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Wasn't this one of gog's In Dev launch titles? Bodes well for the whole thing, doesn't it?
high rated
This is why I stopped supporting InDev games on any platform. Too many shattered hopes. :(
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Desmight: Refunds should be offered to the existing owners of the game
Maybe the dev has no intention to pay back the money they made through gog purchases? Would be a pretty sweet deal for them actually: Milk the gog consumers during the In-Dev-phase and then make off with the money and leave gog customers with an incomplete game (that will presumably never receive any patches either) while gog is left with the option to offer refunds out of their own pockets or offering no refunds at all.

This is of course pure conjecture and I hope that the devs aren't actually such huge scumbags.
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rjbuffchix: Does this new event mean that Ancestor's Legacy is still coming?
Dude, just look at the freaking game page! There's no option to pre-order or buy the game any more. There hasn't been since release day. That should've told you everything you needed to know about how long it will take for this game to arrive on gog. Gog probably doesn't have an automated system in place that cancels all pre-orders and they were probably too embarassed to ask their users to cancel their pre-orders themselves.

Then there's the tiny detail that multiplayer for this game is already dead. So the devs are *allegedly* taking time to implement a feature that no one will use by the time this game *maybe* comes out.
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Enebias: No refunds?
(Unless the in-dev policy is already enough on this front)
The redund policy is 14 days on GiD. You kind of know when you buy a game in development that you may be burned on it, and that development can end at anytime. It's unfortunate but the things like early access have allowed some great games to be made that may not have existed otherwise.

This here points out probably 1 of 2 possible issues. Either the dev is to lazy and/or spread to thin to work on the GOG version (to which based on review numbers probably didn't sell a whole lot by GOG standards) or it points out a more troubling issue, GOG's MP API for Galaxy isn't on par with Steamworks yet and developers can't use it to implement MP how they would on Steam. It's probably a combination of both to be honest.
On one hand,

On the other hand, is multiplayer really that integral to the experience?
Well that sucks, was going to pick it up once out of in-dev.....oh well.
Cheers for the notice.
And this is why you don't support incomplete products.

The Future of TerraTech

9 August - Jamie Finch


Now that TerraTech 1.0 is imminent, we're busy planning for the future of the TerraTech IP. We have lots of plans - some realistic, some a little more ambitious, but they all form part of our ideal view of what TerraTech could become.

We haven’t put a time limit on how much more we want to do to TerraTech. Some of that will be dictated by resources, but more importantly it will be affected by you, the community. You have been the lifeblood of the game since we launched back in 2015, and we wanted to share our roadmap outline for post 1.0 TerraTech and beyond.

The below is in a rough order of priority, but of course somethings will be subject to change depending on how progress goes. We haven't explicitly listed bug fixes and general polish because those are ongoing activities.


Next up
These will be our first priority post launch.

Hot swapping between tech snapshots (store and deploy in a single action)
Improving core AI behaviours (Follow, Harvest etc)
Co-op Creative mode
Full gamepad support (PC)


Short Term
Things which we'll aim to add in successive updates this year and into next year.

Co-op Campaign mode. We're not promising a full implementation (it's very complicated!) but some form of real-time shared playthrough.
A map!
A proper in-game Blockpedia
Flexible Tech controls, to accommodate different vehicle archetypes and grouped Block functions
Ongoing improvement to AI behaviours: more variety and personality
General improvements to the current session-based multiplayer experience (hosting features, PvP balancing...)
Better management of user-generated content systems (eg Invasions)
Cloud saves
More new blocks
More environment biome variety
New mission and event types
Graphical enhancements and new customisation options


Medium Term
Less urgent (though no less important) goals. Some of these will make it into TT1.x, some potentially even this year, but some may prove slower or even be too big in scope for this version of TerraTech.

Re-working / re-balancing core systems to increase variety and gameplay depth:
Weapon types and ranges
Fuel & energy systems, and storage
Shields, health and regen
Player 'death' and recovery mechanics
SCU and inventory management
Quality of experience enhancements:
Intelligent block rotation
Semi-automated build/re-build function
Set piece mission locations in the world
New types of scripted content
New AI features:
Flying AI
Enemy encampments that spawn AIs and affect the local environment
More dynamic enemy population composition
Improved models for aerodynamics and wheel physics
New Corporation(s)
New multiplayer modes and quality improvements
Increased graphical detail and deep cosmetic customisation

Long Term
These are things that we believe in, but we really don't know how soon we'll be able to start them. Some these are real blue-sky topics!

Water and other fluid environments: physics, game mechanics and world generation
Jointed and animated Techs
Structural stress simulation
World deformation (tunnelling)
Dynamic economy simulation
Spherical planets, space propulsion, interplanetary travel

As always, we are hugely influenced by what you - our players - tell us, so please let us know what you're excited about, and what else you’d like to see.

This is a high-level list so don't worry about specific bug fixes or feature details - that's not what this is for.
Of course, everyone has different priorities so there is no one roadmap that will please everyone, but we do promise to take everything you tell us into account as we plan ahead.
One more reason to skip early access games
TerraTech will officially launch on 10th August for PC

https://steamcommunity.com/app/285920/discussions/0/1743342466036761009
By the way, if this kind of game is your thang, then I recommend looking into Trailmakers

https://www.playtrailmakers.com/

There is no combat, but I like the actual vehicles more and the different blocks and building. in many ways, the core game reminds me about a 3D open platformer more than a driving game. good fun.
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fronzelneekburm: Wasn't this one of gog's In Dev launch titles? Bodes well for the whole thing, doesn't it?
Oh, ONE game fails, and suddenly all the fear mongering forum goers come out of the woodwork, nice!

Yes, buddy. Yes. The whole thing is going to fail because this ONE game is being pulled off before release. Even though Kona, The Long Dark, Slime Rancher, The Solus Project, Kerbal Space Program, Starbound, Ashes of the Singularity, The Curious Expedition, Dead Cells, and quite a few more (these are just the ones I can think of, off the top of my head) were all In-Development games at some point, and are all now effectively released on GOG, and doing fine (or mostly fine).

This game is getting removed because not a lot of people bought it, I assume, and the dev might be too small to support a game on a DRM-free platform where not that many customers bought it.

Yes, some games will fail, and, yes, a lot of the vocal forum goers are against Early Access and In-Development. But that doesn't make it a bad thing. I supported some of the games I listed above, by buying them when GOG got them, and I don't regret it for one second. They are ALL released, and they are all great games, for the most part. Why don't you "slippery slope" fear mongering people talk about those, too? "Oh, an In Dev launch title released and is having good reviews and sales? Bodes bad for the whole thing, doesn't it?"
Shit! I was going to get this. Had no way of knowing if this was going to happen. Any other way that I can still get this on GOG right now? Possibly getting the devs to give me a key for the game on my GOG library?
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zgrillo2004: Shit! I was going to get this. Had no way of knowing if this was going to happen. Any other way that I can still get this on GOG right now? Possibly getting the devs to give me a key for the game on my GOG library?
Buy it from HumbleBundle - get a DRM Free build - which will probably not be updated - and a Steam key

And apparently Humble no longer offer it DRM Free - pretty sure it was listed as such yesterday...
*checks library...*
Post edited August 10, 2018 by Bigs
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zgrillo2004: Shit! I was going to get this. Had no way of knowing if this was going to happen. Any other way that I can still get this on GOG right now? Possibly getting the devs to give me a key for the game on my GOG library?
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Bigs: Buy it from HumbleBundle - get a DRM Free build - which will probably not be updated - and a Steam key
I might do that.Thanks for the tip *thumbsup