise them. And of course compared to Doom it had HUGE levels. They were created with CAD software by archtecture students, since no level editor existed yet.
A later version of it's "Jedi" engine was used in Outlaws, also supporting inclined areas like roofs, even if only visually.
Post edited December 20, 2022 by neumi5694
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servobeupstry
Witchfinder General
Registered: Dec 2018
From Other
Posted December 21, 2022
...
Post edited December 21, 2022 by servobeupstry
![Shmacky-McNuts](https://images.gog.com/587bf85b2c59291f6f61e47a7aebd4309f0961398f24da72a86bee14d7c7bd9c_forum_avatar.jpg)
Shmacky-McNuts
New User
Registered: Dec 2011
From United States
![servobeupstry](https://images.gog.com/08d5c0b8b7a6edfa1c24db5bacc3a4a94da52c6cf985be9fdfc77e0026537956_forum_avatar.jpg)
servobeupstry
Witchfinder General
Registered: Dec 2018
From Other
Posted December 21, 2022
...
Post edited January 03, 2023 by servobeupstry
![W1ldc44t](https://images.gog.com/1647ce69c3e04f3655c60f08111023de7ca38836aec0f0f2b3fe7370a4071d3a_forum_avatar.jpg)
W1ldc44t
New User
Registered: Oct 2022
From United States
Posted December 21, 2022
![avatar](http://images.gog.com/74c44b14448528626ac224babb59e503f474d2f365b612fe6480bd3580df39a4_avm.jpg)
![avatar](http://images.gog.com/47268602e916fb9478cb71a1a902614d9f0303396e0ef1bfc5804f491f8c5a59_avm.jpg)
Jedi Outcast was created by Raven Software (Star Trek Voyager) with the Quake 3 engine.
Also Jedi Outcast and Jedi Academy were available on XBox Classic and got remakes for the PS4 a couple of years ago.
Jedi Knight uses the "Sith" engine, wich was - afaik - only used in 3 games: "Jedi Knight", "Mysteries of the Sith" and "Indiana Jones and the Infernal Machine". The engine is highly customized (MotS was the first game ever that supported colored lights), but coded on DX7 and DDraw. It was the very early days of Windows games (in fact, JK convinced me to switch from DOS to Windows 95). It uses very old standards which Android and all 2000+ game consoles never supported. On modern PCs wrappers like DGVoodoo are needed to get it to run properly.
The engine is also tied tightly to Windows, Indiana Jones even uses a Windows file dialog for savegames.
Btw: Things Dark Forces could do and other shooters like Doom2 at that time couldn't do:
Duck, Jump, Look Up, Look Down, head light, night goggles, icy floor, show real 3d models (the Moldy Crow, Ties, mouse droids, turrets), have rooms ovelapping, go "under" objects, (witch leads to:) bridges, horizontally moveable floor objects + a script engine for all that stuff. The dynamic lights really show off in level 2 when you turn on the power or in that level where you ascend a round stair and lights come down towards you. This was done by changing the light on each step (each step is a room) via script. Storm Troopers and other enemies can't see if it's dark. If the player uses his headlight, they can see him, but if he uses night goggles, he can sneak past them or surprise them. And of course compared to Doom it had HUGE levels. They were created with CAD software by archtecture students, since no level editor existed yet.
A later version of it's "Jedi" engine was used in Outlaws, also supporting inclined areas like roofs, even if only visually.