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richlind33: If realism is your thing, maybe you should try this cool game called Real Life? Totally immersive and totally realistic. You'll love it! lol
I hate that game! More than one year ago they released a patch that introduced a game breaking bug. There's no way to prevent that bug. Once you leave the house, things start to become weird. Face textures of the NPCs are broken. Where normal people have a mouth, everyone has... kind of... a pocket from their pants, or something. Creepy stuff! Half of the locations you could visit in earlier versions of this game are suddenly closed! And they drastically reduced the number of NPCs on the street. Guess it has something to do with performance, but... fuck performance, the game is unplayable when everything's closed! But, well, I'm broke anyway, so what do I care? As I said: 100% game breaking bug.

I've only heard of a handful of players who didn't get the bug. One of them was a pretty funny dude with orange skin. His username was @realdonaldtrump. While everyone else became a pocket-face and didn't leave their homes anymore, this player seemed to be running an older version of the game! I could clearly see the closed stores, theaters and businesses. But that guy? He just went on living his life, as happy as ever. His account got banned, but there's rumors about him planning his resurrection.
There's another one who seems to be using the same trick the other player found. Name is Bolsonando... Bolsonado... I don't know, Bolsosomething is his name. He's from Brazil.

Bugs aside: The biggest prolem of the game is that the devs thought it'd be a good idea to change the genre... They turned a Sims-like game into a survival game! Dating, finding a Job, having kids... That's all gone! Now we get stupid challenges like "Find a supermarket that isn't out of toilet paper", or "get a haircut before hairdressers have to close again". I mean... come on! What kind of bullshit is this? I've played quite a few survival or postapocalyptic games. This one has easily the worst story and lore! "Hoarding toilet paper and waiting at home until 'the end of the world' is over" doesn't sound like an interesting story to me...

It's time that the dev's finally find a way to fix the game again. I really don't like it anymore, but quitting it seems a bit... disproportionate oO I'd say I'll give them a few more patches to try to fix it before I'll take such drastic measures.
Post edited April 04, 2021 by real.geizterfahr
I think it's mostly a simulationist v. gameism thing. Some games do have stealth and/or crouch. And some make the character representation transparent to indicate stealth mode is activated. Some even just have a status notification for stealth, or hidden.

But yes the implementation in mainstream games is rather awkward.
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real.geizterfahr: Once you leave the house, things start to become weird. Face textures of the NPCs are broken. Where normal people have a mouth, everyone has... kind of... a pocket from their pants, or something. Creepy stuff!
Creepy indeed....maybe it was some lame gimmick for Halloween? o.0

Either way, I didn't like it much so I installed a patch to revert to an older state(version 1.fk0ff), and as such my face in game is just fine. :)

(also sent a friend invite if that's ok....if not, you may feel free to turn it down)
Post edited April 05, 2021 by GamezRanker
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Darvond: Nobody is going to question the guy wearing a high vis vest, clipboard/tablet & toolkit.
round here we ask them for ID, paperwork and permits. if they dont have them they end up on the moor!
Crouch walking isn't the only unrealistic movement.

Strafing (as in FPS, not aircraft) is also rarely used in real life. I can't recall the last time I tried to avoid something by circle strafing/running in circles around them.
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richlind33: If realism is your thing, maybe you should try this cool game called Real Life? Totally immersive and totally realistic. You'll love it! lol
The problem is that I messed up during character creation, and have progressed to far to reroll and start again.
Call of Cthulhu: Dark Corners of the Earth uses a specific key to enter stealth mode that does not require the character to crouch. But, ironically, crouching is more effective as a stealth option because it is faster.
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Breja: This is really starting to get on my nerves, although it's been a staple of stealth in games for a long time. The "crouch walk is silent" mechanic. Ok, I'm not exactly a ninja, but I really don't thing crouch walking is any more silent than a normal "silent" walk. In fact, it's probably harder to be silent while crouch walking. I really don't get why games do that. Moving slowly to be silent - sure. But why the crouch? I just feel so silly sometimes, zig-zagging around crouching like a crazy person who is trying to look stealthy more than actually be stealthy.

I know, it's nitpick, it doesn't really matter in the grand scheme of things, but come on. Am I wrong? I mean, pretty all games do that, so maybe I'm the dumbass?
I think it's because of consoles.

