Posted June 26, 2015
As others' noted, I think that Infocom really had one of the best text-based game engines out there, both in the means of story telling and parsing human input.
All their games are great, but two really stood out for me, those being Suspended and Planetfall.
In Suspended, you were in a state of suspended animation controlling six robots that acted as your 'senses'. You needed to determine which robot to use for the appropriate puzzles, pretty clever.
I really enjoyed Planetfall more for the lovable robot Floyd who can really evoke some emotion (not going to give away any spoilers if you haven't played).
What else is really cool is that the genre of games spawned of the yearly Interactive Fiction Competition (http://www.ifcomp.org) which used the Z-Interpreter (or other engines) to allow individuals to create and allow others to play their own interactive fiction.
For those who like to read (using your imagination) and be part of the story it's pretty cool to still see these types of games.
All their games are great, but two really stood out for me, those being Suspended and Planetfall.
In Suspended, you were in a state of suspended animation controlling six robots that acted as your 'senses'. You needed to determine which robot to use for the appropriate puzzles, pretty clever.
I really enjoyed Planetfall more for the lovable robot Floyd who can really evoke some emotion (not going to give away any spoilers if you haven't played).
What else is really cool is that the genre of games spawned of the yearly Interactive Fiction Competition (http://www.ifcomp.org) which used the Z-Interpreter (or other engines) to allow individuals to create and allow others to play their own interactive fiction.
For those who like to read (using your imagination) and be part of the story it's pretty cool to still see these types of games.
Post edited June 26, 2015 by JDelekto