What????? That makes no sense SkeletonBow! :)

Ok ok, bear with me! I gots some splainin to do! :)

Lets say you have the option to stealth walk in a game, and that has to be bound to a key. Most games have either a default walk speed, and an extra key for run, or default run with a key for walk, or option to switch between the two either in the game options or via a toggle of some sort. Games usually have a crouch feature separate from that, some just a toggle between normal walk/run mode and crouch mode, and some it is a multi-stage crouch. For example, some of the Ghost Recon games actually have 4 levels, normal, crouch, prone, and stand on tippie toes to peek over a fence or wall or whatever.

So, you have normal speed whatever that is, and a key to change speed to slow (or fast) and a separate one for crouch. Now introduce a stealth mechanic. Should there be a separate stealth key aside from any of those other options? Or should you just tack stealth mode onto one of the existing game keys in a way that can kind of make sense?

Consoles.

Why did I say that? Because consoles in general have a limited number of buttons. Even though they have way more buttons on modern consoles than 25 years ago, they still have far less buttons than a computer keyboard and mouse combination. Lets be real - whenever any modern game company are making a new game they are always going to be thinking about consoles. Either they're focusing their game development on consoles and PC and other platforms are a secondary consideration, or they're designing for PC and consoles are a close or equal consideration. It's just too big of a thing for most companies to ignore, so whether one is a fan of consoles or not from a business perspective it makes sense that game companies are always thinking about how their games fit into consoles and it more often than not is going to be a core part of a game's design.

Consoles do not have a lot of buttons as I said before, and so there are a limited number of actions that you can expose to a console game player with the controllers available. They have to choose carefully what actions to include in the game, and make it so they can all be activated in a playable way by people playing on consoles with the limited number of buttons available. But it is not JUST consoles either. Today, more and more people prefer to play games on PCs using a gamepad also, which more or less means playing the game as if it was a console even though it is on PC.

As such, at the very core of the design of most games like this they combine multiple things onto a single button whenever it can be done in a reasonable way, in order to be able to cram all of the various actions they want to have on the limited number of buttons available on game controllers, whether on a console or PC with a gamepad. I'm straight up blaming this entirely on consoles though because it makes me feel better that way to blame it on consoles. :)

So I guess I'm self-identifying as being in the camp of the mindset that our modern PC games are largely and more and more being "dumbed down" and/or simplified or whatever you want to call it - because of consoles and gamepad gameplay being considered a mandatory feature to target due to the heavy volume of players out there that prefer or outright demand to have the ability to play games that way, and that those of us who would rather have 98 keys on the keyboard with 98 different actions that are not all mappable onto something like a gamepad - well, we're shit out of luck because we are a minority. :)

So... crouch and/or walk button is doubled up as "stealth". :)

But what really really grits me, is those annoying console radial menus that are infecting all PC games in the last 5 or so years, and "double tap" of buttons to implement additional actions on limited number of buttons (Yes I'm throwing sand in your face Cyberpunk 2077!) Don't even get me started about those radial game menus.

Consoles are ruining everything! :)

<Runs to put on flameproof clothing>.
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Mortius1: Crouch walking isn't the only unrealistic movement.

Strafing (as in FPS, not aircraft) is also rarely used in real life. I can't recall the last time I tried to avoid something by circle strafing/running in circles around them.
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richlind33: If realism is your thing, maybe you should try this cool game called Real Life? Totally immersive and totally realistic. You'll love it! lol
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Mortius1: The problem is that I messed up during character creation, and have progressed to far to reroll and start again.
Meditation = MAJOR stat boosts, so no excuses! ;p
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why would it be? just watch any movie if they want to be stealthy they crouch
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timppu: OP has a point. If you crouch, you risk letting out a big and noisy fart.

Not only can you be heard, but also smelled.
only if you are fat
Post edited April 05, 2021 by Orkhepaj
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richlind33: If realism is your thing, maybe you should try this cool game called Real Life? Totally immersive and totally realistic. You'll love it! lol
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real.geizterfahr: I hate that game! More than one year ago they released a patch that introduced a game breaking bug. There's no way to prevent that bug. Once you leave the house, things start to become weird. Face textures of the NPCs are broken. Where normal people have a mouth, everyone has... kind of... a pocket from their pants, or something. Creepy stuff! Half of the locations you could visit in earlier versions of this game are suddenly closed! And they drastically reduced the number of NPCs on the street. Guess it has something to do with performance, but... fuck performance, the game is unplayable when everything's closed! But, well, I'm broke anyway, so what do I care? As I said: 100% game breaking bug.

I've only heard of a handful of players who didn't get the bug. One of them was a pretty funny dude with orange skin. His username was @realdonaldtrump. While everyone else became a pocket-face and didn't leave their homes anymore, this player seemed to be running an older version of the game! I could clearly see the closed stores, theaters and businesses. But that guy? He just went on living his life, as happy as ever. His account got banned, but there's rumors about him planning his resurrection.
There's another one who seems to be using the same trick the other player found. Name is Bolsonando... Bolsonado... I don't know, Bolsosomething is his name. He's from Brazil.

Bugs aside: The biggest prolem of the game is that the devs thought it'd be a good idea to change the genre... They turned a Sims-like game into a survival game! Dating, finding a Job, having kids... That's all gone! Now we get stupid challenges like "Find a supermarket that isn't out of toilet paper", or "get a haircut before hairdressers have to close again". I mean... come on! What kind of bullshit is this? I've played quite a few survival or postapocalyptic games. This one has easily the worst story and lore! "Hoarding toilet paper and waiting at home until 'the end of the world' is over" doesn't sound like an interesting story to me...

It's time that the dev's finally find a way to fix the game again. I really don't like it anymore, but quitting it seems a bit... disproportionate oO I'd say I'll give them a few more patches to try to fix it before I'll take such drastic measures.
I'm with you, brudder, but I shall leave it at that as my next ban may be my last. lol


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richlind33: If realism is your thing, maybe you should try this cool game called Real Life? Totally immersive and totally realistic. You'll love it! lol
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TwoHandedSword: Not even close. The game is unbelievably buggy; the plot is hard to follow; NPCs just do whatever they want; the quit key doesn't work right; and most damning of all, nobody likes that it's pay-to-win.
You obviously have not learned the cheats. lol


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real.geizterfahr: Once you leave the house, things start to become weird. Face textures of the NPCs are broken. Where normal people have a mouth, everyone has... kind of... a pocket from their pants, or something. Creepy stuff!
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GamezRanker: Creepy indeed....maybe it was some lame gimmick for Halloween? o.0

Either way, I didn't like it much so I installed a patch to revert to an older state(version 1.fk0ff), and as such my face in game is just fine. :)

(also sent a friend invite if that's ok....if not, you may feel free to turn it down)
You did it, man! you are the GOD of neg-rep! lol
Post edited April 05, 2021 by richlind33
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Sachys: if they dont have them they end up on the moor!
Roger or Alan? o.0 ;)

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Mortius1: Strafing (as in FPS, not aircraft) is also rarely used in real life. I can't recall the last time I tried to avoid something by circle strafing/running in circles around them.
Afaik, such movements/erratic movements are used by some to avoid being hit when under attack.

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skeletonbow: So I guess I'm self-identifying as being in the camp of the mindset that our modern PC games are largely and more and more being "dumbed down" and/or simplified or whatever you want to call it
You too? :)

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skeletonbow: But what really really grits me, is those annoying console radial menus that are infecting all PC games in the last 5 or so years, and "double tap" of buttons to implement additional actions on limited number of buttons (Yes I'm throwing sand in your face Cyberpunk 2077!) Don't even get me started about those radial game menus.
I actually like radial menus sometimes/somewhat.....I have to remember one key and it's tied to a bunch of things....making it less for me to remember(controls wise).

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richlind33: You did it, man! you are the GOD of neg-rep! lol
Well, my rep is negative, so:
Wouldn't that make me the anti-god? o.0 ;)
(the above film linked is a great little horror film, btw, if anyone is into that sort of thing)
Post edited April 06, 2021 by GamezRanker
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Darvond: Nobody is going to question the guy wearing a high vis vest, clipboard/tablet & toolkit.
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Sachys: round here we ask them for ID, paperwork and permits. if they dont have them they end up on the moor!
Ha, good one.
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Sachys: round here we ask them for ID, paperwork and permits. if they dont have them they end up on the moor!
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patrikc: Ha, good one.
im serious. the moor is only 100 yards away
There are many "tropes" or whatever you want to call them in video games that don't deserve being picked apart. Like walking around and an enemy spawns before you. HP , Mana, stamina sometimes even. Stat points that keep on going up and up and because you killed stuff no less. Video games simply won't make sense in many regards. Relative to those other things, crouching for stealth is nothing.
Post edited April 06, 2021 by myconv
I don't have a problem with it, personally, unless the game is more focused on stealth gameplay. Obviously, I don't want a Thief game to be ONLY about the crouch. Stealth games should take visibility and sound into account, as well as the player's effects on the environment. However, if we're talking about a game like, say, the Wolfenstein reboots, I don't have a problem with stealth being about crouch walking.

In other words, if it's specifically a stealth game, the stealth systems should be more complex. If it's a different type of game that just gives you the option of stealth, it doesn't have to be over-the-top for me.